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<div class="subTitle">Microsoft.Xna.Framework.Graphics</div>
<h2 title="Class RasterizerState" class="title">Class RasterizerState</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.GraphicsResource</a></li>
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<li>Microsoft.Xna.Framework.Graphics.RasterizerState</li>
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<pre>public class <span class="strong">RasterizerState</span>
extends <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></pre>
<div class="block">Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Halofreak1990</dd></dl>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullClockwise">CullClockwise</a></strong></code>
<div class="block">A built-in state object with settings for culling primitives with clockwise winding order.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullCounterClockwise">CullCounterClockwise</a></strong></code>
<div class="block">A built-in state object with settings for culling primitives with counter-clockwise winding order.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullNone">CullNone</a></strong></code>
<div class="block">A built-in state object with settings for not culling any primitives.</div>
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<h3>Fields inherited from class&nbsp;Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></h3>
<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#_parent">_parent</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Disposing">Disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Name">Name</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Tag">Tag</a></code></li>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getCullMode()">getCullMode</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getDepthBias()">getDepthBias</a></strong>()</code>
<div class="block">Retrieves the depth bias for polygons, which is the amount of bias to apply  to the depth of a primitive to alleviate depth testing problems for primitives of similar
 depth.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getFillMode()">getFillMode</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getMultiSampleAntiAlias()">getMultiSampleAntiAlias</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getScissorTestEnable()">getScissorTestEnable</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getSlopeScaleDepthBias()">getSlopeScaleDepthBias</a></strong>()</code>
<div class="block">Gets a bias value that takes into account the slope of a polygon.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setCullMode(Microsoft.Xna.Framework.Graphics.CullMode)">setCullMode</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</a>&nbsp;value)</code>
<div class="block">Specifies the conditions for culling or removing triangles.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setDepthBias(float)">setDepthBias</a></strong>(float&nbsp;value)</code>
<div class="block">Sets the depth bias for polygons, which is the amount of bias to apply  to the depth of a primitive to alleviate depth testing problems for primitives of similar
 depth.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setFillMode(Microsoft.Xna.Framework.Graphics.FillMode)">setFillMode</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</a>&nbsp;value)</code>
<div class="block">The fill mode, which defines how a triangle is filled during rendering.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setMultiSampleAntiAlias(boolean)">setMultiSampleAntiAlias</a></strong>(boolean&nbsp;value)</code>
<div class="block">Enables or disables multisample antialiasing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setScissorTestEnable(boolean)">setScissorTestEnable</a></strong>(boolean&nbsp;value)</code>
<div class="block">Enables or disables scissor testing.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setSlopeScaleDepthBias(float)">setSlopeScaleDepthBias</a></strong>(float&nbsp;value)</code>
<div class="block">Sets a bias value that takes into account the slope of a polygon.</div>
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<h3>Methods inherited from class&nbsp;Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></h3>
<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#getGraphicsDevice()">getGraphicsDevice</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>CullClockwise</h4>
<pre>public static final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a> CullClockwise</pre>
<div class="block">A built-in state object with settings for culling primitives with clockwise winding order.</div>
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<h4>CullCounterClockwise</h4>
<pre>public static final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a> CullCounterClockwise</pre>
<div class="block">A built-in state object with settings for culling primitives with counter-clockwise winding order.</div>
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<h4>CullNone</h4>
<pre>public static final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</a> CullNone</pre>
<div class="block">A built-in state object with settings for not culling any primitives.</div>
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<a name="getCullMode()">
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<h4>getCullMode</h4>
<pre>public&nbsp;<a href="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</a>&nbsp;getCullMode()</pre>
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<h4>setCullMode</h4>
<pre>public&nbsp;void&nbsp;setCullMode(<a href="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</a>&nbsp;value)</pre>
<div class="block">Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - </dd></dl>
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<h4>getDepthBias</h4>
<pre>public&nbsp;float&nbsp;getDepthBias()</pre>
<div class="block">Retrieves the depth bias for polygons, which is the amount of bias to apply  to the depth of a primitive to alleviate depth testing problems for primitives of similar
 depth.</div>
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<h4>setDepthBias</h4>
<pre>public&nbsp;void&nbsp;setDepthBias(float&nbsp;value)</pre>
<div class="block">Sets the depth bias for polygons, which is the amount of bias to apply  to the depth of a primitive to alleviate depth testing problems for primitives of similar
 depth. The default value is 0.</div>
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<h4>getFillMode</h4>
<pre>public&nbsp;<a href="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</a>&nbsp;getFillMode()</pre>
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<h4>setFillMode</h4>
<pre>public&nbsp;void&nbsp;setFillMode(<a href="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</a>&nbsp;value)</pre>
<div class="block">The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.</div>
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<h4>getMultiSampleAntiAlias</h4>
<pre>public&nbsp;boolean&nbsp;getMultiSampleAntiAlias()</pre>
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<h4>setMultiSampleAntiAlias</h4>
<pre>public&nbsp;void&nbsp;setMultiSampleAntiAlias(boolean&nbsp;value)</pre>
<div class="block">Enables or disables multisample antialiasing. The default is true.</div>
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<pre>public&nbsp;boolean&nbsp;getScissorTestEnable()</pre>
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<pre>public&nbsp;void&nbsp;setScissorTestEnable(boolean&nbsp;value)</pre>
<div class="block">Enables or disables scissor testing. The default is false.</div>
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<h4>getSlopeScaleDepthBias</h4>
<pre>public&nbsp;float&nbsp;getSlopeScaleDepthBias()</pre>
<div class="block">Gets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives to reduce aliasing and other rendering artifacts
 caused by z-fighting.</div>
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<pre>public&nbsp;void&nbsp;setSlopeScaleDepthBias(float&nbsp;value)</pre>
<div class="block">Sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives to reduce aliasing and other rendering artifacts
 caused by z-fighting. The default is 0.</div>
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