using System; using ANX.Framework.GamerServices; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Net { [PercentageComplete(0)] [Developer("Glatzemann")] [TestState(TestStateAttribute.TestState.Untested)] public class NetworkGamer : Gamer { public bool IsHost { get { throw new NotImplementedException(); } } public bool IsLocal { get { throw new NotImplementedException(); } } public bool IsPrivateSlot { get { throw new NotImplementedException(); } } public bool HasVoice { get { throw new NotImplementedException(); } } public bool IsTalking { get { throw new NotImplementedException(); } } public bool IsMutedByLocalUser { get { throw new NotImplementedException(); } } public bool IsGuest { get { throw new NotImplementedException(); } } public bool HasLeftSession { get { throw new NotImplementedException(); } } public byte Id { get { throw new NotImplementedException(); } } public TimeSpan RoundtripTime { get { throw new NotImplementedException(); } } public NetworkSession Session { get { throw new NotImplementedException(); } } public NetworkMachine Machine { get { throw new NotImplementedException(); } } public bool IsReady { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } } }