Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.

Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
This commit is contained in:
SND\AstrorEnales_cp 2012-09-29 22:01:15 +00:00 committed by Konstantin Koch
parent c5145397bf
commit ef734ddcd3
25 changed files with 638 additions and 639 deletions

View File

@ -446,6 +446,7 @@
<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
<Compile Include="NonXNA\SoundSystem\ISong.cs" />
<Compile Include="NonXNA\ThreadHelper.cs" />
<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using ANX.Framework.Audio.XactParser;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
@ -74,9 +75,8 @@ namespace ANX.Framework.Audio
#region GetCategory
public AudioCategory GetCategory(string name)
{
for (int index = 0; index < generalSettings.Categories.Length; index++)
if (generalSettings.Categories[index].Name == name)
return generalSettings.Categories[index];
foreach (AudioCategory category in generalSettings.Categories.Where(category => category.Name == name))
return category;
return new AudioCategory(name);
}
@ -85,8 +85,7 @@ namespace ANX.Framework.Audio
#region GetGlobalVariable
public float GetGlobalVariable(string name)
{
foreach (var variable in generalSettings.Variables)
if (variable.Name == name)
foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
return variable.StartingValue;
return 0f;
@ -96,8 +95,7 @@ namespace ANX.Framework.Audio
#region SetGlobalVariable
public void SetGlobalVariable(string name, float value)
{
foreach (var variable in generalSettings.Variables)
if (variable.Name == name)
foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
variable.StartingValue = MathHelper.Clamp(value, variable.MinValue, variable.MaxValue);
}
#endregion
@ -112,15 +110,15 @@ namespace ANX.Framework.Audio
#region Dispose
protected virtual void Dispose(bool disposing)
{
if (IsDisposed == false)
{
if (IsDisposed)
return;
if (Disposing != null)
Disposing(this, EventArgs.Empty);
IsDisposed = true;
generalSettings = null;
}
}
public void Dispose()
{

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@ -17,61 +17,29 @@ namespace ANX.Framework.Audio
public sealed class SoundEffect : IDisposable
{
#region Static
#region DistanceScale
public static float DistanceScale
{
get
{
return GetCreator().DistanceScale;
get { return GetCreator().DistanceScale; }
set { GetCreator().DistanceScale = value; }
}
set
{
GetCreator().DistanceScale = value;
}
}
#endregion
#region DopplerScale
public static float DopplerScale
{
get
{
return GetCreator().DopplerScale;
get { return GetCreator().DopplerScale; }
set { GetCreator().DopplerScale = value; }
}
set
{
GetCreator().DopplerScale = value;
}
}
#endregion
#region MasterVolume
public static float MasterVolume
{
get
{
return GetCreator().MasterVolume;
get { return GetCreator().MasterVolume; }
set { GetCreator().MasterVolume = value; }
}
set
{
GetCreator().MasterVolume = value;
}
}
#endregion
#region SpeedOfSound
public static float SpeedOfSound
{
get
{
return GetCreator().SpeedOfSound;
get { return GetCreator().SpeedOfSound; }
set { GetCreator().SpeedOfSound = value; }
}
set
{
GetCreator().SpeedOfSound = value;
}
}
#endregion
#endregion
#region Private
@ -131,11 +99,13 @@ namespace ANX.Framework.Audio
{
}
public SoundEffect(byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength)
public SoundEffect(byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart,
int loopLength)
: this()
{
var creator = GetCreator();
NativeSoundEffect = creator.CreateSoundEffect(this, buffer, offset, count, sampleRate, channels, loopStart, loopLength);
NativeSoundEffect = creator.CreateSoundEffect(this, buffer, offset, count, sampleRate, channels, loopStart,
loopLength);
}
~SoundEffect()
@ -204,9 +174,7 @@ namespace ANX.Framework.Audio
children.Add(new WeakReference(newInstance));
lock (fireAndForgetInstances)
{
fireAndForgetInstances.Add(newInstance);
}
newInstance.Play();
}
@ -220,6 +188,25 @@ namespace ANX.Framework.Audio
}
#endregion
#region RecycleStoppedFireAndForgetInstances
internal static void RecycleStoppedFireAndForgetInstances()
{
lock (fireAndForgetInstances)
{
var instancesToDispose = new List<SoundEffectInstance>();
foreach (SoundEffectInstance current in fireAndForgetInstances)
if (current.State == SoundState.Stopped)
instancesToDispose.Add(current);
foreach (SoundEffectInstance current in instancesToDispose)
{
current.Dispose();
fireAndForgetInstances.Remove(current);
}
}
}
#endregion
#region Dispose
public void Dispose()
{

