Migrated Primitives, RecordingSample, RenderTarget and SimpleSprite. Also implemented DynamicBuffers and fixed many Dispose functions
increased the amount of shared code between vertex and index buffers fixed GraphicsDevice.Reset() which didn't save the provided presentation parameters and the backbuffer was still bound after the recent changes about the rendertargets Vertex and IndexBuffers that get dynamically generated for the UserDraw methods dispose the buffers now Added DebugNames to Index and VertexBuffers and their Dynamic version.
This commit is contained in:
parent
55ab328f79
commit
85322e2363
2
.gitignore
vendored
2
.gitignore
vendored
@ -7,6 +7,6 @@ obj
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*.cachefile
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/packages/**
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/package
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/UpgradeLog.htm
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UpgradeLog*.htm
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log.txt
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*.diagsession
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|
@ -245,17 +245,17 @@ namespace ANX.Framework.Graphics
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"You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
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}
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (this.nativeBlendState != null)
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if (disposeManaged)
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{
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this.nativeBlendState.Dispose();
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this.nativeBlendState = null;
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if (this.nativeBlendState != null)
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{
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this.nativeBlendState.Dispose();
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this.nativeBlendState = null;
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}
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}
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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base.Dispose(disposeManaged);
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}
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}
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@ -117,13 +117,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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if (disposeManaged)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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}
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base.Dispose(disposeManaged);
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}
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#endregion
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@ -311,17 +311,17 @@ namespace ANX.Framework.Graphics
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"You are not allowed to change DepthStencilState properties while it is bound to the GraphicsDevice.");
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}
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (this.nativeDepthStencilState != null)
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if (disposeManaged)
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{
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this.nativeDepthStencilState.Dispose();
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this.nativeDepthStencilState = null;
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if (this.nativeDepthStencilState != null)
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{
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this.nativeDepthStencilState.Dispose();
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this.nativeDepthStencilState = null;
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}
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}
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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base.Dispose(disposeManaged);
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}
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}
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@ -1,6 +1,7 @@
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#region Using Statements
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using System;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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@ -34,9 +35,10 @@ namespace ANX.Framework.Graphics
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graphicsDevice.DeviceReset += graphicsDevice_DeviceReset;
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}
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~DynamicVertexBuffer()
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internal override void CreateNativeBuffer()
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{
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base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
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this.NativeVertexBuffer = creator.CreateDynamicVertexBuffer(GraphicsDevice, this, VertexDeclaration, VertexCount, BufferUsage);
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}
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private void graphicsDevice_DeviceReset(object sender, EventArgs e)
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@ -81,5 +83,14 @@ namespace ANX.Framework.Graphics
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}
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}
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protected override void Dispose(bool disposeManaged)
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{
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if (disposeManaged)
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{
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base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
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}
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base.Dispose(disposeManaged);
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}
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}
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}
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@ -116,25 +116,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (nativeEffect != null)
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{
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nativeEffect.Dispose();
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nativeEffect = null;
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}
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}
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if (disposeManaged)
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{
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if (nativeEffect != null)
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{
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nativeEffect.Dispose();
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nativeEffect = null;
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}
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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try
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{
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Dispose();
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}
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finally
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{
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base.Dispose(false);
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}
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base.Dispose(disposeManaged);
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}
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#endregion
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@ -364,8 +364,8 @@ namespace ANX.Framework.Graphics
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// reset presentation parameters
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NativeDevice.ResizeBuffers(presentationParameters);
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this.viewport = new Graphics.Viewport(0, 0, presentationParameters.BackBufferWidth,
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presentationParameters.BackBufferHeight);
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this.viewport = new Graphics.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
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this.currentPresentationParameters = presentationParameters;
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samplerStateCollection.InitializeDeviceState();
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@ -21,15 +21,10 @@ namespace ANX.Framework.Graphics
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GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
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}
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~GraphicsResource()
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{
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GraphicsResourceTracker.Instance.UnregisterTrackedObject(this);
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}
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public GraphicsResource(GraphicsDevice device)
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: this()
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{
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this.GraphicsDevice = device;
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GraphicsResourceTracker.Instance.RegisterTrackedObject(this);
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}
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public GraphicsDevice GraphicsDevice
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@ -56,7 +51,11 @@ namespace ANX.Framework.Graphics
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set;
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}
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public abstract void Dispose();
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected void raise_Disposing(object sender, EventArgs args)
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{
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@ -66,8 +65,14 @@ namespace ANX.Framework.Graphics
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}
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}
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protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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protected virtual void Dispose(bool disposeManaged)
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{
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if (disposeManaged)
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{
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raise_Disposing(this, EventArgs.Empty);
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GraphicsResourceTracker.Instance.UnregisterTrackedObject(this);
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}
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}
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public override string ToString()
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@ -180,19 +180,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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Dispose(true);
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}
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if (disposeManaged)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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protected override void Dispose(
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[MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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base.Dispose(disposeManaged);
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}
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#endregion
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}
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@ -86,18 +86,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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Dispose(true);
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}
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if (disposeManaged)
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{
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if (nativeQuery != null)
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{
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nativeQuery.Dispose();
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nativeQuery = null;
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}
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}
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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if (nativeQuery != null)
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{
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nativeQuery.Dispose();
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nativeQuery = null;
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}
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base.Dispose(disposeManaged);
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}
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#endregion
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}
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@ -171,19 +171,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (this.nativeRasterizerState != null)
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{
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this.nativeRasterizerState.Dispose();
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this.nativeRasterizerState = null;
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}
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}
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if (disposeManaged)
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{
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if (this.nativeRasterizerState != null)
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{
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this.nativeRasterizerState.Dispose();
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this.nativeRasterizerState = null;
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}
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}
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protected override void Dispose(
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[MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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base.Dispose(disposeManaged);
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base.Dispose(disposeManaged);
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}
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#endregion
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}
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|
@ -186,18 +186,18 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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public override void Dispose()
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protected override void Dispose(bool disposeManaged)
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{
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if (this.nativeSamplerState != null)
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||||
{
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||||
this.nativeSamplerState.Dispose();
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||||
this.nativeSamplerState = null;
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||||
}
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}
|
||||
if (disposeManaged)
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{
|
||||
if (this.nativeSamplerState != null)
|
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{
|
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this.nativeSamplerState.Dispose();
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this.nativeSamplerState = null;
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||||
}
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||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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||||
base.Dispose(disposeManaged);
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base.Dispose(disposeManaged);
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||||
}
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||||
#endregion
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||||
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|
@ -606,30 +606,31 @@ namespace ANX.Framework.Graphics
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#endregion
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#region Dispose
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||||
public override void Dispose()
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||||
protected override void Dispose(bool disposeManaged)
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||||
{
|
||||
if (this.spriteBatchEffect != null)
|
||||
{
|
||||
this.spriteBatchEffect.Dispose();
|
||||
this.spriteBatchEffect = null;
|
||||
}
|
||||
if (disposeManaged)
|
||||
{
|
||||
if (this.spriteBatchEffect != null)
|
||||
{
|
||||
this.spriteBatchEffect.Dispose();
|
||||
this.spriteBatchEffect = null;
|
||||
}
|
||||
|
||||
if (this.indexBuffer != null)
|
||||
{
|
||||
this.indexBuffer.Dispose();
|
||||
this.indexBuffer = null;
|
||||
}
|
||||
if (this.indexBuffer != null)
|
||||
{
|
||||
this.indexBuffer.Dispose();
|
||||
this.indexBuffer = null;
|
||||
}
|
||||
|
||||
if (this.vertexBuffer != null)
|
||||
{
|
||||
this.vertexBuffer.Dispose();
|
||||
this.vertexBuffer = null;
|
||||
}
|
||||
}
|
||||
if (this.vertexBuffer != null)
|
||||
{
|
||||
this.vertexBuffer.Dispose();
|
||||
this.vertexBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(Boolean disposeManaged)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
base.Dispose(disposeManaged);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -41,24 +41,21 @@ namespace ANX.Framework.Graphics
|
||||
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
|
||||
~Texture()
|
||||
{
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposeManaged)
|
||||
{
|
||||
if (disposeManaged && nativeTexture != null)
|
||||
if (disposeManaged)
|
||||
{
|
||||
nativeTexture.Dispose();
|
||||
nativeTexture = null;
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
|
||||
if (nativeTexture != null)
|
||||
{
|
||||
nativeTexture.Dispose();
|
||||
nativeTexture = null;
|
||||
}
|
||||
}
|
||||
|
||||
base.Dispose(disposeManaged);
|
||||
}
|
||||
|
||||
internal abstract void ReCreateNativeTextureSurface();
|
||||
|
@ -170,18 +170,6 @@ namespace ANX.Framework.Graphics
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose(true);
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
{
|
||||
base.Dispose(disposeManaged);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ReCreateNativeTextureSurface
|
||||
internal override void ReCreateNativeTextureSurface()
|
||||
{
|
||||
|
@ -72,12 +72,7 @@ namespace ANX.Framework.Graphics
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
protected override void Dispose(bool disposeManaged)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -62,12 +62,7 @@ namespace ANX.Framework.Graphics
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
protected override void Dispose(bool disposeManaged)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -15,23 +15,14 @@ namespace ANX.Framework.Graphics
|
||||
[Developer("Glatzemann")]
|
||||
public class VertexBuffer : GraphicsResource, IGraphicsResource
|
||||
{
|
||||
#region Private
|
||||
private INativeVertexBuffer nativeVertexBuffer;
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
// This is now internal because via befriending the assemblies
|
||||
// it's usable in the modules but doesn't confuse the enduser.
