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I

IDrawable - Interface in Microsoft.Xna.Framework
Defines the interface for a drawable game component.
IGameComponent - Interface in Microsoft.Xna.Framework
Defines an interface for game components.
IGameHost - Interface in Microsoft.Xna.Framework
 
IGraphicsDeviceManager - Interface in Microsoft.Xna.Framework
Defines the interface for an object that manages a GraphicsDevice.
IGraphicsDeviceService - Interface in Microsoft.Xna.Framework
Defines a mechanism for retrieving GraphicsDevice objects.
Initialize() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
Initializes the component.
Initialize() - Method in class Microsoft.Xna.Framework.Game
Called after the Game and GraphicsDevice are created, but before LoadContent.
Initialize() - Method in class Microsoft.Xna.Framework.GameComponent
 
Initialize() - Method in class Microsoft.Xna.Framework.GamerServices.GamerServicesComponent
Initializes the GamerServicesDispatcher.
Initialize() - Method in interface Microsoft.Xna.Framework.IGameComponent
 
Initialize() - Method in interface Microsoft.Xna.Framework.IGameHost
 
InsertItem(int, IGameComponent) - Method in class Microsoft.Xna.Framework.GameComponentCollection
Inserts a child object into the collection at the specified location.
IsFullScreen - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
IUpdateable - Interface in Microsoft.Xna.Framework
 
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