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@ -16,12 +16,7 @@ namespace ANX.Framework.Audio
{
#region Private
private ISoundEffectInstance nativeInstance;
internal bool IsFireAndForget
{
get;
private set;
}
internal bool IsFireAndForget { get; private set; }
#endregion
#region Public

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@ -10,24 +10,12 @@ namespace ANX.Framework.Audio.XactParser
internal class XactGeneralSettingsRpcCurve
{
// what variable this curve involves
public ushort VariableIndex
{
get;
private set;
}
public ushort VariableIndex { get; private set; }
// which parameter the curve affects refer to the above constants
public short Parameters
{
get;
private set;
}
public short Parameters { get; private set; }
public XactGeneralSettingsRpcCurvePoint[] Points
{
get;
private set;
}
public XactGeneralSettingsRpcCurvePoint[] Points { get; private set; }
public XactGeneralSettingsRpcCurve(BinaryReader reader)
{

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@ -17,29 +17,15 @@ namespace ANX.Framework.Audio.XactParser
SinCos = 0x03,
}
public float X
{
get;
private set;
}
public float Y
{
get;
private set;
}
public CurveType Type
{
get;
private set;
}
public float X { get; private set; }
public float Y { get; private set; }
public CurveType Type { get; private set; }
public XactGeneralSettingsRpcCurvePoint(BinaryReader reader)
{
X = reader.ReadSingle();
Y = reader.ReadSingle();
Type = (XactGeneralSettingsRpcCurvePoint.CurveType)reader.ReadByte();
Type = (CurveType)reader.ReadByte();
}
}
}

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@ -17,35 +17,15 @@ namespace ANX.Framework.Audio.XactParser
Reserved = 0x08,
}
public VariableFlags Flags
{
get;
private set;
}
public float StartingValue
{
get;
set;
}
public float MinValue
{
get;
private set;
}
public float MaxValue
{
get;
private set;
}
public VariableFlags Flags { get; private set; }
public float StartingValue { get; set; }
public float MinValue { get; private set; }
public float MaxValue { get; private set; }
public string Name;
public XactGeneralSettingsVariable(BinaryReader reader)
{
Flags = (XactGeneralSettingsVariable.VariableFlags)reader.ReadByte();
Flags = (VariableFlags)reader.ReadByte();
StartingValue = reader.ReadSingle();
MinValue = reader.ReadSingle();
MaxValue = reader.ReadSingle();

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@ -1,4 +1,5 @@
using System;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
@ -18,6 +19,8 @@ namespace ANX.Framework
{
if (OnUpdate != null)
OnUpdate();
SoundEffect.RecycleStoppedFireAndForgetInstances();
}
}
}

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@ -6,6 +6,7 @@ using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.NonXNA.SoundSystem;
#endregion // Using Statements
@ -78,6 +79,8 @@ namespace ANX.Framework
AddSystemCreator<ISoundSystemCreator>();
AddSystemCreator<IRenderSystemCreator>();
FrameworkDispatcher.Update();
CreateGameHost();
Logger.Info("creating ContentManager");
@ -151,6 +154,8 @@ namespace ANX.Framework
updateable.Update(gameTime);
}
}
FrameworkDispatcher.Update();
}
protected virtual void Draw(GameTime gameTime)

