2012-09-15 13:43:31 +00:00
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#region Using Statements
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2011-11-16 14:27:53 +00:00
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using System;
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using ANX.Framework.Graphics;
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2012-02-19 13:41:02 +00:00
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using ANX.Framework.NonXNA.RenderSystem;
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2012-09-07 09:48:45 +00:00
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using SharpDX;
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2012-09-15 13:43:31 +00:00
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#endregion
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2011-11-16 14:27:53 +00:00
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-11-16 14:27:53 +00:00
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2012-09-28 06:16:57 +00:00
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using Dx = SharpDX.Direct3D10;
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2012-09-15 13:43:31 +00:00
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2012-08-09 09:45:04 +00:00
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namespace ANX.RenderSystem.Windows.DX10
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2011-11-16 14:27:53 +00:00
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{
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2015-10-04 21:30:00 +02:00
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public partial class DxVertexBuffer : Buffer, INativeVertexBuffer, IDisposable
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2015-01-18 13:10:50 +00:00
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{
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#if DEBUG
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private static int vertexBufferCount = 0;
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private static int dynamicVertexBufferCount = 0;
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#endif
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2012-09-15 13:43:31 +00:00
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2015-01-18 13:10:50 +00:00
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#region Constructor
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2015-10-04 21:30:00 +02:00
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public DxVertexBuffer(GraphicsDeviceDX graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
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: base(graphics.NativeDevice, usage, dynamic)
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{
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InitializeBuffer(graphics.NativeDevice, vertexDeclaration, vertexCount, usage, dynamic);
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}
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2012-09-04 21:36:46 +00:00
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2015-10-04 21:30:00 +02:00
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internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
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: base(device, usage, dynamic)
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{
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InitializeBuffer(device, vertexDeclaration, vertexCount, usage, dynamic);
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}
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#endregion
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#region InitializeBuffer
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private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
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{
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this.vertexStride = vertexDeclaration.VertexStride;
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2012-09-28 06:16:57 +00:00
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var description = new Dx.BufferDescription()
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{
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Usage = dynamic ? Dx.ResourceUsage.Dynamic : Dx.ResourceUsage.Default,
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SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
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BindFlags = Dx.BindFlags.VertexBuffer,
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CpuAccessFlags = dynamic ? Dx.CpuAccessFlags.Write : Dx.CpuAccessFlags.None,
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OptionFlags = Dx.ResourceOptionFlags.None
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};
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2015-10-04 21:30:00 +02:00
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NativeBuffer = new Dx.Buffer(device, description);
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#if DEBUG
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if (dynamic)
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NativeBuffer.DebugName = "DynamicVertexBuffer_" + dynamicVertexBufferCount++;
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else
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NativeBuffer.DebugName = "VertexBuffer_" + vertexBufferCount++;
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#endif
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2012-09-28 06:16:57 +00:00
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}
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2015-10-04 21:30:00 +02:00
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#endregion
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2015-01-18 13:10:50 +00:00
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}
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2011-11-16 14:27:53 +00:00
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}
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