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#region Using Statements
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using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
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[SerializableAttribute]
#endif
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public struct MouseState
{
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private int x;
private int y;
private int scrollWheel;
private ButtonState leftButton;
private ButtonState middleButton;
private ButtonState rightButton;
private ButtonState xButton1;
private ButtonState xButton2;
public MouseState (int x, int y, int scrollWheel,ButtonState leftButton,ButtonState middleButton,ButtonState rightButton,ButtonState xButton1,ButtonState xButton2)
{
this.x = x;
this.y = y;
this.scrollWheel = scrollWheel;
this.leftButton = leftButton;
this.middleButton = middleButton;
this.rightButton = rightButton;
this.xButton1 = xButton1;
this.xButton2 = xButton2;
}
public ButtonState LeftButton { get { return this.leftButton; } }
public ButtonState MiddleButton { get { return this.middleButton; } }
public ButtonState RightButton { get { return this.rightButton; } }
public ButtonState XButton1 { get { return this.xButton1; } }
public ButtonState XButton2 { get { return this.xButton2; } }
public int ScrollWheelValue { get { return this.scrollWheel; } }
public int X { get { return this.x; } }
public int Y { get { return this.y; } }
public static bool operator ==(MouseState left, MouseState right)
{
return left.X == right.X &&
left.Y == right.Y &&
left.LeftButton == right.LeftButton &&
left.MiddleButton == right.MiddleButton &&
left.RightButton == right.RightButton &&
left.XButton1 == right.XButton1 &&
left.XButton2 == right.XButton2 &&
left.ScrollWheelValue == right.ScrollWheelValue;
}
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public static bool operator !=(MouseState left, MouseState right)
{
return left.X != right.X ||
left.Y != right.Y ||
left.LeftButton != right.LeftButton ||
left.MiddleButton != right.MiddleButton ||
left.RightButton != right.RightButton ||
left.XButton1 != right.XButton1 ||
left.XButton2 != right.XButton2 ||
left.ScrollWheelValue != right.ScrollWheelValue;
}
public override bool Equals(object obj)
{
if (obj is MouseState)
{
return this == (MouseState)obj;
}
return false;
}
public override int GetHashCode()
{
return ((((((this.x.GetHashCode() ^ this.y.GetHashCode()) ^ this.leftButton.GetHashCode()) ^ this.rightButton.GetHashCode()) ^ this.middleButton.GetHashCode()) ^ this.xButton1.GetHashCode()) ^ this.xButton2.GetHashCode()) ^ this.scrollWheel.GetHashCode();
}
public override string ToString()
{
string buttons = String.Empty;
buttons += leftButton == ButtonState.Pressed ? "Left" : "";
buttons += rightButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
buttons += middleButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Middle" : "";
buttons += xButton1 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton1" : "";
buttons += xButton2 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton2" : "";
return string.Format("{{X:{0} Y:{1} Buttons:{2} Wheel:{3}}}", this.x, this.y, buttons, this.scrollWheel);
}
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}
}