|
||||
internal INativeVertexBuffer NativeVertexBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (nativeVertexBuffer == null)
|
||||
CreateNativeBuffer();
|
||||
|
||||
return nativeVertexBuffer;
|
||||
}
|
||||
}
|
||||
internal INativeVertexBuffer NativeVertexBuffer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public BufferUsage BufferUsage { get; private set; }
|
||||
public int VertexCount { get; private set; }
|
||||
@ -44,8 +35,7 @@ namespace ANX.Framework.Graphics
|
||||
{
|
||||
}
|
||||
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount,
|
||||
BufferUsage usage)
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
: base(graphicsDevice)
|
||||
{
|
||||
VertexCount = vertexCount;
|
||||
@ -57,22 +47,15 @@ namespace ANX.Framework.Graphics
|
||||
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
|
||||
~VertexBuffer()
|
||||
{
|
||||
Dispose();
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GraphicsDevice_ResourceDestroyed
|
||||
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
if (NativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
NativeVertexBuffer.Dispose();
|
||||
NativeVertexBuffer = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -80,10 +63,10 @@ namespace ANX.Framework.Graphics
|
||||
#region GraphicsDevice_ResourceCreated
|
||||
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
if (NativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
NativeVertexBuffer.Dispose();
|
||||
NativeVertexBuffer = null;
|
||||
}
|
||||
|
||||
CreateNativeBuffer();
|
||||
@ -91,11 +74,10 @@ namespace ANX.Framework.Graphics
|
||||
#endregion
|
||||
|
||||
#region CreateNativeBuffer
|
||||
private void CreateNativeBuffer()
|
||||
internal virtual void CreateNativeBuffer()
|
||||
{
|
||||
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
|
||||
this.nativeVertexBuffer = creator.CreateVertexBuffer(GraphicsDevice, this, VertexDeclaration, VertexCount,
|
||||
BufferUsage);
|
||||
this.NativeVertexBuffer = creator.CreateVertexBuffer(GraphicsDevice, this, VertexDeclaration, VertexCount, BufferUsage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -133,27 +115,25 @@ namespace ANX.Framework.Graphics
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose
|
||||
public override void Dispose()
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
|
||||
// do not dispose the VertexDeclaration here, because it's only a reference
|
||||
if (VertexDeclaration != null)
|
||||
VertexDeclaration = null;
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
protected override void Dispose(bool disposeManaged)
|
||||
{
|
||||
if (disposeManaged)
|
||||
{
|
||||
Dispose();
|
||||
if (NativeVertexBuffer != null)
|
||||
{
|
||||
NativeVertexBuffer.Dispose();
|
||||
NativeVertexBuffer = null;
|
||||
}
|
||||
|
||||
// do not dispose the VertexDeclaration here, because it's only a reference
|
||||
if (VertexDeclaration != null)
|
||||
VertexDeclaration = null;
|
||||
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
|
||||
base.Dispose(disposeManaged);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -45,16 +45,6 @@ namespace ANX.Framework.Graphics
|
||||
return elements != null ? (elements.Clone() as VertexElement[]) : null;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
{
|
||||
// Nothing to dispose
|
||||
}
|
||||
|
||||
private int GetElementStride(VertexElementFormat format)
|
||||
{
|
||||
switch (format)
|
||||
|
@ -19,11 +19,13 @@ namespace ANX.Framework.NonXNA
|
||||
SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount,
|
||||
RenderTargetUsage usage);
|
||||
|
||||
INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size,
|
||||
int indexCount, BufferUsage usage);
|
||||
INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage);
|
||||
|
||||
INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics, VertexBuffer managedBuffer,
|
||||
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage);
|
||||
INativeIndexBuffer CreateDynamicIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage);
|
||||
|
||||
INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics, VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage);
|
||||
|
||||
INativeVertexBuffer CreateDynamicVertexBuffer(GraphicsDevice graphics, DynamicVertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage);
|
||||
|
||||
#if XNAEXT
|
||||
INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage);
|
||||
|
@ -214,10 +214,19 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
|
||||
protected virtual void Dispose(bool managed)
|
||||
{
|
||||
if (NativeShaderResourceView != null)
|
||||
if (managed)
|
||||
{
|
||||
NativeShaderResourceView.Dispose();
|
||||
NativeShaderResourceView = null;
|
||||
if (NativeShaderResourceView != null)
|
||||
{
|
||||
NativeShaderResourceView.Dispose();
|
||||
NativeShaderResourceView = null;
|
||||
}
|
||||
|
||||
if (NativeTexture != null)
|
||||
{
|
||||
NativeTexture.Dispose();
|
||||
NativeTexture = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -17,7 +17,7 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxIndexBuffer : IDisposable
|
||||
public partial class DxIndexBuffer
|
||||
{
|
||||
protected IndexElementSize elementSize;
|
||||
|
||||
@ -38,19 +38,34 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
|
||||
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
|
||||
|
||||
using (var stream = MapBufferWrite())
|
||||
var buffer = this.NativeBuffer;
|
||||
if (this.WriteNeedsStaging)
|
||||
buffer = this.CreateStagingBuffer(ResourceMapping.Write);
|
||||
|
||||
try
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
using (var stream = MapBuffer(buffer, ResourceMapping.Write))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
|
||||
if (startIndex > 0 || elementCount < data.Length)
|
||||
for (int i = startIndex; i < startIndex + elementCount; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
else
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
if (startIndex > 0 || elementCount < data.Length)
|
||||
for (int i = startIndex; i < startIndex + elementCount; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
else
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
|
||||
UnmapBuffer();
|
||||
UnmapBuffer(buffer);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (this.WriteNeedsStaging)
|
||||
{
|
||||
CopySubresource(buffer, this.NativeBuffer);
|
||||
buffer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -74,16 +89,18 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
if (data == null)
|
||||
throw new ArgumentNullException("data");
|
||||
|
||||
var stagingBuffer = CreateStagingBuffer();
|
||||
CopySubresource(NativeBuffer, stagingBuffer);
|
||||
|
||||
using (var stream = MapBufferRead(stagingBuffer))
|
||||
using (var stagingBuffer = CreateStagingBuffer(ResourceMapping.Read))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
CopySubresource(NativeBuffer, stagingBuffer);
|
||||
|
||||
stream.ReadRange(data, startIndex, elementCount);
|
||||
UnmapBuffer(stagingBuffer);
|
||||
using (var stream = MapBuffer(stagingBuffer, ResourceMapping.Read))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
|
||||
stream.ReadRange(data, startIndex, elementCount);
|
||||
UnmapBuffer(stagingBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -92,16 +109,5 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
