Modifier and Type | Class and Description |
---|---|
class |
DynamicSoundEffectInstance
Provides properties, methods, and events for play back of the audio buffer.
|
class |
SoundEffect
Reference page contains links to related code samples.
|
class |
SoundEffectInstance
Provides a single playing, paused, or stopped instance of a SoundEffect sound.
|
Modifier and Type | Class and Description |
---|---|
class |
ContentManager
The ContentManager is the run-time component which loads managed objects from the binary files produced by the design time content pipeline.
|
class |
ContentReader
A worker object that implements most of ContentManager.Load.
|
Modifier and Type | Method and Description |
---|---|
protected <T> T |
ContentManager.ReadAsset(java.lang.String assetName,
Action<IDisposable> recordDisposableObject)
Low-level worker method that reads asset data.
|
Modifier and Type | Class and Description |
---|---|
class |
FriendCollection |
Modifier and Type | Class and Description |
---|---|
class |
BlendState
Contains blend state for the device.
|
class |
DepthStencilState
Contains depth-stencil state for the device.
|
class |
DualTextureEffect
Contains a configurable effect that supports two-layer multitexturing.
|
class |
DynamicIndexBuffer |
class |
DynamicVertexBuffer |
class |
Effect
Used to set and query effects, and to choose techniques.
|
class |
EffectMaterial
Contains an effect subclass which is used to load data for an EffectMaterialContent type.
|
class |
GraphicsDevice
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.
|
class |
GraphicsResource
Queries and prepares resources.
|
class |
IndexBuffer
Describes the rendering order of the vertices in a vertex buffer.
|
class |
RasterizerState
Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).
|
class |
RenderTarget2D
Contains a 2D texture that can be used as a render target.
|
class |
RenderTargetCube
Represents a cubic texture resource that will be written to at the end of a render pass.
|
class |
SamplerState
Contains sampler state, which determines how to sample texture data.
|
class |
SpriteBatch
Enables a group of Sprites to be drawn using the same settings.
|
class |
Texture
Represents a texture resource
|
class |
Texture2D
Represents a 2D grid of texels.
|
class |
Texture3D
Represents a 3D volume of texels.
|
class |
TextureCube
Represents a set of six 2D textures, one for each face of a cube.
|
class |
VertexBuffer
Represents a list of 3D vertices to be streamed to the graphics device.
|
class |
VertexDeclaration
A vertex declaration, which defines per-vertex data.
|
Modifier and Type | Class and Description |
---|---|
class |
PacketReader
Provides common functionality for efficiently reading incoming network packets.
|
class |
PacketWriter
Provides common functionality for efficiently formatting outgoing network packets.
|
Modifier and Type | Class and Description |
---|---|
class |
StorageContainer
Represents a logical collection of storage files.
|
Modifier and Type | Class and Description |
---|---|
class |
BinaryReader
Reads primitive data types as binary values in a specific encoding.
|
class |
BinaryWriter
Writes primitive types in binary to a stream and supports writing strings in a specific encoding.
|
class |
FileStream
When it is called by an elevated-trust application, exposes a System.IO.Stream around a file, supporting both synchronous and asynchronous read and write operations.
|
class |
MemoryStream
Defines a stream whose backing store is memory.
|
class |
Stream
Provides a generic view of a sequence of bytes.
|
Modifier and Type | Class and Description |
---|---|
class |
IsolatedStorageFileStream |