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302
.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Typescript v1 declaration files
typings/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# MacOS Nonsense
.DS_Store
#
# Ignores for FNA-Template
#
# Ignore the libs directory (user will add it themselves), including legacy casing
#FNALibs
#fnalibs
# Ignore fxc.exe (it may be added to the build/tools directory)
fxc.exe

15
.gitmodules vendored Normal file
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@ -0,0 +1,15 @@
[submodule "FNA"]
path = FNA
url = https://github.com/FNA-XNA/FNA.git
[submodule "fnalibs"]
path = fnalibs
url = https://github.com/butter-cat-games/fnalibs.git
[submodule "mobile-eggbert-fna/Content"]
path = mobile-eggbert-fna/Content
url = https://code.openeggbert.com/openeggbert/speedy-blupi-dadagames-content
[submodule "mobile-eggbert-fna/worlds"]
path = mobile-eggbert-fna/worlds
url = https://code.openeggbert.com/openeggbert/speedy-blupi-dadagames-worlds
[submodule "mobile-eggbert-fna/WindowsPhoneSpeedyBlupi"]
path = mobile-eggbert-fna/WindowsPhoneSpeedyBlupi
url = https://code.openeggbert.com/openeggbert/mobile-eggbert-core

27
.vscode/launch.json vendored Normal file
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@ -0,0 +1,27 @@
{
"version": "0.2.0",
"configurations": [
{
// Use IntelliSense to find out which attributes exist for C# debugging
// Use hover for the description of the existing attributes
// For further information visit https://github.com/dotnet/vscode-csharp/blob/main/debugger-launchjson.md
"name": "Launch",
"type": "mono",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/mobile-eggbert-fna/bin/Debug/net4.0/mobile-eggbert-fna.dll",
"args": [],
"cwd": "${workspaceFolder}/mobile-eggbert-fna",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/fnalibs/fnalibs/lib/lib64/"
}
},
{
"name": "Attach",
"type": "mono",
"request": "attach"
}
]
}

3
.vscode/settings.json vendored Normal file
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@ -0,0 +1,3 @@
{
"dotnet.preferCSharpExtension": true
}

41
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,41 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/mobile-eggbert-fna.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary;ForceNoAlign"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/mobile-eggbert-fna.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary;ForceNoAlign"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"--project",
"${workspaceFolder}/mobile-eggbert-fna.sln"
],
"problemMatcher": "$msCompile"
}
]
}

