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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Graphics;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class GraphicsDevice : IDisposable
{
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#region Private Members
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private INativeGraphicsDevice nativeDevice;
private IndexBuffer indexBuffer;
private SamplerStateCollection samplerStateCollection;
private Viewport viewport;
private BlendState blendState;
private RasterizerState rasterizerState;
private DepthStencilState depthStencilState;
private GraphicsAdapter currentAdapter;
private PresentationParameters currentPresentationParameters;
private bool isDisposed;
private GraphicsProfile graphicsProfile;
private VertexBufferBinding[] currentVertexBufferBindings;
private RenderTargetBinding[] currentRenderTargetBindings;
private TextureCollection vertexTextureCollection;
private TextureCollection textureCollection;
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#endregion // Private Members
#region Events
public event EventHandler<EventArgs> Disposing;
public event EventHandler<ResourceDestroyedEventArgs> ResourceDestroyed;
public event EventHandler<ResourceCreatedEventArgs> ResourceCreated;
public event EventHandler<EventArgs> DeviceLost;
public event EventHandler<EventArgs> DeviceReset;
public event EventHandler<EventArgs> DeviceResetting;
#endregion // Events
public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
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{
this.currentAdapter = adapter;
this.graphicsProfile = graphicsProfile;
this.currentPresentationParameters = presentationParameters;
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this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
nativeDevice = AddInSystemFactory.Instance.GetCurrentCreator<IRenderSystemCreator>().CreateGraphicsDevice(presentationParameters);
this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities
this.textureCollection = new TextureCollection();
this.vertexTextureCollection = new TextureCollection();
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}
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~GraphicsDevice()
{
this.Dispose(false);
}
public void Clear(ClearOptions options, Color color, float depth, int stencil)
{
throw new NotImplementedException();
}
public void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
{
throw new NotImplementedException();
}
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public void Clear(Color color)
{
nativeDevice.Clear(ref color);
}
public void Present()
{
nativeDevice.Present();
}
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public void Present(Nullable<Rectangle> sourceRectangle, Nullable<Rectangle> destinationRectangle, IntPtr overrideWindowHandle)
{
throw new NotImplementedException();
}
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
{
nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount);
}
public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
{
throw new NotImplementedException();
}
public void DrawPrimitives(PrimitiveType primitiveType, int startVertex, int primitiveCount)
{
nativeDevice.DrawPrimitives(primitiveType, startVertex, primitiveCount);
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
{
throw new NotImplementedException();
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
{
throw new NotImplementedException();
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
{
throw new NotImplementedException();
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
{
throw new NotImplementedException();
}
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount) where T : struct, IVertexType
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{
throw new NotImplementedException();
}
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
throw new NotImplementedException();
}
public void SetVertexBuffer(VertexBuffer vertexBuffer)
{
VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer) };
this.currentVertexBufferBindings = bindings;
this.nativeDevice.SetVertexBuffers(bindings);
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}
public void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset)
{
VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer, vertexOffset) };
this.currentVertexBufferBindings = bindings;
this.nativeDevice.SetVertexBuffers(bindings);
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}
public void SetVertexBuffers(Graphics.VertexBufferBinding[] vertexBuffers)
{
this.currentVertexBufferBindings = vertexBuffers;
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nativeDevice.SetVertexBuffers(vertexBuffers);
}
public void SetRenderTarget(RenderTarget2D renderTarget)
{
RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget) };
this.currentRenderTargetBindings = renderTargetBindings;
nativeDevice.SetRenderTargets(renderTargetBindings);
}
public void SetRenderTarget(RenderTargetCube renderTarget, CubeMapFace cubeMapFace)
{
RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget, cubeMapFace) };
this.currentRenderTargetBindings = renderTargetBindings;
nativeDevice.SetRenderTargets(renderTargetBindings);
}
public void SetRenderTargets(params RenderTargetBinding[] renderTargets)
{
this.currentRenderTargetBindings = renderTargets;
nativeDevice.SetRenderTargets(renderTargets);
}
public void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
{