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@ -1,4 +1,5 @@
using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,6 +7,9 @@ using System;
namespace ANX.Framework.Media
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("AstrorEnales")]
public static class MediaPlayer
{
#region Events
@ -13,118 +17,71 @@ namespace ANX.Framework.Media
public static event EventHandler<EventArgs> MediaStateChanged;
#endregion
#region Public
#region IsShuffled (TODO)
public static bool IsShuffled
private static bool isRepeating;
private static float volume;
private static MediaState currentState;
internal static float VolumeToUse
{
get
{
throw new NotImplementedException();
get { return IsMuted ? 0f : volume; }
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region IsRepeating (TODO)
#region Public
public static bool IsShuffled { get; set; }
public static bool IsRepeating
{
get
{
throw new NotImplementedException();
get { return isRepeating; }
set { isRepeating = value; }
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region Volume (TODO)
public static float Volume
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region IsMuted (TODO)
public static bool IsMuted
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region IsVisualizationEnabled (TODO)
public static bool IsVisualizationEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
public static MediaQueue Queue
{
get;
private set;
get { return volume; }
set { volume = MathHelper.Clamp(value, 0f, 1f); }
}
#region State (TODO)
public static bool IsVisualizationEnabled { get; set; }
public static bool IsMuted { get; set; }
public static MediaQueue Queue { get; private set; }
public static MediaState State
{
get
get { return currentState; }
private set
{
throw new NotImplementedException();
}
}
#endregion
if (currentState == value)
return;
currentState = value;
MediaStateChanged(null, EventArgs.Empty);
}
}
#region PlayPosition (TODO)
public static TimeSpan PlayPosition
{
get
{
throw new NotImplementedException();
return Queue.ActiveSong == null
? TimeSpan.Zero : Queue.ActiveSong.NativeSong.PlayPosition;
}
}
#endregion
#region GameHasControl (TODO)
public static bool GameHasControl
{
get
{
throw new NotImplementedException();
get { return true; }
}
}
#endregion
#endregion
#region Constructor
static MediaPlayer()
{
currentState = MediaState.Stopped;
volume = 1f;
isRepeating = false;
IsMuted = false;
IsVisualizationEnabled = false;
IsShuffled = false;
Queue = new MediaQueue();
FrameworkDispatcher.OnUpdate += Tick;
}
#endregion
@ -133,47 +90,45 @@ namespace ANX.Framework.Media
{
Queue.Play(song);
}
#endregion
#region Play
public static void Play(SongCollection songCollection)
{
Queue.Play(songCollection);
}
#endregion
#region Play (TODO)
public static void Play(SongCollection songCollection, int index)
{
throw new NotImplementedException();
Queue.Play(songCollection, index);
}
#endregion
#region Pause (TODO)
#region Pause
public static void Pause()
{
throw new NotImplementedException();
if (Queue.ActiveSong != null)
Queue.ActiveSong.Pause();
}
#endregion
#region Resume (TODO)
#region Resume
public static void Resume()
{
throw new NotImplementedException();
if (Queue.ActiveSong != null)
Queue.ActiveSong.Resume();
}
#endregion
#region Stop (TODO)
#region Stop
public static void Stop()
{
throw new NotImplementedException();
Queue.Stop();
}
#endregion
#region MoveNext
public static void MoveNext()
{
Queue.MoveNext();
Queue.MoveNext(false);
}
#endregion
@ -184,10 +139,37 @@ namespace ANX.Framework.Media
}
#endregion
#region GetVisualizationData (TODO)
public static void GetVisualizationData(VisualizationData data)
#region Tick
private static void Tick()
{
throw new NotImplementedException();
if (Queue.ActiveSong == null)
{
State = MediaState.Stopped;
return;
}
State = Queue.ActiveSong.State;
if (Queue.ActiveSong.State != MediaState.Stopped)
return;
if (Queue.MoveNext(isRepeating))
State = MediaState.Playing;
ActiveSongChanged(null, EventArgs.Empty);
}
#endregion
#region GetVisualizationData
public static void GetVisualizationData(VisualizationData visualizationData)
{
if (visualizationData == null)
throw new ArgumentNullException("visualizationData");
if (IsVisualizationEnabled == false)
return;
if(Queue.ActiveSong != null)
Queue.ActiveSong.NativeSong.GetVisualizationData(visualizationData);
}
#endregion
}

