#region Using Statements using System; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { #if !WINDOWSMETRO //TODO: search replacement for Win8 [SerializableAttribute] #endif public struct MouseState { private int x; private int y; private int scrollWheel; private ButtonState leftButton; private ButtonState middleButton; private ButtonState rightButton; private ButtonState xButton1; private ButtonState xButton2; public MouseState (int x, int y, int scrollWheel,ButtonState leftButton,ButtonState middleButton,ButtonState rightButton,ButtonState xButton1,ButtonState xButton2) { this.x = x; this.y = y; this.scrollWheel = scrollWheel; this.leftButton = leftButton; this.middleButton = middleButton; this.rightButton = rightButton; this.xButton1 = xButton1; this.xButton2 = xButton2; } public ButtonState LeftButton { get { return this.leftButton; } } public ButtonState MiddleButton { get { return this.middleButton; } } public ButtonState RightButton { get { return this.rightButton; } } public ButtonState XButton1 { get { return this.xButton1; } } public ButtonState XButton2 { get { return this.xButton2; } } public int ScrollWheelValue { get { return this.scrollWheel; } } public int X { get { return this.x; } } public int Y { get { return this.y; } } public static bool operator ==(MouseState left, MouseState right) { return left.X == right.X && left.Y == right.Y && left.LeftButton == right.LeftButton && left.MiddleButton == right.MiddleButton && left.RightButton == right.RightButton && left.XButton1 == right.XButton1 && left.XButton2 == right.XButton2 && left.ScrollWheelValue == right.ScrollWheelValue; } public static bool operator !=(MouseState left, MouseState right) { return left.X != right.X || left.Y != right.Y || left.LeftButton != right.LeftButton || left.MiddleButton != right.MiddleButton || left.RightButton != right.RightButton || left.XButton1 != right.XButton1 || left.XButton2 != right.XButton2 || left.ScrollWheelValue != right.ScrollWheelValue; } public override bool Equals(object obj) { if (obj is MouseState) { return this == (MouseState)obj; } return false; } public override int GetHashCode() { return ((((((this.x.GetHashCode() ^ this.y.GetHashCode()) ^ this.leftButton.GetHashCode()) ^ this.rightButton.GetHashCode()) ^ this.middleButton.GetHashCode()) ^ this.xButton1.GetHashCode()) ^ this.xButton2.GetHashCode()) ^ this.scrollWheel.GetHashCode(); } public override string ToString() { string buttons = String.Empty; buttons += leftButton == ButtonState.Pressed ? "Left" : ""; buttons += rightButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : ""; buttons += middleButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Middle" : ""; buttons += xButton1 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton1" : ""; buttons += xButton2 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton2" : ""; return string.Format("{{X:{0} Y:{1} Buttons:{2} Wheel:{3}}}", this.x, this.y, buttons, this.scrollWheel); } } }