1
FNA Submodule

@ -0,0 +1 @@
Subproject commit c2e42d79681ec092ee2c3212dba0c1ee7397bbc2

210
FNA.patch Normal file
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@ -0,0 +1,210 @@
diff --git a/FNA.Core.csproj b/FNA.Core.csproj
index 5c4dd1a..335a213 100644
--- a/FNA.Core.csproj
+++ b/FNA.Core.csproj
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <TargetFramework>net8.0</TargetFramework>
+ <TargetFramework>net4.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<EnableDefaultItems>false</EnableDefaultItems>
diff --git a/abi/Microsoft.Xna.Framework.Game.cs b/abi/Microsoft.Xna.Framework.Game.cs
index 18b303a..cfac6a3 100644
--- a/abi/Microsoft.Xna.Framework.Game.cs
+++ b/abi/Microsoft.Xna.Framework.Game.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))]
diff --git a/abi/Microsoft.Xna.Framework.Game.csproj b/abi/Microsoft.Xna.Framework.Game.csproj
index 6873430..c646fb0 100644
--- a/abi/Microsoft.Xna.Framework.Game.csproj
+++ b/abi/Microsoft.Xna.Framework.Game.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.GamerServices.cs b/abi/Microsoft.Xna.Framework.GamerServices.cs
index 5c1b28c..50b7ac2 100644
--- a/abi/Microsoft.Xna.Framework.GamerServices.cs
+++ b/abi/Microsoft.Xna.Framework.GamerServices.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedInEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedOutEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.InviteAcceptedEventArgs))]
diff --git a/abi/Microsoft.Xna.Framework.GamerServices.csproj b/abi/Microsoft.Xna.Framework.GamerServices.csproj
index c5382ab..66afa4d 100644
--- a/abi/Microsoft.Xna.Framework.GamerServices.csproj
+++ b/abi/Microsoft.Xna.Framework.GamerServices.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Graphics.cs b/abi/Microsoft.Xna.Framework.Graphics.cs
index b71e252..73beede 100644
--- a/abi/Microsoft.Xna.Framework.Graphics.cs
+++ b/abi/Microsoft.Xna.Framework.Graphics.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Graphics.RenderTargetBinding))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Graphics.VertexBufferBinding))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Graphics.GraphicsDevice))]
diff --git a/abi/Microsoft.Xna.Framework.Graphics.csproj b/abi/Microsoft.Xna.Framework.Graphics.csproj
index 1312ccc..e89438c 100644
--- a/abi/Microsoft.Xna.Framework.Graphics.csproj
+++ b/abi/Microsoft.Xna.Framework.Graphics.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Input.Touch.cs b/abi/Microsoft.Xna.Framework.Input.Touch.cs
index b7ccfdf..dbf675b 100644
--- a/abi/Microsoft.Xna.Framework.Input.Touch.cs
+++ b/abi/Microsoft.Xna.Framework.Input.Touch.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureSample))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchCollection))]
diff --git a/abi/Microsoft.Xna.Framework.Input.Touch.csproj b/abi/Microsoft.Xna.Framework.Input.Touch.csproj
index ddcd898..fdfc853 100644
--- a/abi/Microsoft.Xna.Framework.Input.Touch.csproj
+++ b/abi/Microsoft.Xna.Framework.Input.Touch.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Net.cs b/abi/Microsoft.Xna.Framework.Net.cs
index 3e133ae..8ca694b 100644
--- a/abi/Microsoft.Xna.Framework.Net.cs
+++ b/abi/Microsoft.Xna.Framework.Net.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerJoinedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerLeftEventArgs))]
diff --git a/abi/Microsoft.Xna.Framework.Net.csproj b/abi/Microsoft.Xna.Framework.Net.csproj
index 1a821e9..8b99048 100644
--- a/abi/Microsoft.Xna.Framework.Net.csproj
+++ b/abi/Microsoft.Xna.Framework.Net.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Storage.cs b/abi/Microsoft.Xna.Framework.Storage.cs
index 6061690..e6a1da0 100644
--- a/abi/Microsoft.Xna.Framework.Storage.cs
+++ b/abi/Microsoft.Xna.Framework.Storage.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageDevice))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageContainer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException))]
\ No newline at end of file
diff --git a/abi/Microsoft.Xna.Framework.Storage.csproj b/abi/Microsoft.Xna.Framework.Storage.csproj
index 188ca56..c5129ef 100644
--- a/abi/Microsoft.Xna.Framework.Storage.csproj
+++ b/abi/Microsoft.Xna.Framework.Storage.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Video.cs b/abi/Microsoft.Xna.Framework.Video.cs
index 04fd033..a476eb6 100644
--- a/abi/Microsoft.Xna.Framework.Video.cs
+++ b/abi/Microsoft.Xna.Framework.Video.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Media.VideoSoundtrackType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Media.Video))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Media.VideoPlayer))]
\ No newline at end of file
diff --git a/abi/Microsoft.Xna.Framework.Video.csproj b/abi/Microsoft.Xna.Framework.Video.csproj
index 3ef8084..47d73c1 100644
--- a/abi/Microsoft.Xna.Framework.Video.csproj
+++ b/abi/Microsoft.Xna.Framework.Video.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.Xact.cs b/abi/Microsoft.Xna.Framework.Xact.cs
index 36eb974..2bc60c1 100644
--- a/abi/Microsoft.Xna.Framework.Xact.cs
+++ b/abi/Microsoft.Xna.Framework.Xact.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.RendererDetail))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.Cue))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioStopOptions))]
diff --git a/abi/Microsoft.Xna.Framework.Xact.csproj b/abi/Microsoft.Xna.Framework.Xact.csproj
index b467ac6..047ccac 100644
--- a/abi/Microsoft.Xna.Framework.Xact.csproj
+++ b/abi/Microsoft.Xna.Framework.Xact.csproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="8.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
diff --git a/abi/Microsoft.Xna.Framework.cs b/abi/Microsoft.Xna.Framework.cs
index eade86d..0077bb1 100644
--- a/abi/Microsoft.Xna.Framework.cs
+++ b/abi/Microsoft.Xna.Framework.cs
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-[assembly: AssemblyVersion("4.0.0.0")]
+[assembly: AssemblyVersion("8.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Media.MediaState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Keyboard))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Mouse))]