|
||||
}
|
||||
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
if (NativeBuffer != null)
|
||||
{
|
||||
NativeBuffer.Dispose();
|
||||
NativeBuffer = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ using DxDevice = SharpDX.Direct3D11.Device;
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxVertexBuffer : IDisposable
|
||||
public partial class DxVertexBuffer
|
||||
{
|
||||
private int vertexStride;
|
||||
|
||||
@ -55,19 +55,36 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
|
||||
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
|
||||
|
||||
using (var stream = MapBufferWrite())
|
||||
var buffer = this.NativeBuffer;
|
||||
if (!this.WriteNeedsStaging)
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
buffer = CreateStagingBuffer(ResourceMapping.Write);
|
||||
}
|
||||
|
||||
if (startIndex > 0 || elementCount < data.Length)
|
||||
for (int i = startIndex; i < startIndex + elementCount; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
else
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
try
|
||||
{
|
||||
using (var stream = MapBuffer(buffer, ResourceMapping.Write))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
|
||||
UnmapBuffer();
|
||||
if (startIndex > 0 || elementCount < data.Length)
|
||||
for (int i = startIndex; i < startIndex + elementCount; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
else
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
stream.Write<S>(data[i]);
|
||||
|
||||
UnmapBuffer(buffer);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!this.WriteNeedsStaging)
|
||||
{
|
||||
CopySubresource(buffer, this.NativeBuffer);
|
||||
buffer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -96,27 +113,18 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
|
||||
|
||||
//TODO: Create a staging buffer only with the needed size that correctly handles startIndex and offsetInBytes.
|
||||
Dx.Buffer stagingBuffer = CreateStagingBuffer();
|
||||
CopySubresource(NativeBuffer, stagingBuffer);
|
||||
|
||||
using (var stream = MapBufferRead(stagingBuffer))
|
||||
using (var stagingBuffer = CreateStagingBuffer(ResourceMapping.Read))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
CopySubresource(NativeBuffer, stagingBuffer);
|
||||
|
||||
stream.ReadRange(data, startIndex, elementCount);
|
||||
UnmapBuffer(stagingBuffer);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
using (var stream = MapBuffer(stagingBuffer, ResourceMapping.Read))
|
||||
{
|
||||
if (offsetInBytes > 0)
|
||||
stream.Seek(offsetInBytes, SeekOrigin.Current);
|
||||
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
if (NativeBuffer != null)
|
||||
{
|
||||
NativeBuffer.Dispose();
|
||||
NativeBuffer = null;
|
||||
stream.ReadRange(data, startIndex, elementCount);
|
||||
UnmapBuffer(stagingBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -64,6 +64,7 @@
|
||||
<Link>ResourceMapping.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="BlendState_DX10.cs" />
|
||||
<Compile Include="Buffer.cs" />
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="DepthStencilState_DX10.cs" />
|
||||
<Compile Include="EffectParameter_DX10.cs" />
|
||||
|
79
RenderSystems/ANX.RenderSystem.Windows.DX10/Buffer.cs
Normal file
79
RenderSystems/ANX.RenderSystem.Windows.DX10/Buffer.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using ANX.Framework.Graphics;
|
||||
using SharpDX;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Dx = SharpDX.Direct3D10;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX10
|
||||
{
|
||||
public abstract class Buffer : IDisposable
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.Device device;
|
||||
private BufferUsage usage;
|
||||
private bool isDynamic;
|
||||
|
||||
protected Buffer(Dx.Device device, BufferUsage usage, bool isDynamic)
|
||||
{
|
||||
this.device = device;
|
||||
this.usage = usage;
|
||||
this.isDynamic = isDynamic;
|
||||
}
|
||||
|
||||
protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping)
|
||||
{
|
||||
CheckUsage(mapping);
|
||||
|
||||
return buffer.Map(mapping.ToMapMode());
|
||||
}
|
||||
|
||||
protected void UnmapBuffer(Dx.Buffer buffer)
|
||||
{
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
protected void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.device.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
protected bool WriteNeedsStaging
|
||||
{
|
||||
get { return !isDynamic; }
|
||||
}
|
||||
|
||||
private void CheckUsage(ResourceMapping mapping)
|
||||
{
|
||||
if ((mapping & ResourceMapping.Write) != 0 && usage == BufferUsage.None)
|
||||
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
|
||||
}
|
||||
|
||||
protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping)
|
||||
{
|
||||
CheckUsage(mapping);
|
||||
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = mapping.ToCpuAccessFlags(),
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(device, description);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (NativeBuffer != null)
|
||||
{
|
||||
NativeBuffer.Dispose();
|
||||
NativeBuffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -63,8 +63,14 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
int indexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxIndexBuffer(graphics, size, indexCount, usage);
|
||||
return new DxIndexBuffer((GraphicsDeviceDX)graphics.NativeDevice, size, indexCount, usage, false);
|
||||
}
|
||||
|
||||
public INativeIndexBuffer CreateDynamicIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxIndexBuffer((GraphicsDeviceDX)graphics.NativeDevice, size, indexCount, usage, true);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateVertexBuffer
|
||||
@ -72,8 +78,15 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxVertexBuffer(graphics, vertexDeclaration, vertexCount, usage);
|
||||
return new DxVertexBuffer((GraphicsDeviceDX)graphics.NativeDevice, vertexDeclaration, vertexCount, usage, false);
|
||||
}
|
||||
|
||||
public INativeVertexBuffer CreateDynamicVertexBuffer(GraphicsDevice graphics, DynamicVertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxVertexBuffer((GraphicsDeviceDX)graphics.NativeDevice, vertexDeclaration, vertexCount, usage, true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#if XNAEXT
|
||||
@ -262,5 +275,5 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,83 +14,50 @@ using Dx10 = SharpDX.Direct3D10;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX10
|
||||
{
|
||||
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
|
||||
public partial class DxIndexBuffer : Buffer, INativeIndexBuffer, IDisposable
|
||||
{
|
||||
public Dx10.Buffer NativeBuffer { get; protected set; }
|
||||
|
||||
#if DEBUG
|
||||
private static int indexBufferCount = 0;
|
||||
private static int dynamicIndexBufferCount = 0;
|
||||
#endif
|
||||
#region Constructor
|
||||
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
public DxIndexBuffer(GraphicsDeviceDX graphics, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
: base(graphics.NativeDevice, usage, dynamic)
|
||||
{
|
||||
elementSize = size;
|
||||
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
|
||||
|
||||
InitializeBuffer(device, size, indexCount, usage);
|
||||
InitializeBuffer(graphics.NativeDevice, size, indexCount, usage, dynamic);
|
||||
}
|
||||
|
||||
internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
