15 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
0fc4409e58 - Fixed the Texture2DReader to correctly fill the texture with the mipmaps
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00
SND\AstrorEnales_cp
32af20abf4 Fixed bug 569: Setting graphics.SynchronizeWithVerticalRetrace in ctor fails 2012-09-03 21:33:45 +00:00
SND\AstrorEnales_cp
2745521141 Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException 2012-08-31 16:02:52 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
7bc2a4a340 updated samples to test some features 2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors) 2011-12-05 09:39:07 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c1f4b8a9be Finally got the GL-Rendering to work, now investigating the
wrong texture
2011-11-21 20:01:03 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
SND\rene87_cp
eae177fe8d XInput Mouse.GetState(); 2011-11-05 00:34:45 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00