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@ -0,0 +1,29 @@
# mobile-eggbert-fna
## Init submodules
git submodule update --init --recursive
cd FNA && git submodule update --init --recursive
cd ../fnalibs && git submodule update --init --recursive && cd ..
## Apply patches
cd FNA && git apply ../FNA.patch
cd ../fnalibs && git apply ../fnalibs.patch && cd ..
## build
cd mobile-eggbert-fna && dotnet build
## Add libraries base on the platform
For Linux, add these files to directory mobile-eggbert-fna/mobile-eggbert-fna/bin/Debug/net4.0
## Copy directories Content and worlds to directory mobile-eggbert-fna/mobile-eggbert-fna/bin/
## Run the game
Go to mobile-eggbert-fna/mobile-eggbert-fna/bin/ and run:
On Linux: mono mobile-eggbert-fna.exe
On Windows: run directly mobile-eggbert-fna.exe

1
fnalibs Submodule

@ -0,0 +1 @@
Subproject commit 2bd05e9371746ad78f03d27c4b2b3d4954d46504

13
fnalibs.patch Normal file
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@ -0,0 +1,13 @@
diff --git a/fnalibs/fnalibs.csproj b/fnalibs/fnalibs.csproj
index a9f2197..ef9c63f 100644
--- a/fnalibs/fnalibs.csproj
+++ b/fnalibs/fnalibs.csproj
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <TargetFramework>netstandard2.0</TargetFramework>
+ <TargetFramework>net4.0</TargetFramework>
<IncludeBuildOutput>false</IncludeBuildOutput>
<NoBuild>true</NoBuild>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>

24
mobile-eggbert-fna.sln Normal file
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@ -0,0 +1,24 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mobile-eggbert-fna", "mobile-eggbert-fna\mobile-eggbert-fna.csproj", "{6A193885-A483-41B9-992C-DDE66442A6F4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "FNA\FNA.csproj", "{35253CE1-C864-4CD3-8249-4D1319748E8F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap dll="SDL3" os="windows" target="SDL3.dll"/>
<dllmap dll="SDL3" os="osx" target="libSDL3.0.dylib"/>
<dllmap dll="SDL3" os="linux,freebsd,netbsd" target="libSDL3.so.0"/>
<dllmap dll="FNA3D" os="windows" target="FNA3D.dll"/>
<dllmap dll="FNA3D" os="osx" target="libFNA3D.0.dylib"/>
<dllmap dll="FNA3D" os="linux,freebsd,netbsd" target="libFNA3D.so.0"/>
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
<!-- Deprecated! -->
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/>
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/>
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/>
</configuration>

