Interface | Description |
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IDrawable |
Defines the interface for a drawable game component.
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IGameComponent |
Defines an interface for game components.
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IGameHost | |
IGraphicsDeviceManager |
Defines the interface for an object that manages a GraphicsDevice.
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IGraphicsDeviceService |
Defines a mechanism for retrieving GraphicsDevice objects.
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IUpdateable |
Class | Description |
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DrawableGameComponent |
A game component that is notified when it needs to draw itself.
|
Game |
Provides basic graphics device initialization, game logic, and rendering code.
|
GameComponent |
Base class for all XNA Framework game components.
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GameComponentCollection |
A collection of game components.
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GameComponentCollectionEventArgs |
Arguments used with events from the GameComponentCollection.
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GameServiceContainer |
A collection of game services.
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GameTime |
Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
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GameWindow |
The system window associated with a Game.
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GraphicsDeviceInformation |
Holds the settings for creating a graphics device on Windows.
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GraphicsDeviceManager |
Handles the configuration and management of the graphics device.
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PreparingDeviceSettingsEventArgs |
Arguments for the GraphicsDeviceManager.PreparingDeviceSettings event.
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