- Tag - Variable in class Microsoft.Xna.Framework.GamerServices.Gamer
-
- Tag - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsResource
-
Gets the resource tags for this resource.
- Tag - Variable in class Microsoft.Xna.Framework.Graphics.Model
-
Gets or sets an object identifying this model.
- Tag - Variable in class Microsoft.Xna.Framework.Graphics.ModelMesh
-
Gets or sets an object identifying this mesh.
- Tag - Variable in class Microsoft.Xna.Framework.Graphics.ModelMeshPart
-
Gets or sets an object identifying this model mesh part.
- Tag - Variable in class Microsoft.Xna.Framework.Graphics.SpriteBatch
-
- Tan - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:210 G:180 B:140 A:255.
- Teal - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:128 B:128 A:255.
- Texture - Class in Microsoft.Xna.Framework.Graphics
-
Represents a texture resource
- Texture() - Constructor for class Microsoft.Xna.Framework.Graphics.Texture
-
- Texture2D - Class in Microsoft.Xna.Framework.Graphics
-
Represents a 2D grid of texels.
- Texture2D() - Constructor for class Microsoft.Xna.Framework.Graphics.Texture2D
-
- Texture2D(GraphicsDevice, int, int) - Constructor for class Microsoft.Xna.Framework.Graphics.Texture2D
-
Creates a new instance of this object.
- Texture2D(GraphicsDevice, int, int, boolean, SurfaceFormat) - Constructor for class Microsoft.Xna.Framework.Graphics.Texture2D
-
Creates a new instance of this object.
- Texture3D - Class in Microsoft.Xna.Framework.Graphics
-
Represents a 3D volume of texels.
- Texture3D(GraphicsDevice, int, int, int, boolean, SurfaceFormat) - Constructor for class Microsoft.Xna.Framework.Graphics.Texture3D
-
- TextureAddressMode - Enum in Microsoft.Xna.Framework.Graphics
-
Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.
- TextureCollection - Class in Microsoft.Xna.Framework.Graphics
-
Represents a collection of Texture objects.
- TextureCoordinate - Variable in class Microsoft.Xna.Framework.Graphics.VertexPositionColorTexture
-
UV texture coordinates.
- TextureCoordinate - Variable in class Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture
-
UV texture coordinates.
- TextureCube - Class in Microsoft.Xna.Framework.Graphics
-
Represents a set of six 2D textures, one for each face of a cube.
- TextureCube(GraphicsDevice, int, boolean, SurfaceFormat) - Constructor for class Microsoft.Xna.Framework.Graphics.TextureCube
-
Creates a new instance of this Object.
- TextureFilter - Enum in Microsoft.Xna.Framework.Graphics
-
Defines filtering types during texture sampling.
- Thistle - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:216 G:191 B:216 A:255.
- ThumbSticks - Variable in class Microsoft.Xna.Framework.Input.GamePadState
-
Returns a structure that indicates the position of the Xbox 360 Controller sticks (thumbsticks).
- TicksPerDay - Static variable in class System.TimeSpan
-
Represents the number of ticks in 1 day.
- TicksPerHour - Static variable in class System.TimeSpan
-
Represents the number of ticks in 1 hour.
- TicksPerMillisecond - Static variable in class System.TimeSpan
-
Represents the number of ticks in 1 millisecond.
- TicksPerMinute - Static variable in class System.TimeSpan
-
Represents the number of ticks in 1 minute.
- TicksPerSecond - Static variable in class System.TimeSpan
-
Represents the number of ticks in 1 second.
- TimeSpan - Class in System
-
Represents a time interval.
- TimeSpan(long) - Constructor for class System.TimeSpan
-
Initializes a new TimeSpan to the specified number of ticks.
- TimeSpan(int, int, int) - Constructor for class System.TimeSpan
-
Initializes a new TimeSpan to a specified number of hours, minutes, and seconds.
- TimeSpan(int, int, int, int) - Constructor for class System.TimeSpan
-
Initializes a new TimeSpan to a specified number of days, hours, minutes, and seconds.