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#if NET7_0_OR_GREATER
#region Using Statements
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Xml;
#endregion
namespace Microsoft.Xna.Framework
{
internal static class FNADllMap
{
#region Private Static Variables
private static Dictionary<string, string> mapDictionary
= new Dictionary<string, string>();
#endregion
#region Private Static Methods
private static string GetPlatformName()
{
if (OperatingSystem.IsWindows())
{
return "windows";
}
else if (OperatingSystem.IsMacOS())
{
return "osx";
}
else if (OperatingSystem.IsLinux())
{
return "linux";
}
else if (OperatingSystem.IsFreeBSD())
{
return "freebsd";
}
else
{
// What is this platform??
return "unknown";
}
}
#endregion
#region DllImportResolver Callback Methods
private static IntPtr MapAndLoad(
string libraryName,
Assembly assembly,
DllImportSearchPath? dllImportSearchPath
) {
string mappedName;
if (!mapDictionary.TryGetValue(libraryName, out mappedName))
{
mappedName = libraryName;
}
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
}
private static IntPtr LoadStaticLibrary(
string libraryName,
Assembly assembly,
DllImportSearchPath? dllImportSearchPath
) {
return NativeLibrary.GetMainProgramHandle();
}
#endregion
#region Module Initializer
[ModuleInitializer]
public static void Init()
{
if (!RuntimeFeature.IsDynamicCodeCompiled)
{
/* NativeAOT platforms don't perform dynamic loading,
* so setting a DllImportResolver is unnecessary.
*
* However, iOS and tvOS with Mono AOT statically link
* their dependencies, so we need special handling for them.
*/
if (OperatingSystem.IsIOS() || OperatingSystem.IsTvOS())
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), LoadStaticLibrary);
}
return;
}
// Get the platform and architecture
string os = GetPlatformName();
string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
string wordsize = (IntPtr.Size * 8).ToString();
// Get the executing assembly
Assembly assembly = Assembly.GetExecutingAssembly();
// Locate the config file
string xmlPath = Path.Combine(
AppContext.BaseDirectory,
assembly.GetName().Name + ".dll.config"
);
if (!File.Exists(xmlPath))
{
// Let's hope for the best...
return;
}
// Load the XML
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(xmlPath);
// The NativeLibrary API cannot remap function names. :(
if (xmlDoc.GetElementsByTagName("dllentry").Count > 0)
{
string msg = "Function remapping is not supported by .NET Core. Ignoring dllentry elements...";
Console.WriteLine(msg);
// Log it in the debugger for non-console apps.
if (Debugger.IsAttached)
{
Debug.WriteLine(msg);
}
}
// Parse the XML into a mapping dictionary
foreach (XmlNode node in xmlDoc.GetElementsByTagName("dllmap"))
{
XmlAttribute attribute;
// Check the OS
attribute = node.Attributes["os"];
if (attribute != null)
{
bool containsOS = attribute.Value.Contains(os);
bool invert = attribute.Value.StartsWith("!");
if ((!containsOS && !invert) || (containsOS && invert))
{
continue;
}
}
// Check the CPU
attribute = node.Attributes["cpu"];
if (attribute != null)
{
bool containsCPU = attribute.Value.Contains(cpu);
bool invert = attribute.Value.StartsWith("!");
if ((!containsCPU && !invert) || (containsCPU && invert))
{
continue;
}
}
// Check the word size
attribute = node.Attributes["wordsize"];
if (attribute != null)
{
bool containsWordsize = attribute.Value.Contains(wordsize);
bool invert = attribute.Value.StartsWith("!");
if ((!containsWordsize && !invert) || (containsWordsize && invert))
{
continue;
}
}
// Check for the existence of 'dll' and 'target' attributes
XmlAttribute dllAttribute = node.Attributes["dll"];
XmlAttribute targetAttribute = node.Attributes["target"];
if (dllAttribute == null || targetAttribute == null)
{
continue;
}
// Get the actual library names
string oldLib = dllAttribute.Value;
string newLib = targetAttribute.Value;
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
{
continue;
}
// Don't allow duplicates
if (mapDictionary.ContainsKey(oldLib))
{
continue;
}
mapDictionary.Add(oldLib, newLib);
}
// Set the resolver callback
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
}
#endregion
}
}
#endif // NET7_0_OR_GREATER

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using Microsoft.Devices.Sensors;
namespace Microsoft.Devices.Sensors
{
public class Accelerometer : SensorBase<AccelerometerReading>
{
public void Start() { }
public void Stop() { }
}
}

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namespace Microsoft.Devices.Sensors
{
public class AccelerometerFailedException : SensorFailedException
{
}
}

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using System;
using Microsoft.Xna.Framework;
namespace Microsoft.Devices.Sensors
{
public struct AccelerometerReading : ISensorReading
{
public Vector3 Acceleration { get; internal set; }
public DateTimeOffset Timestamp { get; internal set; }
}
}

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using System;
namespace Microsoft.Devices.Sensors
{
public interface ISensorReading
{
DateTimeOffset Timestamp { get; }
}
}

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using System;
namespace Microsoft.Devices.Sensors
{
public abstract class SensorBase<TSensorReading> : IDisposable where TSensorReading : ISensorReading
{
private TSensorReading currentValue;
public event EventHandler<SensorReadingEventArgs<TSensorReading>> CurrentValueChanged;
public void Dispose()
{
}
}
}