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -7,41 +8,29 @@ using System.Collections.Generic;
namespace ANX.Framework.Media
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("AstrorEnales")]
public sealed class MediaQueue
{
#region Private
private List<Song> queue;
#endregion
private readonly List<Song> queue;
#region Public
public int Count
{
get
{
return queue.Count;
}
get { return queue.Count; }
}
public int ActiveSongIndex
{
get;
set;
}
public int ActiveSongIndex { get; set; }
public Song ActiveSong
{
get
{
return queue[ActiveSongIndex];
}
get { return queue.Count <= 0 ? null : queue[ActiveSongIndex]; }
}
public Song this[int index]
{
get
{
return queue[index];
}
get { return queue[index]; }
}
#endregion
@ -50,14 +39,22 @@ namespace ANX.Framework.Media
{
queue = new List<Song>();
}
~MediaQueue()
{
queue.Clear();
}
#endregion
#region Play
internal void Play(Song song)
{
if (song == null)
throw new ArgumentNullException("song");
Clear();
queue.Add(song);
ActiveSong.Play();
}
internal void Play(SongCollection songCollection)
@ -65,29 +62,93 @@ namespace ANX.Framework.Media
if (songCollection == null)
throw new ArgumentNullException("songCollection");
Clear();
queue.AddRange(songCollection);
// TODO: check if the shuffle is calculated after each finished song or like this!
if (MediaPlayer.IsShuffled)
Shuffle();
ActiveSong.Play();
}
internal void MoveNext()
internal void Play(SongCollection songCollection, int index)
{
if (Count > 0)
if (songCollection == null)
throw new ArgumentNullException("songCollection");
Clear();
ActiveSongIndex = index;
queue.AddRange(songCollection);
// TODO: check if the shuffle is calculated after each finished song or like this!
if (MediaPlayer.IsShuffled)
Shuffle();
ActiveSong.Play();
}
#endregion
private void Clear()
{
Stop();
ActiveSongIndex = 0;
queue.Clear();
}
internal void Stop()
{
if(ActiveSong != null)
ActiveSong.Stop();
}
private void Shuffle()
{
var rand = new Random();
int n = queue.Count;
while (n > 1)
{
int k = rand.Next(n);
n--;
Song value = queue[k];
queue[k] = queue[n];
queue[n] = value;
}
}
#region MoveNext
internal bool MoveNext(bool stopIfEnded)
{
if (Count <= 0)
return false;
ActiveSong.Stop();
if (ActiveSongIndex < Count - 1)
ActiveSongIndex++;
else
{
ActiveSongIndex = 0;
}
if (stopIfEnded)
return false;
}
ActiveSong.Play();
return true;
}
#endregion
#region MovePrevious
internal void MovePrevious()
{
if (Count > 0)
{
if (Count <= 0)
return;
ActiveSong.Stop();
if (ActiveSongIndex > 0)
ActiveSongIndex--;
else
ActiveSongIndex = Count - 1;
ActiveSong.Play();
}
}
#endregion
}
}

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@ -1,4 +1,7 @@
using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -6,26 +9,20 @@ using System;
namespace ANX.Framework.Media
{
[PercentageComplete(50)]
[Developer("AstrorEnales")]
public sealed class Song : IEquatable<Song>, IDisposable
{
public bool IsDisposed
{
get;
private set;
}
internal ISong NativeSong { get; private set; }
internal MediaState State { get { return NativeSong.State; } }
public string Name
{
get;
private set;
}
#region Public
public bool IsDisposed { get; private set; }
public string Name { get; private set; }
public bool IsRated
{
get
{
return Rating > 0;
}
get { return Rating > 0; }
}
public Artist Artist
@ -54,10 +51,7 @@ namespace ANX.Framework.Media
public TimeSpan Duration
{
get
{
throw new NotImplementedException();
}
get { return NativeSong.Duration; }
}
public int Rating
@ -91,10 +85,12 @@ namespace ANX.Framework.Media
throw new NotImplementedException();
}
}
#endregion
#region Constructor
internal Song(string setName)
internal Song(string setName, Uri uri)
{
NativeSong = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>().CreateSong(this, uri);
Name = setName;
IsDisposed = false;
}
@ -105,9 +101,9 @@ namespace ANX.Framework.Media
}
#endregion
public Song FromUri(string name, Uri uri)
public static Song FromUri(string name, Uri uri)
{
throw new NotImplementedException();
return new Song(name, uri);
}
public bool Equals(Song other)
@ -125,11 +121,34 @@ namespace ANX.Framework.Media
public void Dispose()
{
if (IsDisposed == false)
{
if (IsDisposed)
return;
IsDisposed = true;
throw new NotImplementedException();
if(NativeSong != null)
NativeSong.Dispose();
NativeSong = null;
}
internal void Play()
{
NativeSong.Play();
}
internal void Stop()
{
NativeSong.Stop();
}
internal void Pause()
{
NativeSong.Pause();
}
internal void Resume()
{
NativeSong.Resume();
}
#region ToString
@ -149,12 +168,12 @@ namespace ANX.Framework.Media
#region Operator overloading
public static bool operator ==(Song first, Song second)
{
return first.Equals(second);
return first != null && first.Equals(second);
}
public static bool operator !=(Song first, Song second)
{
return first.Equals(second) == false;
return first == null || first.Equals(second) == false;
}
#endregion
}

