<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="nl"> <head> <!-- Generated by javadoc (version 1.7.0_40) on Tue Oct 15 12:25:32 CEST 2013 --> <title>GamePadButtons</title> <meta name="date" content="2013-10-15"> <link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="GamePadButtons"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li 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href="../../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_top"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li><a href="#field_summary">Field</a> | </li> <li><a href="#constructor_summary">Constr</a> | </li> <li><a href="#method_summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li><a href="#field_detail">Field</a> | </li> <li><a href="#constructor_detail">Constr</a> | </li> <li><a href="#method_detail">Method</a></li> </ul> </div> <a name="skip-navbar_top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">Microsoft.Xna.Framework.Input</div> <h2 title="Class GamePadButtons" class="title">Class GamePadButtons</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li><a href="../../../../System/ValueType.html" title="class in System">System.ValueType</a></li> <li> <ul class="inheritance"> <li>Microsoft.Xna.Framework.Input.GamePadButtons</li> </ul> </li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <dl> <dt>All Implemented Interfaces:</dt> <dd><a href="../../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a>></dd> </dl> <hr> <br> <pre>public final class <span class="strong">GamePadButtons</span> extends <a href="../../../../System/ValueType.html" title="class in System">ValueType</a> implements <a href="../../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a>></pre> <div class="block">Identifies whether the buttons on an Xbox 360 Controller are pressed or released.</div> <dl><dt><span class="strong">Author:</span></dt> <dd>Halofreak1990</dd></dl> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> <caption><span>Fields</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Field and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#A">A</a></strong></code> <div class="block">Identifies whether the A button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#B">B</a></strong></code> <div class="block">Identifies whether the B button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Back">Back</a></strong></code> <div class="block">Identifies whether the BACK button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#LeftShoulder">LeftShoulder</a></strong></code> <div class="block">Identifies whether the left shoulder (bumper) button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#LeftStick">LeftStick</a></strong></code> <div class="block">Identifies whether the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#RightShoulder">RightShoulder</a></strong></code> <div class="block">Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#RightStick">RightStick</a></strong></code> <div class="block">Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Start">Start</a></strong></code> <div class="block">Identifies whether the START button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#X">X</a></strong></code> <div class="block">Identifies whether the X button on the Xbox 360 Controller is pressed.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Y">Y</a></strong></code> <div class="block">Identifies whether the Y button on the Xbox 360 Controller is pressed.</div> </td> </tr> </table> </li> </ul> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_summary"> <!-- --> </a> <h3>Constructor Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> <caption><span>Constructors</span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Constructor and Description</th> </tr> <tr class="altColor"> <td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#GamePadButtons(java.util.EnumSet)">GamePadButtons</a></strong>(java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</a>> buttons)</code> <div class="block">Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed.</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#Equals(Microsoft.Xna.Framework.Input.GamePadButtons)">Equals</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a> other)</code> <div class="block">Indicates whether the current object is equal to another object of the same type.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#equals(java.lang.Object)">equals</a></strong>(java.lang.Object obj)</code> <div class="block">Returns a value that indicates whether the current instance is equal to a specified object.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#hashCode()">hashCode</a></strong>()</code> <div class="block">Gets the hash code for this instance.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>java.lang.String</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html#toString()">toString</a></strong>()</code> <div class="block">Retrieves a string representation of this object.</div> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ FIELD DETAIL =========== --> <ul class="blockList"> <li class="blockList"><a name="field_detail"> <!-- --> </a> <h3>Field Detail</h3> <a name="A"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>A</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> A</pre> <div class="block">Identifies whether the A button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="B"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>B</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> B</pre> <div class="block">Identifies whether the B button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="X"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>X</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> X</pre> <div class="block">Identifies whether the X button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="Y"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>Y</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Y</pre> <div class="block">Identifies whether the Y button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="LeftStick"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>LeftStick</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> LeftStick</pre> <div class="block">Identifies whether the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</div> </li> </ul> <a name="RightStick"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>RightStick</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> RightStick</pre> <div class="block">Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).