Added files

This commit is contained in:
Robert Vokac 2024-12-20 22:21:56 +01:00
parent d81b2629a7
commit 44d0d8b2a0
Signed by: robertvokac
GPG Key ID: FB9CE8E20AADA55F
9 changed files with 591 additions and 0 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
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[submodule "FNA"]
path = FNA
url = https://github.com/FNA-XNA/FNA.git
[submodule "fnalibs"]
path = fnalibs
url = https://github.com/butter-cat-games/fnalibs.git

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FNA Submodule

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Subproject commit c2e42d79681ec092ee2c3212dba0c1ee7397bbc2

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fnalibs Submodule

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Subproject commit 2bd05e9371746ad78f03d27c4b2b3d4954d46504

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mobile-eggbert-fna.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mobile-eggbert-fna", "mobile-eggbert-fna\mobile-eggbert-fna.csproj", "{6A193885-A483-41B9-992C-DDE66442A6F4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap dll="SDL3" os="windows" target="SDL3.dll"/>
<dllmap dll="SDL3" os="osx" target="libSDL3.0.dylib"/>
<dllmap dll="SDL3" os="linux,freebsd,netbsd" target="libSDL3.so.0"/>
<dllmap dll="FNA3D" os="windows" target="FNA3D.dll"/>
<dllmap dll="FNA3D" os="osx" target="libFNA3D.0.dylib"/>
<dllmap dll="FNA3D" os="linux,freebsd,netbsd" target="libFNA3D.so.0"/>
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
<!-- Deprecated! -->
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/>
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/>
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/>
</configuration>

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#if NET7_0_OR_GREATER
#region Using Statements
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Xml;
#endregion
namespace Microsoft.Xna.Framework
{
internal static class FNADllMap
{
#region Private Static Variables
private static Dictionary<string, string> mapDictionary
= new Dictionary<string, string>();
#endregion
#region Private Static Methods
private static string GetPlatformName()
{
if (OperatingSystem.IsWindows())
{
return "windows";
}
else if (OperatingSystem.IsMacOS())
{
return "osx";
}
else if (OperatingSystem.IsLinux())
{
return "linux";
}
else if (OperatingSystem.IsFreeBSD())
{
return "freebsd";
}
else
{
// What is this platform??
return "unknown";
}
}
#endregion
#region DllImportResolver Callback Methods
private static IntPtr MapAndLoad(
string libraryName,
Assembly assembly,
DllImportSearchPath? dllImportSearchPath
) {
string mappedName;
if (!mapDictionary.TryGetValue(libraryName, out mappedName))
{
mappedName = libraryName;
}
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
}
private static IntPtr LoadStaticLibrary(
string libraryName,
Assembly assembly,
DllImportSearchPath? dllImportSearchPath
) {
return NativeLibrary.GetMainProgramHandle();
}
#endregion
#region Module Initializer
[ModuleInitializer]
public static void Init()
{
if (!RuntimeFeature.IsDynamicCodeCompiled)
{
/* NativeAOT platforms don't perform dynamic loading,
* so setting a DllImportResolver is unnecessary.
*
* However, iOS and tvOS with Mono AOT statically link
* their dependencies, so we need special handling for them.
*/
if (OperatingSystem.IsIOS() || OperatingSystem.IsTvOS())
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), LoadStaticLibrary);
}
return;
}
// Get the platform and architecture
string os = GetPlatformName();
string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
string wordsize = (IntPtr.Size * 8).ToString();
// Get the executing assembly
Assembly assembly = Assembly.GetExecutingAssembly();
// Locate the config file
string xmlPath = Path.Combine(
AppContext.BaseDirectory,
assembly.GetName().Name + ".dll.config"
);
if (!File.Exists(xmlPath))
{
// Let's hope for the best...
return;
}
// Load the XML
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(xmlPath);
// The NativeLibrary API cannot remap function names. :(
if (xmlDoc.GetElementsByTagName("dllentry").Count > 0)
{
string msg = "Function remapping is not supported by .NET Core. Ignoring dllentry elements...";
Console.WriteLine(msg);
// Log it in the debugger for non-console apps.
if (Debugger.IsAttached)
{
Debug.WriteLine(msg);
}
}
// Parse the XML into a mapping dictionary
foreach (XmlNode node in xmlDoc.GetElementsByTagName("dllmap"))
{
XmlAttribute attribute;
// Check the OS
attribute = node.Attributes["os"];
if (attribute != null)
{
bool containsOS = attribute.Value.Contains(os);
bool invert = attribute.Value.StartsWith("!");
if ((!containsOS && !invert) || (containsOS && invert))
{
continue;
}
}
// Check the CPU
attribute = node.Attributes["cpu"];
if (attribute != null)
{
bool containsCPU = attribute.Value.Contains(cpu);
bool invert = attribute.Value.StartsWith("!");
if ((!containsCPU && !invert) || (containsCPU && invert))
{
continue;
}
}
// Check the word size
attribute = node.Attributes["wordsize"];
if (attribute != null)
{
bool containsWordsize = attribute.Value.Contains(wordsize);
bool invert = attribute.Value.StartsWith("!");
if ((!containsWordsize && !invert) || (containsWordsize && invert))
{
continue;
}
}
// Check for the existence of 'dll' and 'target' attributes
XmlAttribute dllAttribute = node.Attributes["dll"];
XmlAttribute targetAttribute = node.Attributes["target"];
if (dllAttribute == null || targetAttribute == null)
{
continue;
}
// Get the actual library names
string oldLib = dllAttribute.Value;
string newLib = targetAttribute.Value;
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
{
continue;
}
// Don't allow duplicates
if (mapDictionary.ContainsKey(oldLib))
{
continue;
}
mapDictionary.Add(oldLib, newLib);
}
// Set the resolver callback
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
}
#endregion
}
}
#endif // NET7_0_OR_GREATER

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Microsoft.Xna.Framework.FNADllMap.Init();
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>mobile_eggbert_fna</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<None Include="FNADllMap.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>