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@ -1,4 +1,3 @@
using System;
using System.Collections.ObjectModel;
// This file is part of the ANX.Framework created by the
@ -9,20 +8,23 @@ namespace ANX.Framework.Media
{
public class VisualizationData
{
internal readonly float[] FrequencyData;
internal readonly float[] SampleData;
public ReadOnlyCollection<float> Frequencies
{
get
{
throw new NotImplementedException();
}
get { return new ReadOnlyCollection<float>(FrequencyData); }
}
public ReadOnlyCollection<float> Samples
{
get
{
throw new NotImplementedException();
get { return new ReadOnlyCollection<float>(SampleData); }
}
public VisualizationData()
{
FrequencyData = new float[256];
SampleData = new float[256];
}
}
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using ANX.Framework.NonXNA.PlatformSystem;
using ANX.Framework.NonXNA.Reflection;
using ANX.Framework.NonXNA.SoundSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.

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@ -0,0 +1,19 @@
using System;
using ANX.Framework.Media;
namespace ANX.Framework.NonXNA.SoundSystem
{
public interface ISong : IDisposable
{
TimeSpan Duration { get; }
TimeSpan PlayPosition { get; }
MediaState State { get; }
void Play();
void Stop();
void Pause();
void Resume();
void Update();
void GetVisualizationData(VisualizationData data);
}
}

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@ -1,39 +1,21 @@
using System;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.SoundSystem;
using System.Collections.ObjectModel;
using ANX.Framework.Media;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
namespace ANX.Framework.NonXNA.SoundSystem
{
public interface ISoundSystemCreator : ICreator
{
float DistanceScale
{
get;
set;
}
float DopplerScale
{
get;
set;
}
float MasterVolume
{
get;
set;
}
float SpeedOfSound
{
get;
set;
}
float DistanceScale { get; set; }
float DopplerScale { get; set; }
float MasterVolume { get; set; }
float SpeedOfSound { get; set; }
IAudioListener CreateAudioListener();
@ -52,5 +34,7 @@ namespace ANX.Framework.NonXNA
ReadOnlyCollection<Microphone> GetAllMicrophones();
int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones);
ISong CreateSong(Song parentSong, Uri uri);
}
}

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@ -39,17 +39,17 @@ using System.Runtime.InteropServices;
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.Metro")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.GL3")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.PsVita")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.Kinect")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XInput")]
[assembly: InternalsVisibleTo("ANX.Framework.Windows.XAudio")]
[assembly: InternalsVisibleTo("ANX.InputSystem.Recording")]
[assembly: InternalsVisibleTo("ANX.InputDevices.PsVita")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Test")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")]
[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.Metro")]
[assembly: InternalsVisibleTo("ANX.PlatformSystem.PsVita")]
[assembly: InternalsVisibleTo("ANX.SoundSystem.Windows.XAudio")]
[assembly: InternalsVisibleTo("ANX.SoundSystem.Windows.OpenAL")]
[assembly: InternalsVisibleTo("ANX.Tools.XNBInspector")]
[assembly: InternalsVisibleTo("ANX.Framework.Content.Pipeline")]

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@ -42,25 +42,17 @@ namespace ANX.RenderSystem.GL3
{
get
{
return (Current == null || Current.nativeContext == null) ? false : Current.nativeContext.IsCurrent;
return (Current != null && Current.nativeContext != null) && Current.nativeContext.IsCurrent;
}
}
#endregion
#region Public
#region VSync
public bool VSync
{
get
{
return nativeContext.VSync;
get { return nativeContext.VSync; }
set { nativeContext.VSync = value; }
}
set
{
nativeContext.VSync = value;
}
}
#endregion
#endregion
#region Constructor

