SND\AstrorEnales_cp ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00

41 lines
1.2 KiB
C#

using System;
using System.IO;
using ANX.Framework.Audio;
using System.Collections.ObjectModel;
using ANX.Framework.Media;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA.SoundSystem
{
public interface ISoundSystemCreator : ICreator
{
float DistanceScale { get; set; }
float DopplerScale { get; set; }
float MasterVolume { get; set; }
float SpeedOfSound { get; set; }
IAudioListener CreateAudioListener();
IAudioEmitter CreateAudioEmitter();
ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream);
ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset,
int count, int sampleRate, AudioChannels channels, int loopStart,
int loopLength);
ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect);
IMicrophone CreateMicrophone(Microphone managedMicrophone);
ReadOnlyCollection<Microphone> GetAllMicrophones();
int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones);
ISong CreateSong(Song parentSong, Uri uri);
}
}