: base(device, usage, dynamic)
|
||||
{
|
||||
elementSize = size;
|
||||
InitializeBuffer(device, size, indexCount, usage);
|
||||
InitializeBuffer(device, size, indexCount, usage, dynamic);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
{
|
||||
//TODO: translate and use usage
|
||||
var description = new Dx10.BufferDescription()
|
||||
{
|
||||
Usage = Dx10.ResourceUsage.Dynamic,
|
||||
Usage = dynamic ? Dx10.ResourceUsage.Dynamic : Dx10.ResourceUsage.Default,
|
||||
SizeInBytes = GetSizeInBytes(indexCount),
|
||||
BindFlags = Dx10.BindFlags.IndexBuffer,
|
||||
CpuAccessFlags = Dx10.CpuAccessFlags.Write,
|
||||
CpuAccessFlags = dynamic ? Dx10.CpuAccessFlags.Write : Dx10.CpuAccessFlags.None,
|
||||
OptionFlags = Dx10.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new Dx10.Buffer(device, description);
|
||||
//NativeBuffer.Unmap();
|
||||
#if DEBUG
|
||||
if (dynamic)
|
||||
NativeBuffer.DebugName = "DynamicIndexBuffer_" + dynamicIndexBufferCount++;
|
||||
else
|
||||
NativeBuffer.DebugName = "IndexBuffer_" + indexBufferCount++;
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected DataStream MapBufferWrite()
|
||||
{
|
||||
return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx10.Buffer buffer)
|
||||
{
|
||||
return buffer.Map(Dx10.MapMode.Read);
|
||||
}
|
||||
|
||||
protected void UnmapBuffer(Dx10.Buffer buffer)
|
||||
{
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
protected void UnmapBuffer()
|
||||
{
|
||||
NativeBuffer.Unmap();
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx10.Buffer source, Dx10.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.NativeBuffer.Device.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx10.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx10.BufferDescription()
|
||||
{
|
||||
Usage = Dx10.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx10.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx10.ResourceOptionFlags.None,
|
||||
};
|
||||
|
||||
return new Dx10.Buffer(NativeBuffer.Device, description);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
this.GraphicsDevice = graphicsDevice;
|
||||
}
|
||||
|
||||
public DxTexture2D(GraphicsDeviceDX graphicsDevice, Dx10.Texture2D nativeTexture)
|
||||
internal DxTexture2D(GraphicsDeviceDX graphicsDevice, Dx10.Texture2D nativeTexture)
|
||||
: this(graphicsDevice)
|
||||
{
|
||||
if (nativeTexture == null)
|
||||
|
@ -10,99 +10,53 @@ using SharpDX;
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
#if DX10
|
||||
using Dx = SharpDX.Direct3D10;
|
||||
using DxDevice = SharpDX.Direct3D10.Device;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX10
|
||||
#endif
|
||||
#if DX11
|
||||
using Dx = SharpDX.Direct3D11;
|
||||
using DxDevice = SharpDX.Direct3D11.Device;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
public partial class DxVertexBuffer : Buffer, INativeVertexBuffer, IDisposable
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.Device device;
|
||||
#if DEBUG
|
||||
private static int vertexBufferCount = 0;
|
||||
private static int dynamicVertexBufferCount = 0;
|
||||
#endif
|
||||
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
public DxVertexBuffer(GraphicsDeviceDX graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
: base(graphics.NativeDevice, usage, dynamic)
|
||||
{
|
||||
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
|
||||
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
InitializeBuffer(graphics.NativeDevice, vertexDeclaration, vertexCount, usage, dynamic);
|
||||
}
|
||||
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
: base(device, usage, dynamic)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage, dynamic);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
{
|
||||
this.vertexStride = vertexDeclaration.VertexStride;
|
||||
|
||||
//TODO: translate and use usage
|
||||
|
||||
if (device != null)
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
//NativeBuffer.Unmap();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private DataStream MapBufferWrite()
|
||||
{
|
||||
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
|
||||
{
|
||||
return buffer.Map(Dx.MapMode.ReadWrite);
|
||||
}
|
||||
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
NativeBuffer.Unmap();
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx.Buffer buffer)
|
||||
{
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
this.device.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
|
||||
Usage = dynamic ? Dx.ResourceUsage.Dynamic : Dx.ResourceUsage.Default,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = dynamic ? Dx.CpuAccessFlags.Write : Dx.CpuAccessFlags.None,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(device, description);
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
#if DEBUG
|
||||
if (dynamic)
|
||||
NativeBuffer.DebugName = "DynamicVertexBuffer_" + dynamicVertexBufferCount++;
|
||||
else
|
||||
NativeBuffer.DebugName = "VertexBuffer_" + vertexBufferCount++;
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -201,52 +201,57 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
int vertexCount = vertexData.Length;
|
||||
int indexCount = indexData.Length;
|
||||
|
||||
VertexBuffer vertexBuffer = new VertexBuffer(vertexDeclaration.GraphicsDevice, vertexDeclaration, vertexCount, BufferUsage.WriteOnly);
|
||||
vertexBuffer.SetData(vertexData);
|
||||
this.SetVertexBuffers(new[] { new Framework.Graphics.VertexBufferBinding(vertexBuffer, vertexOffset) });
|
||||
|
||||
IndexBuffer indexBuffer = new IndexBuffer(vertexDeclaration.GraphicsDevice, indexFormat, indexCount, BufferUsage.WriteOnly);
|
||||
if (indexData.GetType() == typeof(Int16[]))
|
||||
using (var vertexBuffer = new DynamicVertexBuffer(vertexDeclaration.GraphicsDevice, vertexDeclaration, vertexCount, BufferUsage.WriteOnly))
|
||||
using (var indexBuffer = new DynamicIndexBuffer(vertexDeclaration.GraphicsDevice, indexFormat, indexCount, BufferUsage.WriteOnly))
|
||||
{
|
||||
indexBuffer.SetData<short>((short[])indexData);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexBuffer.SetData<int>((int[])indexData);
|
||||
}
|
||||
vertexBuffer.SetData(vertexData);
|
||||
this.SetVertexBuffers(new[] { new Framework.Graphics.VertexBufferBinding(vertexBuffer, vertexOffset) });
|
||||
|
||||
DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount, indexBuffer);
|
||||
if (indexData.GetType() == typeof(Int16[]))
|
||||
{
|
||||
indexBuffer.SetData<short>((short[])indexData);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexBuffer.SetData<int>((int[])indexData);
|
||||
}
|
||||
|
||||
DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount, indexBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
|
||||
{
|
||||
int vertexCount = vertexData.Length;
|
||||
DxVertexBuffer vb10 = new DxVertexBuffer(nativeDevice, vertexDeclaration, vertexCount, BufferUsage.None);
|
||||
vb10.SetData<T>(vertexData);
|
||||
|
||||
Dx10.VertexBufferBinding nativeVertexBufferBindings = new Dx10.VertexBufferBinding(vb10.NativeBuffer, vertexDeclaration.VertexStride, 0);
|
||||
|
||||
nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
|
||||
|
||||
//TODO: check for currentEffect null and throw exception
|
||||
// TODO: check for null's and throw exceptions
|
||||
// TODO: get the correct pass index!
|
||||
var technique = currentEffect.GetCurrentTechnique().NativeTechnique;
|
||||
var pass = technique.GetPassByIndex(0);
|
||||
var layout = CreateInputLayout(nativeDevice, pass.Description.Signature, vertexDeclaration);
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout = layout;
|
||||
// Prepare All the stages
|
||||
nativeDevice.InputAssembler.PrimitiveTopology = DxFormatConverter.Translate(primitiveType);
|
||||
|
||||
for (int i = 0; i < technique.Description.PassCount; ++i)
|
||||
//TODO: use a shared vertexBuffer, instead of creating one on every call.
|
||||
using (DxVertexBuffer vb10 = new DxVertexBuffer(nativeDevice, vertexDeclaration, vertexCount, BufferUsage.WriteOnly, dynamic: true))
|
||||
{
|
||||
technique.GetPassByIndex(i).Apply();
|
||||
nativeDevice.Draw(vertexCount, vertexOffset);
|
||||
}
|
||||
vb10.SetData<T>(vertexData);
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout.Dispose();
|
||||
nativeDevice.InputAssembler.InputLayout = null;
|
||||
Dx10.VertexBufferBinding nativeVertexBufferBindings = new Dx10.VertexBufferBinding(vb10.NativeBuffer, vertexDeclaration.VertexStride, 0);
|
||||
|
||||
nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
|
||||
|
||||
//TODO: check for currentEffect null and throw exception
|
||||
// TODO: check for null's and throw exceptions
|
||||
// TODO: get the correct pass index!
|
||||
var technique = currentEffect.GetCurrentTechnique().NativeTechnique;
|
||||
var pass = technique.GetPassByIndex(0);
|
||||
var layout = CreateInputLayout(nativeDevice, pass.Description.Signature, vertexDeclaration);
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout = layout;
|
||||
// Prepare All the stages
|
||||
nativeDevice.InputAssembler.PrimitiveTopology = DxFormatConverter.Translate(primitiveType);
|
||||
|
||||
for (int i = 0; i < technique.Description.PassCount; ++i)
|
||||
{
|
||||
technique.GetPassByIndex(i).Apply();
|
||||
nativeDevice.Draw(vertexCount, vertexOffset);
|
||||
}
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout.Dispose();
|
||||
nativeDevice.InputAssembler.InputLayout = null;
|
||||
}
|
||||
}
|
||||
|
||||
private Dx10.EffectTechnique SetupEffectForDraw()
|
||||
@ -466,6 +471,14 @@ namespace ANX.RenderSystem.Windows.DX10
|
||||
{
|
||||
if (backBuffer != null)
|
||||
{
|
||||
for (int i = 0; i < MAX_RENDER_TARGETS; i++)
|
||||
{
|
||||
this.renderTargetView[i] = null;
|
||||
this.depthStencilView[i] = null;
|
||||
}
|
||||
|
||||
nativeDevice.OutputMerger.SetRenderTargets(MAX_RENDER_TARGETS, this.renderTargetView, null);
|
||||
|
||||
backBuffer.Dispose();
|
||||
backBuffer = null;
|
||||
}
|
||||
|
@ -77,6 +77,7 @@
|
||||
<Link>ResourceMapping.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="BlendState_DX11.cs" />
|
||||
<Compile Include="Buffer.cs" />
|
||||
<Compile Include="Creator.cs" />
|
||||
<Compile Include="DepthStencilState_DX11.cs" />
|
||||
<Compile Include="EffectParameter_DX11.cs" />
|
||||
|
81
RenderSystems/ANX.RenderSystem.Windows.DX11/Buffer.cs
Normal file
81
RenderSystems/ANX.RenderSystem.Windows.DX11/Buffer.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using ANX.Framework.Graphics;
|
||||
using SharpDX;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Dx = SharpDX.Direct3D11;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
public abstract class Buffer : IDisposable
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.Device device;
|
||||
private BufferUsage usage;
|
||||
private bool isDynamic;
|
||||
|
||||
protected Buffer(Dx.Device device, BufferUsage usage, bool isDynamic)
|
||||
{
|
||||
this.device = device;
|
||||
this.usage = usage;
|
||||
this.isDynamic = isDynamic;
|
||||
}
|
||||
|
||||
protected DataStream MapBuffer(Dx.Buffer buffer, ResourceMapping mapping)
|
||||
{
|
||||
CheckUsage(mapping);
|
||||
|
||||
DataStream dataStream;
|
||||
device.ImmediateContext.MapSubresource(buffer, mapping.ToMapMode(), Dx.MapFlags.None, out dataStream);
|
||||
return dataStream;
|
||||
}
|
||||
|
||||
protected void UnmapBuffer(Dx.Buffer buffer)
|
||||
{
|
||||
device.ImmediateContext.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
protected void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
protected bool WriteNeedsStaging
|
||||
{
|
||||
get { return !this.isDynamic; }
|
||||
}
|
||||
|
||||
private void CheckUsage(ResourceMapping mapping)
|
||||
{
|
||||
if ((mapping & ResourceMapping.Write) != 0 && usage == BufferUsage.None)
|
||||
throw new NotSupportedException("Resource was created with WriteOnly, reading from it is not supported.");
|
||||
}
|
||||
|
||||
protected Dx.Buffer CreateStagingBuffer(ResourceMapping mapping)
|
||||
{
|
||||
CheckUsage(mapping);
|
||||
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = mapping.ToCpuAccessFlags(),
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(device, description);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (NativeBuffer != null)
|
||||
{
|
||||
NativeBuffer.Dispose();
|
||||
NativeBuffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -77,8 +77,14 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
int indexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxIndexBuffer(graphics, size, indexCount, usage);
|
||||
return new DxIndexBuffer((GraphicsDeviceDX)graphics.NativeDevice, size, indexCount, usage, false);
|
||||
}
|
||||
|
||||
public INativeIndexBuffer CreateDynamicIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxIndexBuffer((GraphicsDeviceDX)graphics.NativeDevice, size, indexCount, usage, true);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateVertexBuffer
|
||||
@ -86,8 +92,14 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxVertexBuffer((GraphicsDeviceDX)graphics.NativeDevice, vertexDeclaration, vertexCount, usage);
|
||||
return new DxVertexBuffer((GraphicsDeviceDX)graphics.NativeDevice, vertexDeclaration, vertexCount, usage, false);
|
||||
}
|
||||
|
||||
public INativeVertexBuffer CreateDynamicVertexBuffer(GraphicsDevice graphics, DynamicVertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
PreventSystemChange();
|
||||
return new DxVertexBuffer((GraphicsDeviceDX)graphics.NativeDevice, vertexDeclaration, vertexCount, usage, true);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#if XNAEXT
|
||||
@ -277,5 +289,5 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,91 +14,44 @@ using Dx11 = SharpDX.Direct3D11;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
|
||||
public partial class DxIndexBuffer : Buffer, INativeIndexBuffer
|
||||
{
|
||||
public Dx11.Buffer NativeBuffer { get; protected set; }
|
||||
#if DEBUG
|
||||
private static int indexBufferCount = 0;
|
||||
private static int dynamicIndexBufferCount = 0;
|
||||
#endif
|
||||
|
||||
#region Constructor
|
||||
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
public DxIndexBuffer(GraphicsDeviceDX graphics, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
: base(graphics.NativeDevice.Device, usage, dynamic)
|
||||
{
|
||||
elementSize = size;
|
||||
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
|
||||
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
|
||||
|
||||
InitializeBuffer(context.Device, size, indexCount, usage);
|
||||
InitializeBuffer(graphics.NativeDevice.Device, size, indexCount, usage, dynamic);
|
||||
}
|
||||
|
||||
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
: base(device, usage, dynamic)
|
||||
{
|
||||
elementSize = size;
|
||||
InitializeBuffer(device, size, indexCount, usage);
|
||||
InitializeBuffer(device, size, indexCount, usage, dynamic);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer
|
||||
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
|
||||
{
|
||||
//TODO: translate and use usage
|
||||
var description = new Dx11.BufferDescription()
|
||||
{
|
||||
// TODO: translate usage
|
||||
Usage = Dx11.ResourceUsage.Dynamic,
|
||||
Usage = dynamic ? Dx11.ResourceUsage.Dynamic : Dx11.ResourceUsage.Default,
|
||||
SizeInBytes = GetSizeInBytes(indexCount),
|
||||
BindFlags = Dx11.BindFlags.IndexBuffer,
|
||||
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
|
||||
CpuAccessFlags = dynamic ? Dx11.CpuAccessFlags.Write : Dx11.CpuAccessFlags.None,
|
||||
OptionFlags = Dx11.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected DataStream MapBufferWrite()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
protected void UnmapBuffer()
|
||||
{
|
||||
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx11.Buffer buffer)
|
||||
{
|
||||
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(buffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx11.Buffer buffer)
|
||||
{
|
||||
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx11.Buffer source, Dx11.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private Dx11.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx11.BufferDescription()
|
||||
{
|
||||
Usage = Dx11.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
CpuAccessFlags = Dx11.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx11.ResourceOptionFlags.None,
|
||||
};
|
||||
|
||||
return new Dx11.Buffer(NativeBuffer.Device, description);
|
||||
#if DEBUG
|
||||
if (dynamic)
|
||||
NativeBuffer.DebugName = "DynamicIndexBuffer_" + dynamicIndexBufferCount++;
|
||||
else
|
||||
NativeBuffer.DebugName = "IndexBuffer_" + indexBufferCount++;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
this.GraphicsDevice = graphicsDevice;
|
||||
}
|
||||
|
||||
public DxTexture2D(GraphicsDeviceDX graphicsDevice, Dx11.Texture2D nativeTexture)
|
||||
internal DxTexture2D(GraphicsDeviceDX graphicsDevice, Dx11.Texture2D nativeTexture)
|
||||
: this(graphicsDevice)
|
||||
{
|
||||
if (nativeTexture == null)
|
||||
|
@ -23,90 +23,45 @@ using DxDevice = SharpDX.Direct3D11.Device;
