- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
- Implemented Website Button event
- Implemented Support button event
- Implemented deletion of files & folders from the project
- Added Events for adding files via context menu
- Added Developer Attributes & did some cleaning
- Fixed RibbonButton image aligning bug (Worldicon not centered)
- Added some comments to da code
- Implemented cleaning of ContentProject (Deleting bin files)
- Fixed some resource issues
- Implemented RecentProjects Feature
- Implemented build process
- Added a Logger implementation for BuildContent Class
- Added a displayable log to the MainWindow UI
- Fixed a bug that occured when adding files to the content root
- Trying to open a not existing project no longer throws an exception
ContentPipeline:
- Added missing property "Profile" to ContentProject
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
- Added Folder Feature -> You can now add Folders to a project (this was a hard, buggy one *phew*)
- Set Enter-Key as default for OK or Next in Dialogues
- Added missing Open/Add functionality in the Menustate
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
- Fixed wrong XML parsing in ContentProject at read time
Content Compiler:
- Implemented the ability to add files to a project.
- Implemented showing and renaming properties of BuildItems and ContentProjects
- NewProjectScreen now checks if the project already exists
- Added some TreeViewExtensions