- TimeSpan(int, int, int, int, int) - Constructor for class System.TimeSpan
-
Initializes a new TimeSpan to a specified number of days, hours, minutes, seconds, and milliseconds.
- Timestamp - Variable in class Microsoft.Xna.Framework.Input.Touch.GestureSample
-
Holds the starting time for this touch gesture sample.
- TitleContainer - Class in Microsoft.Xna.Framework
-
Provides file stream access to the title's default storage location.
- TitleSafeArea() - Method in class Microsoft.Xna.Framework.Graphics.Viewport
-
Returns the title safe area of the current viewport.
- ToArray() - Method in class System.IO.MemoryStream
-
Writes the entire stream contents to a byte array, regardless of the Position property.
- ToDegrees(float) - Static method in class Microsoft.Xna.Framework.MathHelper
-
Converts radians to degrees.
- Tomato - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:255 G:99 B:71 A:255.
- Top() - Method in class Microsoft.Xna.Framework.Rectangle
-
Returns the y-coordinate of the top of the rectangle.
- ToRadians(float) - Static method in class Microsoft.Xna.Framework.MathHelper
-
Converts degrees to radians.
- toString() - Method in class Microsoft.Xna.Framework.BoundingBox
-
Returns a String that represents the current BoundingBox.
- toString() - Method in class Microsoft.Xna.Framework.BoundingSphere
-
Returns a String that represents the current BoundingSphere.
- toString() - Method in class Microsoft.Xna.Framework.Color
-
Gets a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.GamerServices.Gamer
-
- toString() - Method in class Microsoft.Xna.Framework.Graphics.DisplayMode
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Graphics.GraphicsResource
-
Gets a string representation of the current instance.
- toString() - Method in class Microsoft.Xna.Framework.Graphics.VertexBuffer
-
- toString() - Method in class Microsoft.Xna.Framework.Graphics.VertexElement
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Graphics.VertexPositionColor
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Graphics.VertexPositionColorTexture
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Graphics.VertexPositionTexture
-
Retrieves a string representation of this object.
- ToString() - Method in class Microsoft.Xna.Framework.Graphics.Viewport
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.GamePadButtons
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.GamePadDPad
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.GamePadState
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.GamePadThumbSticks
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.GamePadTriggers
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.MouseState
-
Retrieves a string representation of this object.
- toString() - Method in class Microsoft.Xna.Framework.Input.Touch.TouchLocation
-
Gets a string representation of the TouchLocation.
- toString() - Method in class Microsoft.Xna.Framework.Matrix
-
Retrieves a string representation of the current object.
- toString() - Method in class Microsoft.Xna.Framework.Plane
-
Returns a String that represents the current Plane.
- toString() - Method in class Microsoft.Xna.Framework.Point
-
Returns a String that represents the current Point.
- toString() - Method in class Microsoft.Xna.Framework.Quaternion
-
Retrieves a string representation of the current object.
- toString() - Method in class Microsoft.Xna.Framework.Ray
-
Returns a String that represents the current Ray.
- toString() - Method in class Microsoft.Xna.Framework.Rectangle
-
Retrieves a string representation of the current object.
- toString() - Method in class Microsoft.Xna.Framework.Vector2
-
Retrieves a string representation of the current object.
- toString() - Method in class Microsoft.Xna.Framework.Vector3
-
Retrieves a string representation of the current object.
- toString() - Method in class Microsoft.Xna.Framework.Vector4
-
Retrieves a string representation of the current object.
- ToString() - Method in class System.Collections.Generic.KeyValuePair
-
Returns a string representation of the KeyValuePair<,>, using the string representations of the key and value.
- toString() - Method in class System.TimeSpan
-
Returns the string representation of the value of this instance.
- TouchCollection - Class in Microsoft.Xna.Framework.Input.Touch
-
Provides methods and properties for accessing state information for the touch screen of a touch-enabled device.
- TouchCollection(TouchLocation[]) - Constructor for class Microsoft.Xna.Framework.Input.Touch.TouchCollection
-
Initializes a new instance of the TouchCollection structure with a set of touch locations.