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
#endif
|
||||
{
|
||||
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
|
||||
public partial class DxVertexBuffer : Buffer, INativeVertexBuffer
|
||||
{
|
||||
public Dx.Buffer NativeBuffer { get; protected set; }
|
||||
private Dx.DeviceContext context;
|
||||
#if DEBUG
|
||||
private static int vertexBufferCount = 0;
|
||||
private static int dynamicVertexBufferCount = 0;
|
||||
#endif
|
||||
|
||||
#region Constructor
|
||||
public DxVertexBuffer(GraphicsDeviceDX graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
public DxVertexBuffer(GraphicsDeviceDX graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
: base(graphics.NativeDevice.Device, usage, dynamic)
|
||||
{
|
||||
this.context = graphics.NativeDevice;
|
||||
|
||||
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
|
||||
InitializeBuffer(graphics.NativeDevice.Device, vertexDeclaration, vertexCount, usage, dynamic);
|
||||
}
|
||||
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
: base(device, usage, dynamic)
|
||||
{
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
|
||||
InitializeBuffer(device, vertexDeclaration, vertexCount, usage, dynamic);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InitializeBuffer (TODO)
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage, bool dynamic)
|
||||
{
|
||||
vertexStride = vertexDeclaration.VertexStride;
|
||||
|
||||
//TODO: translate and use usage
|
||||
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Dynamic,
|
||||
Usage = dynamic ? Dx.ResourceUsage.Dynamic : Dx.ResourceUsage.Default,
|
||||
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Write,
|
||||
CpuAccessFlags = dynamic ? Dx.CpuAccessFlags.Write : Dx.CpuAccessFlags.None,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
NativeBuffer = new Dx.Buffer(device, description);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private SharpDX.DataStream MapBufferWrite()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
DataStream stream;
|
||||
context.MapSubresource(NativeBuffer, Dx.MapMode.WriteDiscard, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
|
||||
{
|
||||
DataStream stream;
|
||||
buffer.Device.ImmediateContext.MapSubresource(buffer, 0, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
|
||||
return stream;
|
||||
}
|
||||
|
||||
private void UnmapBuffer()
|
||||
{
|
||||
Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
|
||||
context.UnmapSubresource(NativeBuffer, 0);
|
||||
}
|
||||
|
||||
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
|
||||
{
|
||||
BufferHelper.ValidateCopyResource(source, destination);
|
||||
|
||||
this.context.CopyResource(source, destination);
|
||||
}
|
||||
|
||||
private void UnmapBuffer(Dx.Resource buffer)
|
||||
{
|
||||
buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
|
||||
}
|
||||
|
||||
private Dx.Buffer CreateStagingBuffer()
|
||||
{
|
||||
var description = new Dx.BufferDescription()
|
||||
{
|
||||
Usage = Dx.ResourceUsage.Staging,
|
||||
SizeInBytes = NativeBuffer.Description.SizeInBytes,
|
||||
BindFlags = Dx.BindFlags.VertexBuffer,
|
||||
CpuAccessFlags = Dx.CpuAccessFlags.Read,
|
||||
OptionFlags = Dx.ResourceOptionFlags.None
|
||||
};
|
||||
|
||||
return new Dx.Buffer(context.Device, description);
|
||||
#if DEBUG
|
||||
if (dynamic)
|
||||
NativeBuffer.DebugName = "DynamicVertexBuffer_" + dynamicVertexBufferCount++;
|
||||
else
|
||||
NativeBuffer.DebugName = "VertexBuffer_" + vertexBufferCount++;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -217,21 +217,23 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
int vertexCount = vertexData.Length;
|
||||
int indexCount = indexData.Length;
|
||||
|
||||
VertexBuffer vertexBuffer = new VertexBuffer(vertexDeclaration.GraphicsDevice, vertexDeclaration, vertexCount, BufferUsage.WriteOnly);
|
||||
vertexBuffer.SetData(vertexData);
|
||||
this.SetVertexBuffers(new[] { new Framework.Graphics.VertexBufferBinding(vertexBuffer, vertexOffset) });
|
||||
|
||||
IndexBuffer indexBuffer = new IndexBuffer(vertexDeclaration.GraphicsDevice, indexFormat, indexCount, BufferUsage.WriteOnly);
|
||||
if (indexData.GetType() == typeof(Int16[]))
|
||||
using (VertexBuffer vertexBuffer = new VertexBuffer(vertexDeclaration.GraphicsDevice, vertexDeclaration, vertexCount, BufferUsage.WriteOnly))
|
||||
using (IndexBuffer indexBuffer = new IndexBuffer(vertexDeclaration.GraphicsDevice, indexFormat, indexCount, BufferUsage.WriteOnly))
|
||||
{
|
||||
indexBuffer.SetData<short>((short[])indexData);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexBuffer.SetData<int>((int[])indexData);
|
||||
}
|
||||
vertexBuffer.SetData(vertexData);
|
||||
this.SetVertexBuffers(new[] { new Framework.Graphics.VertexBufferBinding(vertexBuffer, vertexOffset) });
|
||||
|
||||
DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount, indexBuffer);
|
||||
if (indexData.GetType() == typeof(Int16[]))
|
||||
{
|
||||
indexBuffer.SetData<short>((short[])indexData);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexBuffer.SetData<int>((int[])indexData);
|
||||
}
|
||||
|
||||
DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount, indexBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion // DrawUserIndexedPrimitives<T>
|
||||
@ -240,32 +242,34 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
|
||||
{
|
||||
int vertexCount = vertexData.Length;
|
||||
DxVertexBuffer vb11 = new DxVertexBuffer(this, vertexDeclaration, vertexCount, BufferUsage.None);
|
||||
vb11.SetData<T>(vertexData);
|
||||
|
||||
Dx11.VertexBufferBinding nativeVertexBufferBindings = new Dx11.VertexBufferBinding(vb11.NativeBuffer, vertexDeclaration.VertexStride, 0);
|
||||
|
||||
nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
|
||||
|
||||
Dx11.EffectPass pass; Dx11.EffectTechnique technique; ShaderBytecode passSignature;
|
||||
SetupEffectForDraw(out pass, out technique, out passSignature);
|
||||
|
||||
var layout = CreateInputLayout(nativeDevice.Device, passSignature, vertexDeclaration);
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout = layout;
|
||||
// Prepare All the stages
|
||||
nativeDevice.InputAssembler.PrimitiveTopology = DxFormatConverter.Translate(primitiveType);
|
||||
//nativeDevice.Rasterizer.SetViewports(currentViewport);
|
||||
//device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
|
||||
|
||||
for (int i = 0; i < technique.Description.PassCount; ++i)
|
||||
using (DxVertexBuffer vb11 = new DxVertexBuffer(this, vertexDeclaration, vertexCount, BufferUsage.WriteOnly, dynamic: true))
|
||||
{
|
||||
pass.Apply(nativeDevice);
|
||||
nativeDevice.Draw(primitiveCount, vertexOffset);
|
||||
}
|
||||
vb11.SetData<T>(vertexData);
|
||||
|
||||
layout.Dispose();
|
||||
layout = null;
|
||||
Dx11.VertexBufferBinding nativeVertexBufferBindings = new Dx11.VertexBufferBinding(vb11.NativeBuffer, vertexDeclaration.VertexStride, 0);
|
||||
|
||||
nativeDevice.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
|
||||
|
||||
Dx11.EffectPass pass; Dx11.EffectTechnique technique; ShaderBytecode passSignature;
|
||||
SetupEffectForDraw(out pass, out technique, out passSignature);
|
||||
|
||||
var layout = CreateInputLayout(nativeDevice.Device, passSignature, vertexDeclaration);
|
||||
|
||||
nativeDevice.InputAssembler.InputLayout = layout;
|
||||
// Prepare All the stages
|
||||
nativeDevice.InputAssembler.PrimitiveTopology = DxFormatConverter.Translate(primitiveType);
|
||||
//nativeDevice.Rasterizer.SetViewports(currentViewport);
|
||||
//device.OutputMerger.SetTargets(this.depthStencilView, this.renderView);
|
||||
|
||||
for (int i = 0; i < technique.Description.PassCount; ++i)
|
||||
{
|
||||
pass.Apply(nativeDevice);
|
||||
nativeDevice.Draw(primitiveCount, vertexOffset);
|
||||
}
|
||||
|
||||
layout.Dispose();
|
||||
layout = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion // DrawUserPrimitives<T>
|
||||
@ -498,6 +502,14 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
if (backBuffer != null)
|
||||
{
|
||||
for (int i = 0; i < MAX_RENDER_TARGETS; i++)
|
||||
{
|
||||
this.renderTargetView[i] = null;
|
||||
this.depthStencilView[i] = null;
|
||||
}
|
||||
|
||||
nativeDevice.OutputMerger.SetRenderTargets(null, this.renderTargetView);
|
||||
|
||||
backBuffer.Dispose();
|
||||
backBuffer = null;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E1A73436-CD1C-41B8-9295-8F1C20740063}</ProjectGuid>
|
||||
<ProjectGuid>{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AlphaTestEffectSample</RootNamespace>
|
||||
|
@ -1,58 +1,211 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
|
||||
EndProject
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives", "Primitives\Primitives.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Android = Debug|Android
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
DebugWin8|Android = DebugWin8|Android
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|iOS = DebugWin8|iOS
|
||||
DebugWin8|Linux = DebugWin8|Linux
|
||||
DebugWin8|Mac OS = DebugWin8|Mac OS
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|PS Vita = DebugWin8|PS Vita
|
||||
DebugWin8|Windows = DebugWin8|Windows
|
||||
DebugWin8|Windows Metro = DebugWin8|Windows Metro
|
||||
DebugWin8|Windows Phone = DebugWin8|Windows Phone
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
DebugWin8|XBox 360 = DebugWin8|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
||||
Release|Windows Metro = Release|Windows Metro
|
||||
Release|Windows Phone = Release|Windows Phone
|
||||
Release|x86 = Release|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
||||
ReleaseWin8|Android = ReleaseWin8|Android
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|iOS = ReleaseWin8|iOS
