10 Commits

Author SHA1 Message Date
Glatzemann
57314d888a Fixed issue #472. The wrong default depth value was in DirectX10 depth buffer. 2011-12-04 08:10:48 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
Glatzemann
7a417d9484 added RenderTarget sample project (currently XNA version)
updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
0d6f5d549d replaced XNA icon with an own one (dummy) 2011-11-21 16:33:22 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00