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using System;
using ANX.Framework.GamerServices;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Net
{
[PercentageComplete(0)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class NetworkGamer : Gamer
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{
public bool IsHost
{
get
{
throw new NotImplementedException();
}
}
public bool IsLocal
{
get
{
throw new NotImplementedException();
}
}
public bool IsPrivateSlot
{
get
{
throw new NotImplementedException();
}
}
public bool HasVoice
{
get
{
throw new NotImplementedException();
}
}
public bool IsTalking
{
get
{
throw new NotImplementedException();
}
}
public bool IsMutedByLocalUser
{
get
{
throw new NotImplementedException();
}
}
public bool IsGuest
{
get
{
throw new NotImplementedException();
}
}
public bool HasLeftSession
{
get
{
throw new NotImplementedException();
}
}
public byte Id
{
get
{
throw new NotImplementedException();
}
}
public TimeSpan RoundtripTime
{
get
{
throw new NotImplementedException();
}
}
public NetworkSession Session
{
get
{
throw new NotImplementedException();
}
}
public NetworkMachine Machine
{
get
{
throw new NotImplementedException();
}
}
public bool IsReady
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
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}
}