nativeDevice.GetBackBufferData<T>(rect, data, startIndex, elementCount);
}
public void GetBackBufferData<T>(T[] data) where T : struct
{
nativeDevice.GetBackBufferData<T>(data);
}
public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
nativeDevice.GetBackBufferData<T>(data, startIndex, elementCount);
}
public VertexBufferBinding[] GetVertexBuffers()
{
return this.currentVertexBufferBindings;
}
public RenderTargetBinding[] GetRenderTargets()
{
return this.currentRenderTargetBindings;
}
public void Reset()
{
this.Reset(this.currentPresentationParameters, this.currentAdapter);
}
public void Reset(PresentationParameters presentationParameters)
{
this.Reset(presentationParameters, this.currentAdapter);
}
public void Reset(PresentationParameters presentationParameters, GraphicsAdapter adapter)
{
throw new NotImplementedException();
}
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public void Dispose()
{
throw new NotImplementedException();
}
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protected virtual void Dispose(Boolean disposeManaged)
{
//TODO: implement
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}
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public INativeGraphicsDevice NativeDevice
{
get
{
return this.nativeDevice;
}
}
public IndexBuffer Indices
{
get
{
return this.indexBuffer;
}
set
{
if (this.indexBuffer != value)
{
this.indexBuffer = value;
NativeDevice.SetIndexBuffer(this.indexBuffer);
}
}
}
public Viewport Viewport
{
get
{
return this.viewport;
}
set
{
this.Viewport = value;
}
}
public BlendState BlendState
{
get
{
return this.blendState;
}
set
{
if (this.blendState != value)
{
if (this.blendState != null)
{
this.blendState.NativeBlendState.Release();
}
this.blendState = value;
this.blendState.NativeBlendState.Apply(this);
}
}
}
public DepthStencilState DepthStencilState
{
get
{
return this.depthStencilState;
}
set
{
if (this.depthStencilState != value)
{
if (this.depthStencilState != null)
{
this.depthStencilState.NativeDepthStencilState.Release();
}
this.depthStencilState = value;
this.depthStencilState.NativeDepthStencilState.Apply(this);
}
}
}
public RasterizerState RasterizerState
{
get
{
return this.rasterizerState;
}
set
{
if (this.rasterizerState != value)
{
if (this.rasterizerState != null)
{
this.rasterizerState.NativeRasterizerState.Release();
}
this.rasterizerState = value;
this.rasterizerState.NativeRasterizerState.Apply(this);
}
}
}
public SamplerStateCollection SamplerStates
{
get
{
return this.samplerStateCollection;
}
}
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public bool IsDisposed
{
get
{
return this.isDisposed;
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}
}
public Rectangle ScissorRectangle
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public DisplayMode DisplayMode
{
get
{
throw new NotImplementedException();
}
}
public GraphicsDeviceStatus GraphicsDeviceStatus
{
get
{
throw new NotImplementedException();
}
}
public GraphicsProfile GraphicsProfile
{
get
{
return this.graphicsProfile;
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}
}
public GraphicsAdapter Adapter
{
get
{
return this.currentAdapter;
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}
}
public PresentationParameters PresentationParameters
{
get
{
return this.currentPresentationParameters;
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}
}
public int ReferenceStencil
{
get
{
return DepthStencilState.ReferenceStencil;
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}
set
{
if (DepthStencilState.ReferenceStencil != value)
{
DepthStencilState.ReferenceStencil = value;
}
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}
}
public int MultiSampleMask
{
get
{
return BlendState.MultiSampleMask;
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}
set
{
if (BlendState.MultiSampleMask != value)
{
BlendState.MultiSampleMask = value;
}
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}
}
public Color BlendFactor
{
get
{
return BlendState.BlendFactor;
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}
set
{
if (BlendState.BlendFactor != value)
{
BlendState.BlendFactor = value;
}
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}
}
public TextureCollection VertexTextures
{
get
{
return this.vertexTextureCollection;
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}
}
public TextureCollection Textures
{
get
{
return this.textureCollection;
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}
}
public SamplerStateCollection VertexSamplerStates
{
get
{
throw new NotImplementedException();
}
}
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protected void raise_Disposing(object sender, EventArgs args)
{
if (Disposing != null)
{
Disposing(sender, args);
}
}
protected void raise_DeviceResetting(object sender, EventArgs args)
{
if (DeviceResetting != null)
{
DeviceResetting(sender, args);
}
}
protected void raise_DeviceReset(object sender, EventArgs args)
{
if (DeviceReset != null)
{
DeviceReset(sender, args);
}
}
protected void raise_DeviceLost(object sender, EventArgs args)
{
if (DeviceLost != null)
{
DeviceLost(sender, args);
}
}
protected void raise_ResourceCreated(object sender, ResourceCreatedEventArgs args)
{
if (ResourceCreated != null)
{
ResourceCreated(sender, args);
}
}
protected void raise_ResourceDestroyed(object sender, ResourceDestroyedEventArgs args)
{
if (ResourceDestroyed != null)
{
ResourceDestroyed(sender, args);
}
}
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}
}