Also added the FrameworkDispatcher calls in the Game class. Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
522 lines
29 KiB
XML
522 lines
29 KiB
XML
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<Compile Include="Media\ArtistCollection.cs" />
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<Compile Include="Media\Genre.cs" />
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<Compile Include="Media\GenreCollection.cs" />
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<Compile Include="Media\MediaLibrary.cs" />
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<Compile Include="Media\MediaPlayer.cs" />
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<Compile Include="Media\MediaQueue.cs" />
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<Compile Include="Media\MediaSource.cs" />
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<Compile Include="Media\MediaSourceType.cs" />
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<Compile Include="Media\MediaState.cs" />
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<Compile Include="Media\Picture.cs" />
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<Compile Include="Media\PictureAlbum.cs" />
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<Compile Include="Media\PictureAlbumCollection.cs" />
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<Compile Include="Media\PictureCollection.cs" />
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<Compile Include="Media\Playlist.cs" />
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<Compile Include="Media\PlaylistCollection.cs" />
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<Compile Include="Media\Song.cs" />
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<Compile Include="Media\SongCollection.cs" />
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<Compile Include="Media\Video.cs" />
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<Compile Include="Media\VideoPlayer.cs" />
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<Compile Include="Media\VideoSoundtrackType.cs" />
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<Compile Include="Media\VisualizationData.cs" />
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<Compile Include="Net\AvailableNetworkSession.cs" />
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<Compile Include="Net\AvailableNetworkSessionCollection.cs" />
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<Compile Include="Net\GameEndedEventArgs.cs" />
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<Compile Include="Net\GamerJoinedEventArgs.cs" />
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<Compile Include="Net\GamerLeftEventArgs.cs" />
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<Compile Include="Net\GameStartedEventArgs.cs" />
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<Compile Include="Net\HostChangedEventArgs.cs" />
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<Compile Include="Net\LocalNetworkGamer.cs" />
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<Compile Include="Net\NetworkException.cs" />
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<Compile Include="Net\NetworkGamer.cs" />
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<Compile Include="Net\NetworkMachine.cs" />
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<Compile Include="Net\NetworkSession.cs" />
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<Compile Include="Net\NetworkSessionEndedEventArgs.cs" />
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<Compile Include="Net\NetworkSessionEndReason.cs" />
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<Compile Include="Net\NetworkSessionJoinError.cs" />
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<Compile Include="Net\NetworkSessionJoinException.cs" />
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<Compile Include="Net\NetworkSessionProperties.cs" />
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<Compile Include="Net\NetworkSessionState.cs" />
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<Compile Include="Net\NetworkSessionType.cs" />
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<Compile Include="Net\PacketReader.cs" />
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<Compile Include="Net\PacketWriter.cs" />
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<Compile Include="Net\QualityOfService.cs" />
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<Compile Include="Net\SendDataOptions.cs" />
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<Compile Include="Net\WriteLeaderboardsEventArgs.cs" />
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<Compile Include="NonXNA\AddIn.cs" />
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<Compile Include="NonXNA\AddInLoadingException.cs" />
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<Compile Include="NonXNA\AddInTypeCollection.cs" />
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\EffectSourceLanguage.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
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<Compile Include="NonXNA\InputSystem\IMouse.cs" />
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<Compile Include="NonXNA\InputSystem\IInputDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
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<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
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<Compile Include="NonXNA\ISupportedPlatforms.cs" />
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<Compile Include="NonXNA\Logger.cs" />
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<Compile Include="NonXNA\ManifestHelper.cs" />
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<Compile Include="NonXNA\PlatformName.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeStorageDevice.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeStorageContainer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeTitleContainer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeGameTimer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystem.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystemInstanceException.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
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<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\SoundSystem\ISong.cs" />
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<Compile Include="NonXNA\ThreadHelper.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\NoInputDeviceException.cs" />
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<Compile Include="NonXNA\OSInformation.cs" />
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<Compile Include="NonXNA\PlatformSystem\IPlatformSystem.cs" />
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<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
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<Compile Include="NonXNA\ICreator.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
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<Compile Include="NonXNA\InputSystem\IInputSystemCreator.cs" />
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<Compile Include="NonXNA\AddInSystemFactory.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRasterizerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeDepthStencilState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRenderTarget2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeSamplerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectPass.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeVertexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeIndexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffect.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectParameter.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectTechnique.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeGraphicsDevice.cs" />
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<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
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<Compile Include="NonXNA\ResourceTracker\GraphicsResourceTracker.cs" />
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<None Include="NonXNA\ResourceTracker\WeakReference.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffect.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffectInstance.cs" />
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<Compile Include="NonXNA\SoundSystem\IAudioListener.cs" />
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<Compile Include="NonXNA\SoundSystem\IAudioEmitter.cs" />
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<Compile Include="NonXNA\Reflection\TypeHelper.cs" />
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<Compile Include="NonXNA\Windows8\DictionaryEntry.cs" />
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<Compile Include="NonXNA\Windows8\ExternalException.cs" />
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<Compile Include="NonXNA\Windows8\IDictionaryEnumerator.cs" />
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<Compile Include="NonXNA\Windows8\FileMode.cs" />
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<Compile Include="NonXNA\Windows8\FileAccess.cs" />
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<Compile Include="NonXNA\Windows8\FileShare.cs" />
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<Compile Include="NonXNA\Windows8\ResourceReader.cs" />
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<Compile Include="NonXNA\Windows8\TaskHelper.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="PlaneIntersectionType.cs" />
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<Compile Include="PlayerIndex.cs" />
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<Compile Include="Point.cs" />
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<Compile Include="PreparingDeviceSettingsEventArgs.cs" />
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<Compile Include="Graphics\PresentationParameters.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\SpriteBatch.cs" />
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<Compile Include="Quaternion.cs" />
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<Compile Include="Ray.cs" />
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<Compile Include="Rectangle.cs" />
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<Compile Include="Storage\StorageContainer.cs" />
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<Compile Include="Storage\StorageDevice.cs" />
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<Compile Include="Storage\StorageDeviceNotConnectedException.cs" />
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<Compile Include="TitleContainer.cs" />
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<Compile Include="Vector2.cs" />
|
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<Compile Include="Vector3.cs" />
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<Compile Include="Vector4.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |