Glatzemann
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7b1c3d402c
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- added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
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2012-02-21 07:52:20 +00:00 |
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SND\AstrorEnales_cp
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7546ff78d0
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- Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
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2012-02-19 13:41:02 +00:00 |
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SND\AstrorEnales_cp
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e1d3ca0575
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- Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
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2012-02-19 11:24:23 +00:00 |
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SND\AstrorEnales_cp
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30499fac83
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- Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
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2012-02-19 10:32:17 +00:00 |
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SND\AstrorEnales_cp
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1441ae2704
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Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
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2012-01-16 15:03:28 +00:00 |
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Glatzemann
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0eeccb5c3c
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added a bunch of source files to Metro RenderSystem
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2011-12-05 19:31:19 +00:00 |
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Glatzemann
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9788bcfd5e
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created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro
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2011-12-05 19:25:54 +00:00 |
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Glatzemann
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516d18338e
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added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
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2011-12-05 19:15:21 +00:00 |
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