Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
SND\AstrorEnales_cp
9164b2297e
Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems
2012-08-25 21:22:30 +00:00
Glatzemann
b2bd44289f
added some ContentPipeline stuff (upcoming own implementation)
2012-08-14 07:42:00 +00:00
Glatzemann
c4fe773af6
added PlatformSystems to:
...
- ModelSample (there is a timing issue)
- MultiRenderTarget (not yet implemented)
- Primitives (not completly implemented)
- RecordingSample
- RenderTarget
- StencilBuffer
- TextRendering
- VertexIndexBuffer
Most of the samples are now working again.
2012-08-09 20:53:18 +00:00
SND\AstrorEnales_cp
133135df10
- The ProjectConverter now removes the ContentPipelineExtension target
...
- Updated Solutions and Projects
2012-08-09 14:57:19 +00:00
Glatzemann
5ce38121d4
some work on building ANX.Framework for Windows8 / Metro Style
2012-03-26 08:27:29 +00:00
SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
...
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
...
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
Glatzemann
746582483d
- Changed Primitives sample to ANX now (currently not working)
...
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00