30 Commits

Author SHA1 Message Date
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
SND\AstrorEnales_cp
7350ca3d3a - Implemented the SkinnedEffect class (not tested yet, sample will come soon)
- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00
SND\AstrorEnales_cp
3316d46dba - Implemented some GetData methods in the Vertex and Index Buffer implementations
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00
SND\AstrorEnales_cp
28f3010330 Added IOcclusionQuery interface and implemented the base OcclusionQuery class and the GL3 implementation. 2012-09-03 21:54:12 +00:00
SND\AstrorEnales_cp
845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
Glatzemann
c04709e3b4 - Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented. 2012-08-29 10:48:21 +00:00
Glatzemann
7eb3e5241e - prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\AstrorEnales_cp
7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\AstrorEnales_cp
e1d3ca0575 - Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
30499fac83 - Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
4b58957ca5 fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
122a731868 Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed). 2011-11-26 07:55:56 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
feb4114a4c Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice. 2011-11-10 15:05:19 +00:00
Glatzemann
0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. 2011-11-09 19:39:21 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
1efaa0a111 some more work on GraphicsDevice
prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c finished handling of RenderTarget in GraphicsDevice (anx side only) 2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44 finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings 2011-11-07 13:04:42 +00:00
Glatzemann
ded4cb1857 RenderSystem DX10: moved all type translations to a static class
extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
Glatzemann
c0377daab0 Extended the ANX ContentPipeline to support OpenGL3 GLSL effect files. 2011-10-31 08:42:57 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00