- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...