</div> </li> </ul> <a name="LeftShoulder"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>LeftShoulder</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> LeftShoulder</pre> <div class="block">Identifies whether the left shoulder (bumper) button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="RightShoulder"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>RightShoulder</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> RightShoulder</pre> <div class="block">Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="Back"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>Back</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Back</pre> <div class="block">Identifies whether the BACK button on the Xbox 360 Controller is pressed.</div> </li> </ul> <a name="Start"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>Start</h4> <pre>public final <a href="../../../../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Start</pre> <div class="block">Identifies whether the START button on the Xbox 360 Controller is pressed.</div> </li> </ul> </li> </ul> <!-- ========= CONSTRUCTOR DETAIL ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_detail"> <!-- --> </a> <h3>Constructor Detail</h3> <a name="GamePadButtons(java.util.EnumSet)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>GamePadButtons</h4> <pre>public GamePadButtons(java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</a>> buttons)</pre> <div class="block">Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed.</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>buttons</code> - Buttons to initialize as pressed. Specify a single button, or combine multiple buttons using an EnumSet.</dd></dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="equals(java.lang.Object)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>equals</h4> <pre>public boolean equals(java.lang.Object obj)</pre> <div class="block">Returns a value that indicates whether the current instance is equal to a specified object.</div> <dl> <dt><strong>Overrides:</strong></dt> <dd><code>equals</code> in class <code>java.lang.Object</code></dd> <dt><span class="strong">Parameters:</span></dt><dd><code>obj</code> - Object with which to make the comparison.</dd> <dt><span class="strong">Returns:</span></dt><dd>true if the current instance is equal to the specified object; false otherwise.</dd></dl> </li> </ul> <a name="Equals(Microsoft.Xna.Framework.Input.GamePadButtons)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>Equals</h4> <pre>public boolean Equals(<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a> other)</pre> <div class="block"><strong>Description copied from interface: <code><a href="../../../../System/IEquatable.html#Equals(T)">IEquatable</a></code></strong></div> <div class="block">Indicates whether the current object is equal to another object of the same type.</div> <dl> <dt><strong>Specified by:</strong></dt> <dd><code><a href="../../../../System/IEquatable.html#Equals(T)">Equals</a></code> in interface <code><a href="../../../../System/IEquatable.html" title="interface in System">IEquatable</a><<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a>></code></dd> <dt><span class="strong">Parameters:</span></dt><dd><code>other</code> - An object to compare with this object.</dd> <dt><span class="strong">Returns:</span></dt><dd>true if the current object is equal to the other parameter; otherwise, false.</dd></dl> </li> </ul> <a name="hashCode()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>hashCode</h4> <pre>public int hashCode()</pre> <div class="block">Gets the hash code for this instance. #return Hash code for this object.</div> <dl> <dt><strong>Overrides:</strong></dt> <dd><code>hashCode</code> in class <code>java.lang.Object</code></dd> </dl> </li> </ul> <a name="toString()"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>toString</h4> <pre>public java.lang.String toString()</pre> <div class="block">Retrieves a string representation of this object.</div> <dl> <dt><strong>Overrides:</strong></dt> <dd><code>toString</code> in class <code>java.lang.Object</code></dd> <dt><span class="strong">Returns:</span></dt><dd>String representation of this object.</dd></dl> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar_bottom"> <!-- --> </a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="class-use/GamePadButtons.html">Use</a></li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../../index-files/index-1.html">Index</a></li> <li><a href="../../../../help-doc.html">Help</a></li> </ul> </div> <div class="subNav"> <ul class="navList"> <li><a href="../../../../Microsoft/Xna/Framework/Input/GamePad.html" title="class in Microsoft.Xna.Framework.Input"><span class="strong">Prev Class</span></a></li> <li><a href="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html" title="class in Microsoft.Xna.Framework.Input"><span class="strong">Next Class</span></a></li> </ul> <ul class="navList"> <li><a href="../../../../index.html?Microsoft/Xna/Framework/Input/GamePadButtons.html" target="_top">Frames</a></li> <li><a href="GamePadButtons.html" target="_top">No Frames</a></li> </ul> <ul class="navList" id="allclasses_navbar_bottom"> <li><a href="../../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_bottom"); 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