- TouchLocation - Class in Microsoft.Xna.Framework.Input.Touch
-
Provides methods and properties for interacting with a touch location on a touch screen device.
- TouchLocation(int, TouchLocationState, Vector2) - Constructor for class Microsoft.Xna.Framework.Input.Touch.TouchLocation
-
Initializes a new TouchLocation with an ID, state, position, and pressure.
- TouchLocation(int, TouchLocationState, Vector2, TouchLocationState, Vector2) - Constructor for class Microsoft.Xna.Framework.Input.Touch.TouchLocation
-
Initializes a new TouchLocation with an ID, and a set of both current and previous state, position, and pressure values.
- TouchLocation() - Constructor for class Microsoft.Xna.Framework.Input.Touch.TouchLocation
-
Creates an empty instance of TouchLocation.
- TouchLocationState - Enum in Microsoft.Xna.Framework.Input.Touch
-
Defines the possible states of a touch location.
- TouchPanel - Class in Microsoft.Xna.Framework.Input.Touch
-
Provides methods for retrieving touch panel device information.
- TouchPanel() - Constructor for class Microsoft.Xna.Framework.Input.Touch.TouchPanel
-
- ToVector3() - Method in class Microsoft.Xna.Framework.Color
-
Gets a three-component vector representation for this object.
- ToVector4() - Method in class Microsoft.Xna.Framework.Color
-
Gets a four-component vector representation for this object.
- Transform(Matrix) - Method in class Microsoft.Xna.Framework.BoundingSphere
-
Translates and scales the BoundingSphere using a given Matrix.
- Transform(Matrix, BoundingSphere) - Method in class Microsoft.Xna.Framework.BoundingSphere
-
Translates and scales the BoundingSphere using a given Matrix.
- Transform - Variable in class Microsoft.Xna.Framework.Graphics.ModelBone
-
Gets or sets the matrix used to transform this bone relative to its parent bone.
- Transform(Matrix, Quaternion) - Static method in class Microsoft.Xna.Framework.Matrix
-
Transforms a Matrix by applying a Quaternion rotation.
- Transform(Matrix, Quaternion, Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Transforms a Matrix by applying a Quaternion rotation.
- Transform(Plane, Matrix) - Static method in class Microsoft.Xna.Framework.Plane
-
Transforms a normalized Plane by a Matrix.
- Transform(Plane, Quaternion) - Static method in class Microsoft.Xna.Framework.Plane
-
Transforms a normalized Plane by a Quaternion rotation.
- Transform(Plane, Matrix, Plane) - Static method in class Microsoft.Xna.Framework.Plane
-
Transforms a normalized Plane by a Matrix.
- Transform(Plane, Quaternion, Plane) - Static method in class Microsoft.Xna.Framework.Plane
-
Transforms a normalized Plane by a Quaternion rotation.
- Transform(Vector2, Matrix) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms the vector (x, y, 0, 1) by the specified matrix.
- Transform(Vector2, Quaternion) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
- Transform(Vector2, Matrix, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms the vector (x, y, 0, 1) by the specified matrix.
- Transform(Vector2[], Matrix, Vector2[]) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms an array of Vector2s by a specified Matrix.
- Transform(Vector2[], Quaternion, Vector2[]) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms an array of Vector2s by a specified Quaternion.
- Transform(Vector2, Quaternion, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
- Transform(Vector2[], int, Matrix, Vector2[], int, int) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.
- Transform(Vector2[], int, Quaternion, Vector2[], int, int) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a specified range in an array of Vector2s by a specified Quaternion and places the results in a specified range in a destination array.
- Transform(Vector3, Matrix) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a 3D vector by the given matrix.
- Transform(Vector3, Quaternion) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a Vector3 by a specified Quaternion rotation.
- Transform(Vector3[], Matrix, Vector3[]) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
- Transform(Vector3[], Quaternion, Vector3[]) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
- Transform(Vector3, Matrix, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a Vector3 by the given Matrix.
- Transform(Vector3, Quaternion, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a Vector3 by a specified Quaternion rotation.