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@ -1,10 +1,10 @@
using System;
using System.Threading;
using System.Windows;
using System.Windows.Threading;
using ANX.Framework;
using ANX.Framework.Graphics;
using System.Windows.Interop;
using System;
using System.Windows.Threading;
using System.Threading;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -12,13 +12,18 @@ using System.Threading;
namespace WpfEditor
{
public partial class MainWindow : Window
public partial class MainWindow
{
private GraphicsDevice device;
private readonly ThreadStart emptyThreadStart;
public MainWindow()
{
InitializeComponent();
emptyThreadStart = delegate { };
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
}
protected override void OnActivated(EventArgs e)
@ -30,10 +35,7 @@ namespace WpfEditor
while (IsVisible)
{
if (Application.Current != null)
{
Application.Current.Dispatcher.Invoke(
DispatcherPriority.Background, new ThreadStart(delegate { }));
}
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, emptyThreadStart);
Tick();
}
@ -41,13 +43,11 @@ namespace WpfEditor
public void Initialize()
{
device = new GraphicsDevice(
GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef,
new PresentationParameters
{
BackBufferWidth = (int)GamePanel.Width,
BackBufferHeight = (int)GamePanel.Height,
BackBufferWidth = GamePanel.Width,
BackBufferHeight = GamePanel.Height,
BackBufferFormat = SurfaceFormat.Color,
DeviceWindowHandle = GamePanel.Handle,
PresentationInterval = PresentInterval.Default,

View File

@ -107,6 +107,10 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using OpenTK;
@ -15,21 +16,18 @@ namespace ANX.SoundSystem.OpenAL
{
public class Creator : ISoundSystemCreator
{
private float currentDistanceScale;
private float currentMasterVolume;
#region Public
public string Name
{
get
{
return "OpenAL";
}
get { return "OpenAL"; }
}
public int Priority
{
get
{
return 100;
}
get { return 100; }
}
public bool IsSupported
@ -45,75 +43,55 @@ namespace ANX.SoundSystem.OpenAL
public float DistanceScale
{
get
{
return 1f;
//throw new NotImplementedException();
}
get { return currentDistanceScale; }
set
{
//throw new NotImplementedException();
currentDistanceScale = value;
// TODO: set actual property
}
}
public float DopplerScale
{
get
{
return AL.Get(ALGetFloat.DopplerFactor);
}
set
{
AL.DopplerFactor(value);
}
get { return AL.Get(ALGetFloat.DopplerFactor); }
set { AL.DopplerFactor(value); }
}
public float MasterVolume
{
get
{
return 1f;
//throw new NotImplementedException();
}
get { return currentMasterVolume; }
set
{
//throw new NotImplementedException();
currentMasterVolume = value;
// TODO: set actual property
}
}
public float SpeedOfSound
{
get
{
return AL.Get(ALGetFloat.SpeedOfSound);
}
set
{
AL.SpeedOfSound(value);
}
get { return AL.Get(ALGetFloat.SpeedOfSound); }
set { AL.SpeedOfSound(value); }
}
#endregion
public Creator()
{
currentDistanceScale = 1f;
currentMasterVolume = 1f;
Init();
}
private void Init()
private static void Init()
{
IntPtr deviceHandle;
ContextHandle context = Alc.GetCurrentContext();
if (context.Handle != IntPtr.Zero)
if (context.Handle == IntPtr.Zero)
{
deviceHandle = Alc.GetContextsDevice(context);
}
else
{
deviceHandle = Alc.OpenDevice(Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier));
string deviceName = Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier);
IntPtr deviceHandle = Alc.OpenDevice(deviceName);
context = Alc.CreateContext(deviceHandle, new int[0]);
}
bool isNowCurrent = Alc.MakeContextCurrent(context);
Alc.MakeContextCurrent(context);
}
#region CreateSoundEffectInstance
@ -181,7 +159,13 @@ namespace ANX.SoundSystem.OpenAL
}
#endregion
private void PreventSystemChange()
public ISong CreateSong(Song parentSong, Uri uri)
{
PreventSystemChange();
throw new NotImplementedException();
}
private static void PreventSystemChange()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
}