|
||||
ReleaseWin8|Linux = ReleaseWin8|Linux
|
||||
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
|
||||
ReleaseWin8|Windows = ReleaseWin8|Windows
|
||||
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
|
||||
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Android.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Mac OS.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|PS Vita.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Windows Metro.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|x86.Build.0 = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|x86.Build.0 = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Android.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|iOS.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Linux.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Windows.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|x86.Build.0 = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|Windows Phone.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
|
||||
{57097B7A-A283-4409-8AAC-35BF0F458657}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{57097B7A-A283-4409-8AAC-35BF0F458657}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -11,28 +11,10 @@
|
||||
<AssemblyName>Primitives</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>4b5697b8-4699-4c1a-85fd-a80f5d4b2aa3</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@ -45,7 +27,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -57,7 +38,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
@ -80,6 +60,9 @@
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
@ -124,11 +107,6 @@
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@ -151,14 +129,11 @@
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,58 +1,211 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
|
||||
EndProject
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RecordingSample", "RecordingSample\RecordingSample.csproj", "{160150D5-38E6-482D-97F5-2624F322A854}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
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|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Android = Debug|Android
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
DebugWin8|Android = DebugWin8|Android
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|iOS = DebugWin8|iOS
|
||||
DebugWin8|Linux = DebugWin8|Linux
|
||||
DebugWin8|Mac OS = DebugWin8|Mac OS
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|PS Vita = DebugWin8|PS Vita
|
||||
DebugWin8|Windows = DebugWin8|Windows
|
||||
DebugWin8|Windows Metro = DebugWin8|Windows Metro
|
||||
DebugWin8|Windows Phone = DebugWin8|Windows Phone
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
DebugWin8|XBox 360 = DebugWin8|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
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Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
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Release|Windows Metro = Release|Windows Metro
|
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Release|Windows Phone = Release|Windows Phone
|
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Release|x86 = Release|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
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ReleaseWin8|Android = ReleaseWin8|Android
|
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ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
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ReleaseWin8|iOS = ReleaseWin8|iOS
|
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ReleaseWin8|Linux = ReleaseWin8|Linux
|
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ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
|
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ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
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ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
|
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ReleaseWin8|Windows = ReleaseWin8|Windows
|
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ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
|
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ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
|
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ReleaseWin8|x86 = ReleaseWin8|x86
|
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ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
|
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EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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|
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
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|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
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|
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
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|
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|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Android.ActiveCfg = Debug|x86
|
||||
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|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Mac OS.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|PS Vita.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Windows Metro.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|x86.Build.0 = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|x86.Build.0 = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Android.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|iOS.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Linux.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Mixed Platforms.Build.0 = Release|x86
|
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{160150D5-38E6-482D-97F5-2624F322A854}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Windows.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|x86.Build.0 = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|Windows Phone.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
|
||||
{160150D5-38E6-482D-97F5-2624F322A854}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
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|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<ProjectGuid>{160150D5-38E6-482D-97F5-2624F322A854}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -11,28 +11,9 @@
|
||||
<AssemblyName>RecordingSample</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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||||
<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>Reach</XnaProfile>
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<XnaCrossPlatformGroupID>7c7cc1e8-47d2-4253-8ab6-15ca8305b8e2</XnaCrossPlatformGroupID>
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||||
<XnaOutputType>Game</XnaOutputType>
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||||
<ApplicationIcon>anx.ico</ApplicationIcon>
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||||
<Thumbnail>GameThumbnail.png</Thumbnail>
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||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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||||
<UpdateMode>Foreground</UpdateMode>
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||||
<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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@ -45,7 +26,6 @@
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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@ -57,7 +37,6 @@
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>true</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
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<OutputPath>bin\x86\DebugWin8\</OutputPath>
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@ -81,6 +60,9 @@
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<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
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<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>Always</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib" />
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||||
<Reference Include="System" />
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@ -101,35 +83,24 @@
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
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<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
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<Name>ANX.InputDevices.Windows.XInput</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj">
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<Project>{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}</Project>
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<Name>ANX.InputSystem.Recording</Name>
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</ProjectReference>
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||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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||||
<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
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||||
</ProjectReference>
|
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<ProjectReference Include="..\..\Samples\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
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||||
<Name>SampleContent</Name>
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||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
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||||
</ProjectReference>
|
||||
<Reference Include="ANX.Framework">
|
||||
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputSystem.Recording">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputSystem.Recording.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.PlatformSystem.Windows">
|
||||
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Windows.XAudio">
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||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
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||||
</Reference>
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@ -152,14 +123,11 @@
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,58 +1,211 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
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||||
EndProject
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||||
# Visual Studio 2013
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||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget", "RenderTarget\RenderTarget.csproj", "{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Android = Debug|Android
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
DebugWin8|Android = DebugWin8|Android
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|iOS = DebugWin8|iOS
|
||||
DebugWin8|Linux = DebugWin8|Linux
|
||||
DebugWin8|Mac OS = DebugWin8|Mac OS
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|PS Vita = DebugWin8|PS Vita
|
||||
DebugWin8|Windows = DebugWin8|Windows
|
||||
DebugWin8|Windows Metro = DebugWin8|Windows Metro
|
||||
DebugWin8|Windows Phone = DebugWin8|Windows Phone
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
DebugWin8|XBox 360 = DebugWin8|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
||||
Release|Windows Metro = Release|Windows Metro
|
||||
Release|Windows Phone = Release|Windows Phone
|
||||
Release|x86 = Release|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
||||
ReleaseWin8|Android = ReleaseWin8|Android
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|iOS = ReleaseWin8|iOS
|
||||
ReleaseWin8|Linux = ReleaseWin8|Linux
|
||||
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
|
||||
ReleaseWin8|Windows = ReleaseWin8|Windows
|
||||
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
|
||||
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Android.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Any CPU.ActiveCfg = Debug|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Mac OS.ActiveCfg = Debug|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Mixed Platforms.Build.0 = Debug|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|PS Vita.ActiveCfg = Debug|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Windows Metro.ActiveCfg = Debug|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|x86.Build.0 = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
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{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
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{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
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{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|x86.Build.0 = DebugWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
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||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Android.ActiveCfg = Release|x86
|
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{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|iOS.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Linux.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Windows.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|x86.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|x86.Build.0 = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|Windows Phone.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
|
||||
{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -11,28 +11,10 @@
|
||||
<AssemblyName>RenderTarget</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>5f41eb63-6e8c-49d6-8ea2-8f5a1d59a2cc</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@ -45,7 +27,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -57,7 +38,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
@ -81,6 +61,9 @@
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
@ -101,35 +84,24 @@
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
<Reference Include="ANX.Framework">
|
||||
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputSystem.Standard">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.PlatformSystem.Windows">
|
||||
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Windows.XAudio">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@ -152,14 +124,11 @@
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,58 +1,109 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite", "SimpleSprite\SimpleSprite.csproj", "{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Android = Debug|Android
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
||||
Release|Windows Metro = Release|Windows Metro
|
||||
Release|Windows Phone = Release|Windows Phone
|
||||
Release|x86 = Release|x86
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Android.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Mac OS.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|PS Vita.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Windows Metro.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|x86.Build.0 = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.DebugWin8|Any CPU.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.DebugWin8|x86.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.DebugWin8|x86.Build.0 = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Android.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|iOS.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Linux.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Windows.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|x86.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|x86.Build.0 = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.ReleaseWin8|Any CPU.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.ReleaseWin8|x86.Build.0 = Release|x86
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -39,6 +39,9 @@ namespace WindowsGame1
|
||||
Texture2D texture;
|
||||
Texture2D alternateTexture;
|
||||
|
||||
KeyboardState previousKeyboardState;
|
||||
Color clearColor;
|
||||
|
||||
Color[] color = new Color[] { Color.White, Color.Green, Color.Blue, Color.Black, Color.White, Color.DarkMagenta };
|
||||
float[] y = new float[] { 10f, 10f, 10f, 10f, 10f, 10f };
|
||||
Random r = new Random();
|
||||
@ -136,7 +139,34 @@ namespace WindowsGame1
|
||||
y[i] = MathHelper.Clamp(y[i], 0, 536);
|
||||
}
|
||||
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
|
||||
clearColor = Color.Green;
|
||||
else if (Mouse.GetState().XButton1 == ButtonState.Pressed)
|
||||
clearColor = Color.Chocolate;
|
||||
else
|
||||
clearColor = Color.CornflowerBlue;
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Space) && previousKeyboardState.IsKeyUp(Keys.Space))
|
||||
{
|
||||
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 420)
|
||||
{
|
||||
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
|
||||
newParams.BackBufferWidth = 420;
|
||||
newParams.BackBufferHeight = 360;
|
||||
GraphicsDevice.Reset(newParams);
|
||||
}
|
||||
else
|
||||
{
|
||||
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
|
||||
newParams.BackBufferWidth = 800;
|
||||
newParams.BackBufferHeight = 600;
|
||||
GraphicsDevice.Reset(newParams);
|
||||
}
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
|
||||
previousKeyboardState = Keyboard.GetState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -145,42 +175,7 @@ namespace WindowsGame1
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Green);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Mouse.GetState().XButton1 == ButtonState.Pressed)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Chocolate);
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
}
|
||||
}
|
||||
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Space))
|
||||
{
|
||||
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 420)
|
||||
{
|
||||
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
|
||||
newParams.BackBufferWidth = 420;
|
||||
newParams.BackBufferHeight = 360;
|
||||
GraphicsDevice.Reset(newParams);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 800)
|
||||
{
|
||||
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
|
||||
newParams.BackBufferWidth = 800;
|
||||
newParams.BackBufferHeight = 600;
|
||||
GraphicsDevice.Reset(newParams);
|
||||
}
|
||||
}
|
||||
GraphicsDevice.Clear(clearColor);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -11,23 +11,7 @@
|
||||
<AssemblyName>SimpleSprite</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>7f5d45c0-c955-4f68-88c6-b07eeaf2038e</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
@ -45,7 +29,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>False</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -57,7 +40,9 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>True</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
@ -79,43 +64,24 @@
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj">
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
<Reference Include="ANX.Framework">
|
||||
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputSystem.Standard">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.PlatformSystem.Windows">
|
||||
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Windows.XAudio">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@ -138,17 +104,14 @@
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
x
Reference in New Issue
Block a user