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using System;
namespace Microsoft.Devices.Sensors
{
public class SensorFailedException : Exception
{
}
}

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using System;
namespace Microsoft.Devices.Sensors
{
public class SensorReadingEventArgs<T> : EventArgs where T : ISensorReading
{
public T SensorReading { get; set; }
}
}

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using System.Diagnostics;
namespace Microsoft.Xna.Framework.GamerServices
{
public static class Guide
{
public static void Show(PlayerIndex playerIndex)
{
Debug.Write("The Market Place should now be shown.");
}
public static bool IsTrialMode { get; set; }
}
}

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using System;
using System.IO;
namespace Xna.Framework.GamerServices
{
internal class TrialMode
{
private static DateTime trialStartTime;
public static void InitializeTrialMode()
{
// Assuming trial mode starts when the game is launched
trialStartTime = DateTime.Now;
}
public static bool IsTrialModeExpired()
{
return IsTrialMode7DaysLimitExpired() || IsTrialMode10MinutesLimitExpired();
}
private static bool IsTrialMode10MinutesLimitExpired()
{
// Example: Trial expires after 10 minutes
var expired = (DateTime.Now - trialStartTime).TotalMinutes > 10;
return expired;
}
private static bool IsTrialMode7DaysLimitExpired()
{
// Save trial expiration status to a file or settings
const string TRIAL_END_TIME_TXT = "trialEndTime.txt";
var trialEndTime = File.Exists(TRIAL_END_TIME_TXT) ? DateTime.Parse(File.ReadAllText(TRIAL_END_TIME_TXT)) : DateTime.MinValue;
var expired = trialEndTime != DateTime.MinValue && DateTime.Now > trialEndTime;
if (expired)
{
return true; // Trial period is over
}
// Example of setting trial end time (e.g., 7 days from now)
if (!File.Exists(TRIAL_END_TIME_TXT))
{
File.WriteAllText(TRIAL_END_TIME_TXT, DateTime.Now.AddDays(7).ToString());
}
return false; // Trial period still active
}
private static int trialModeEnabled = -1;
public static bool IsTrialModeEnabled()
{
if (trialModeEnabled == 1)
{
return true;
}
if (trialModeEnabled == 0)
{
return false;
}
const string TRIAL_MODE_ENABLED_TXT = "trialModeEnabled.txt";
var trialModeEnabledString = File.Exists(TRIAL_MODE_ENABLED_TXT) ? File.ReadAllText(TRIAL_MODE_ENABLED_TXT) : "0";
var trialModeEnabledLocal = trialModeEnabledString.Equals("1");
trialModeEnabled = trialModeEnabledLocal ? 1 : 0;
return trialModeEnabledLocal;
}
}
}

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using WindowsPhoneSpeedyBlupi;
static class Program
{
static void Main()
{
//Microsoft.Xna.Framework.FNADllMap.Init();
// See https://aka.ms/new-console-template for more information
//Console.WriteLine("Hello, World!");
Env.init(EnvClasses.Impl.FNA, EnvClasses.Platform.Desktop);
var game = new WindowsPhoneSpeedyBlupi.Game1();
game.Run();
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//[assembly: AssemblyTitle("Speedy Blupi")]
//[assembly: AssemblyProduct("Speedy Blupi")]
[assembly: AssemblyDescription("")]
//Assembly: AssemblyCompany("Dada Games")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en-US")]
// Configuration
//[assembly: AssemblyConfiguration("")]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4b6c546f-6967-447a-8eda-c3236043dcf7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
//[assembly: AssemblyVersion("1.0.0.5")]
//[assembly: AssemblyFileVersion("1.0.0.0")]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net4.0</TargetFramework>
<RootNamespace>mobile_eggbert_fna</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>FNA</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>KFNA</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Include="FNADllMap.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../FNA/FNA.Core.csproj" />
<ProjectReference Include="../fnalibs/fnalibs/fnalibs.csproj" />
</ItemGroup>
</Project>

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Subproject commit 696a2f2286af4ebc7df98308a075d74a19e4efd0