View File

@ -12,8 +12,8 @@ namespace ANX.SoundSystem.OpenAL
public class OpenALSoundEffectInstance : ISoundEffectInstance
{
#region Private
private OpenALSoundEffect parent;
private readonly OpenALSoundEffect parent;
private float currentPan;
private int handle;
#endregion
@ -26,22 +26,16 @@ namespace ANX.SoundSystem.OpenAL
AL.GetSource(handle, ALSourceb.Looping, out result);
return result;
}
set
{
AL.Source(handle, ALSourceb.Looping, value);
}
set { AL.Source(handle, ALSourceb.Looping, value); }
}
public float Pan
{
get
{
return 0f;
//throw new NotImplementedException();
}
get { return currentPan; }
set
{
//throw new NotImplementedException();
currentPan = value;
// TODO: set actual parameter
}
}
@ -53,17 +47,10 @@ namespace ANX.SoundSystem.OpenAL
AL.GetSource(handle, ALSourcef.Pitch, out result);
return result;
}
set
{
AL.Source(handle, ALSourcef.Pitch, value);
}
set { AL.Source(handle, ALSourcef.Pitch, value); }
}
public SoundState State
{
get;
private set;
}
public SoundState State { get; private set; }
public float Volume
{
@ -73,10 +60,7 @@ namespace ANX.SoundSystem.OpenAL
AL.GetSource(handle, ALSourcef.Gain, out result);
return result;
}
set
{
AL.Source(handle, ALSourcef.Gain, value);
}
set { AL.Source(handle, ALSourcef.Gain, value); }
}
#endregion
@ -84,15 +68,13 @@ namespace ANX.SoundSystem.OpenAL
internal OpenALSoundEffectInstance(OpenALSoundEffect setParent)
{
parent = setParent;
State = SoundState.Stopped;
handle = AL.GenSource();
AL.Source(handle, ALSourcei.Buffer, parent.bufferHandle);
IsLooped = false;
Pitch = 1f;
Volume = 1f;
// TODO: Pan = 0f;
Pan = 0f;
ALError error = AL.GetError();
if (error != ALError.NoError)
@ -103,48 +85,45 @@ namespace ANX.SoundSystem.OpenAL
#region Play
public void Play()
{
if (State != SoundState.Playing)
{
if (State == SoundState.Playing)
return;
State = SoundState.Playing;
AL.SourcePlay(handle);
}
}
#endregion
#region Pause
public void Pause()
{
if (State != SoundState.Paused)
{
if (State == SoundState.Paused)
return;
State = SoundState.Paused;
AL.SourcePause(handle);
}
}
#endregion
#region Stop
public void Stop(bool immediate)
{
if (State == SoundState.Stopped)
if (State == SoundState.Stopped || immediate == false)
return;
if (immediate)
{
State = SoundState.Stopped;
AL.SourceStop(handle);
}
}
#endregion
#region Resume
public void Resume()
{
if (State != SoundState.Playing)
{
if (State == SoundState.Playing)
return;
State = SoundState.Playing;
AL.SourcePlay(handle);
}
}
#endregion
#region Apply3D (TODO)

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
@ -164,5 +165,11 @@ namespace ANX.SoundSystem.PsVita
throw new NotImplementedException();
}
#endregion
public ISong CreateSong(Song parentSong, Uri uri)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
}
}

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using SharpDX.XAudio2;
@ -86,7 +87,10 @@ namespace ANX.SoundSystem.Windows.XAudio
~Creator()
{
if (MasteringVoice != null)
{
MasteringVoice.DestroyVoice();
MasteringVoice.Dispose();
}
if (device != null)
device.Dispose();
@ -144,6 +148,12 @@ namespace ANX.SoundSystem.Windows.XAudio
}
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
{
PreventSystemChange();
throw new NotImplementedException();
}
public ISong CreateSong(Song parentSong, Uri uri)
{
PreventSystemChange();
throw new NotImplementedException();

View File

@ -74,11 +74,17 @@ namespace ANX.SoundSystem.Windows.XAudio
currentPan = 0f;
currentPitch = 1f;
State = SoundState.Stopped;
source = new SourceVoice(device, setParent.WaveFormat);
source = new SourceVoice(device, setParent.WaveFormat, true);
source.SubmitSourceBuffer(setParent.AudioBuffer, setParent.DecodedPacketsInfo);
source.StreamEnd += StreamEnd;
}
#endregion
private void StreamEnd()
{
State = SoundState.Stopped;
}
#region Play
public void Play()
{
@ -94,6 +100,7 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Pause()
{
State = SoundState.Paused;
throw new NotImplementedException();
}
#endregion
@ -115,6 +122,7 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Resume()
{
State = SoundState.Playing;
throw new NotImplementedException();
}
#endregion
@ -182,7 +190,11 @@ namespace ANX.SoundSystem.Windows.XAudio
public void Dispose()
{
if (source != null)
{
source.StreamEnd -= StreamEnd;
source.DestroyVoice();
source.Dispose();
}
source = null;
}
#endregion