Package | Description |
---|---|
Microsoft.Xna.Framework | |
Microsoft.Xna.Framework.GamerServices |
Class and Description |
---|
Game
Provides basic graphics device initialization, game logic, and rendering code.
|
GameComponent
Base class for all XNA Framework game components.
|
GameComponentCollectionEventArgs
Arguments used with events from the GameComponentCollection.
|
GameServiceContainer
A collection of game services.
|
GameTime
Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
|
GameWindow
The system window associated with a Game.
|
GraphicsDeviceInformation
Holds the settings for creating a graphics device on Windows.
|
IDrawable
Defines the interface for a drawable game component.
|
IGameComponent
Defines an interface for game components.
|
IGraphicsDeviceManager
Defines the interface for an object that manages a GraphicsDevice.
|
IGraphicsDeviceService
Defines a mechanism for retrieving GraphicsDevice objects.
|
IUpdateable |
PreparingDeviceSettingsEventArgs
Arguments for the GraphicsDeviceManager.PreparingDeviceSettings event.
|
Class and Description |
---|
Game
Provides basic graphics device initialization, game logic, and rendering code.
|
GameComponent
Base class for all XNA Framework game components.
|
GameTime
Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
|
IGameComponent
Defines an interface for game components.
|
IUpdateable |