2011-10-31 05:36:24 +00:00
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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public class GraphicsDevice : IDisposable
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{
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2011-11-04 20:22:32 +00:00
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#region Private Members
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2011-10-31 05:36:24 +00:00
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private INativeGraphicsDevice nativeDevice;
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private IndexBuffer indexBuffer;
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private SamplerStateCollection samplerStateCollection;
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private Viewport viewport;
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private BlendState blendState;
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private RasterizerState rasterizerState;
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private DepthStencilState depthStencilState;
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2011-11-03 12:37:07 +00:00
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private GraphicsAdapter currentAdapter;
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private PresentationParameters currentPresentationParameters;
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2011-10-31 05:36:24 +00:00
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2011-11-04 20:22:32 +00:00
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#endregion // Private Members
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#region Events
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public event EventHandler<EventArgs> Disposing;
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public event EventHandler<ResourceDestroyedEventArgs> ResourceDestroyed;
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public event EventHandler<ResourceCreatedEventArgs> ResourceCreated;
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public event EventHandler<EventArgs> DeviceLost;
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public event EventHandler<EventArgs> DeviceReset;
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public event EventHandler<EventArgs> DeviceResetting;
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#endregion // Events
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2011-11-03 12:37:07 +00:00
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public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
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2011-10-31 05:36:24 +00:00
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{
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2011-11-03 12:37:07 +00:00
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this.currentAdapter = adapter;
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this.currentPresentationParameters = presentationParameters;
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2011-10-31 05:36:24 +00:00
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this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
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nativeDevice = AddInSystemFactory.Instance.GetCurrentCreator<IRenderSystemCreator>().CreateGraphicsDevice(presentationParameters);
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this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities
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}
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public void Clear(Color color)
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{
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nativeDevice.Clear(ref color);
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}
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public void Present()
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{
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nativeDevice.Present();
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}
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
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{
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nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount);
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}
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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}
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public void DrawPrimitives(PrimitiveType primitiveType, int startVertex, int primitiveCount)
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{
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nativeDevice.DrawPrimitives(primitiveType, startVertex, primitiveCount);
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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}
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public void DrawUserPrimitive<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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//TODO: nativeDevice.DrawUserPrimitive(primitiveCount, vertexOffset);
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}
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public void DrawUserPrimitive<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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//TODO: nativeDevice.DrawUserPrimitive(primitiveCount, vertexOffset);
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}
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public void SetVertexBuffer(VertexBuffer vertexBuffer)
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{
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nativeDevice.SetVertexBuffer(vertexBuffer);
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}
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public void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset)
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{
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nativeDevice.SetVertexBuffer(vertexBuffer, vertexOffset);
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}
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public void SetVertexBuffers(Graphics.VertexBufferBinding[] vertexBuffers)
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{
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nativeDevice.SetVertexBuffers(vertexBuffers);
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}
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2011-11-03 12:37:07 +00:00
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public void Reset()
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{
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this.Reset(this.currentPresentationParameters, this.currentAdapter);
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}
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public void Reset(PresentationParameters presentationParameters)
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{
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this.Reset(presentationParameters, this.currentAdapter);
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}
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public void Reset(PresentationParameters presentationParameters, GraphicsAdapter adapter)
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{
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throw new NotImplementedException();
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}
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2011-10-31 05:36:24 +00:00
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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public INativeGraphicsDevice NativeDevice
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{
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get
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{
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return this.nativeDevice;
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}
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}
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public IndexBuffer Indices
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{
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get
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{
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return this.indexBuffer;
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}
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set
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{
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if (this.indexBuffer != value)
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{
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this.indexBuffer = value;
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NativeDevice.SetIndexBuffer(this.indexBuffer);
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}
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}
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}
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public Viewport Viewport
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{
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get
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{
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return this.viewport;
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}
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set
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{
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this.Viewport = value;
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}
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}
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public BlendState BlendState
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{
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get
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{
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return this.blendState;
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}
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set
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{
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if (this.blendState != value)
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{
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if (this.blendState != null)
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{
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this.blendState.NativeBlendState.Release();
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}
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this.blendState = value;
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this.blendState.NativeBlendState.Apply(this);
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}
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}
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}
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public DepthStencilState DepthStencilState
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{
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get
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{
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return this.depthStencilState;
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}
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set
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{
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if (this.depthStencilState != value)
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{
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if (this.depthStencilState != null)
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{
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this.depthStencilState.NativeDepthStencilState.Release();
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}
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this.depthStencilState = value;
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this.depthStencilState.NativeDepthStencilState.Apply(this);
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}
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}
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}
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public RasterizerState RasterizerState
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{
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get
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{
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return this.rasterizerState;
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}
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set
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{
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if (this.rasterizerState != value)
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{
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if (this.rasterizerState != null)
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{
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this.rasterizerState.NativeRasterizerState.Release();
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}
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this.rasterizerState = value;
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this.rasterizerState.NativeRasterizerState.Apply(this);
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}
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}
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}
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public SamplerStateCollection SamplerStates
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{
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get
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{
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return this.samplerStateCollection;
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}
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}
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public Rectangle ScissorRectangle
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public DisplayMode DisplayMode
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsDeviceStatus GraphicsDeviceStatus
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsProfile GraphicsProfile
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GraphicsAdapter Adapter
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{
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get
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{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public PresentationParameters PresentationParameters
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int ReferenceStencil
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int MultiSampleMask
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Color BlendFactor
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public TextureCollection VertexTextures
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public TextureCollection Textures
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public SamplerStateCollection VertexSamplerStates
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
}
|
2011-10-31 05:36:24 +00:00
|
|
|
|
}
|
|
|
|
|
}
|