- Transform(Vector3[], int, Matrix, Vector3[], int, int) - Static method in class Microsoft.Xna.Framework.Vector3
-
Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
- Transform(Vector3[], int, Quaternion, Vector3[], int, int) - Static method in class Microsoft.Xna.Framework.Vector3
-
Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
- Transform(Vector2, Matrix) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector2 by the given Matrix.
- Transform(Vector2, Quaternion) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector2 by a specified Quaternion into a Vector4.
- Transform(Vector3, Matrix) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector3 by the given Matrix.
- Transform(Vector3, Quaternion) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector3 by a specified Quaternion into a Vector4.
- Transform(Vector4, Matrix) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector4 by the specified Matrix.
- Transform(Vector4, Quaternion) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector4 by a specified Quaternion.
- Transform(Vector4[], Quaternion, Vector4[]) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms an array of Vector4s by a specified Quaternion.
- Transform(Vector2, Matrix, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector2 by the given Matrix.
- Transform(Vector2, Quaternion, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector2 by a specified Quaternion into a Vector4.
- Transform(Vector4[], Matrix, Vector4[]) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms an array of Vector4s by a specified Matrix.
- Transform(Vector3, Matrix, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector3 by the given Matrix.
- Transform(Vector3, Quaternion, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector3 by a specified Quaternion into a Vector4.
- Transform(Vector4, Matrix, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector4 by the given Matrix.
- Transform(Vector4, Quaternion, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a Vector4 by a specified Quaternion.
- Transform(Vector4[], int, Matrix, Vector4[], int, int) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
- Transform(Vector4[], int, Quaternion, Vector4[], int, int) - Static method in class Microsoft.Xna.Framework.Vector4
-
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
- TransformNormal(Vector2, Matrix) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a 2D vector normal by a matrix.
- TransformNormal(Vector2, Matrix, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a vector normal by a matrix.
- TransformNormal(Vector2[], Matrix, Vector2[]) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms an array of Vector2 vector normals by a specified Matrix.
- TransformNormal(Vector2[], int, Matrix, Vector2[], int, int) - Static method in class Microsoft.Xna.Framework.Vector2
-
Transforms a specified range in an array of Vector2 vector normals by a specified Matrix and places the results in a specified range in a destination array.
- TransformNormal(Vector3, Matrix) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a 3D vector normal by a matrix.
- TransformNormal(Vector3[], Matrix, Vector3[]) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms an array of 3D vector normals by a specified Matrix.
- TransformNormal(Vector3, Matrix, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a vector normal by a matrix.
- TransformNormal(Vector3[], int, Matrix, Vector3[], int, int) - Static method in class Microsoft.Xna.Framework.Vector3
-
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
- Transparent - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:0 G:0 B:0 A:0.
- Transpose(Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Transposes the rows and columns of a matrix.
- Transpose(Matrix, Matrix) - Static method in class Microsoft.Xna.Framework.Matrix
-
Transposes the rows and columns of a matrix.
- Triggers - Variable in class Microsoft.Xna.Framework.Input.GamePadState
-
Returns a structure that identifies the position of triggers on the Xbox 360 controller.
- TryGetPreviousLocation(TouchLocation) - Method in class Microsoft.Xna.Framework.Input.Touch.TouchLocation
-
Attempts to get the previous location of this touch location object.
- TryGetValue(String, ModelBone) - Method in class Microsoft.Xna.Framework.Graphics.ModelBoneCollection
-
Finds a bone with a given name if it exists in the collection.
- TryGetValue(String, ModelMesh) - Method in class Microsoft.Xna.Framework.Graphics.ModelMeshCollection
-
Finds a mesh with a given name if it exists in the collection.
- TryParse(String, TimeSpan) - Static method in class System.TimeSpan
-
Constructs a new TimeSpan object from a time interval specified in a string.
- Turquoise - Static variable in class Microsoft.Xna.Framework.Color
-
Gets a system-defined color with the value R:64 G:224 B:208 A:255.
- TwoPi - Static variable in class Microsoft.Xna.Framework.MathHelper
-
Represents the value of pi times two.