2012-09-15 13:43:31 +00:00
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#region Using Statements
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2011-11-16 14:27:53 +00:00
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using System;
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using ANX.Framework.Graphics;
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2012-02-19 13:41:02 +00:00
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using ANX.Framework.NonXNA.RenderSystem;
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2012-09-07 09:48:45 +00:00
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using SharpDX;
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2012-09-15 13:43:31 +00:00
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#endregion
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2011-11-16 14:27:53 +00:00
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-11-16 14:27:53 +00:00
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2012-09-15 13:43:31 +00:00
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using Dx10 = SharpDX.Direct3D10;
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2012-08-09 09:45:04 +00:00
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namespace ANX.RenderSystem.Windows.DX10
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2011-11-16 14:27:53 +00:00
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{
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2015-10-04 21:30:00 +02:00
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public partial class DxIndexBuffer : Buffer, INativeIndexBuffer, IDisposable
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2015-01-18 13:10:50 +00:00
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{
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2015-10-04 21:30:00 +02:00
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#if DEBUG
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private static int indexBufferCount = 0;
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private static int dynamicIndexBufferCount = 0;
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#endif
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2015-01-18 13:10:50 +00:00
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#region Constructor
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2015-10-04 21:30:00 +02:00
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public DxIndexBuffer(GraphicsDeviceDX graphics, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
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: base(graphics.NativeDevice, usage, dynamic)
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2015-01-18 13:10:50 +00:00
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{
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elementSize = size;
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2015-10-04 21:30:00 +02:00
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InitializeBuffer(graphics.NativeDevice, size, indexCount, usage, dynamic);
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2015-01-18 13:10:50 +00:00
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}
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2015-10-04 21:30:00 +02:00
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internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
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: base(device, usage, dynamic)
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{
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elementSize = size;
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InitializeBuffer(device, size, indexCount, usage, dynamic);
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2015-01-18 13:10:50 +00:00
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}
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#endregion
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#region InitializeBuffer
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2015-10-04 21:30:00 +02:00
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private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage, bool dynamic)
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2015-01-18 13:10:50 +00:00
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{
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//TODO: translate and use usage
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var description = new Dx10.BufferDescription()
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{
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Usage = dynamic ? Dx10.ResourceUsage.Dynamic : Dx10.ResourceUsage.Default,
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SizeInBytes = GetSizeInBytes(indexCount),
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BindFlags = Dx10.BindFlags.IndexBuffer,
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CpuAccessFlags = dynamic ? Dx10.CpuAccessFlags.Write : Dx10.CpuAccessFlags.None,
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OptionFlags = Dx10.ResourceOptionFlags.None
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};
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NativeBuffer = new Dx10.Buffer(device, description);
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#if DEBUG
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if (dynamic)
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NativeBuffer.DebugName = "DynamicIndexBuffer_" + dynamicIndexBufferCount++;
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else
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NativeBuffer.DebugName = "IndexBuffer_" + indexBufferCount++;
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#endif
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2015-01-18 13:10:50 +00:00
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}
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#endregion
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}
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2011-11-16 14:27:53 +00:00
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}
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