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This commit is contained in:
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.gitignore
vendored
Normal file
302
.gitignore
vendored
Normal file
@ -0,0 +1,302 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Typescript v1 declaration files
|
||||
typings/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
|
||||
# MacOS Nonsense
|
||||
.DS_Store
|
||||
|
||||
|
||||
#
|
||||
# Ignores for FNA-Template
|
||||
#
|
||||
# Ignore the libs directory (user will add it themselves), including legacy casing
|
||||
#FNALibs
|
||||
#fnalibs
|
||||
# Ignore fxc.exe (it may be added to the build/tools directory)
|
||||
fxc.exe
|
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
[submodule "FNA"]
|
||||
path = FNA
|
||||
url = https://github.com/FNA-XNA/FNA.git
|
||||
[submodule "fnalibs"]
|
||||
path = fnalibs
|
||||
url = https://github.com/butter-cat-games/fnalibs.git
|
1
FNA
Submodule
1
FNA
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit c2e42d79681ec092ee2c3212dba0c1ee7397bbc2
|
1
fnalibs
Submodule
1
fnalibs
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 2bd05e9371746ad78f03d27c4b2b3d4954d46504
|
22
mobile-eggbert-fna.sln
Normal file
22
mobile-eggbert-fna.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mobile-eggbert-fna", "mobile-eggbert-fna\mobile-eggbert-fna.csproj", "{6A193885-A483-41B9-992C-DDE66442A6F4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
19
mobile-eggbert-fna/FNADllMap.config
Normal file
19
mobile-eggbert-fna/FNADllMap.config
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<dllmap dll="SDL3" os="windows" target="SDL3.dll"/>
|
||||
<dllmap dll="SDL3" os="osx" target="libSDL3.0.dylib"/>
|
||||
<dllmap dll="SDL3" os="linux,freebsd,netbsd" target="libSDL3.so.0"/>
|
||||
|
||||
<dllmap dll="FNA3D" os="windows" target="FNA3D.dll"/>
|
||||
<dllmap dll="FNA3D" os="osx" target="libFNA3D.0.dylib"/>
|
||||
<dllmap dll="FNA3D" os="linux,freebsd,netbsd" target="libFNA3D.so.0"/>
|
||||
|
||||
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
|
||||
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
|
||||
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
|
||||
|
||||
<!-- Deprecated! -->
|
||||
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/>
|
||||
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/>
|
||||
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/>
|
||||
</configuration>
|
220
mobile-eggbert-fna/FNADllMap.cs
Normal file
220
mobile-eggbert-fna/FNADllMap.cs
Normal file
@ -0,0 +1,220 @@
|
||||
#region License
|
||||
/* FNA - XNA4 Reimplementation for Desktop Platforms
|
||||
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
|
||||
*
|
||||
* Released under the Microsoft Public License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#if NET7_0_OR_GREATER
|
||||
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Xml;
|
||||
#endregion
|
||||
|
||||
namespace Microsoft.Xna.Framework
|
||||
{
|
||||
internal static class FNADllMap
|
||||
{
|
||||
#region Private Static Variables
|
||||
|
||||
private static Dictionary<string, string> mapDictionary
|
||||
= new Dictionary<string, string>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Static Methods
|
||||
|
||||
private static string GetPlatformName()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
return "windows";
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return "osx";
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return "linux";
|
||||
}
|
||||
else if (OperatingSystem.IsFreeBSD())
|
||||
{
|
||||
return "freebsd";
|
||||
}
|
||||
else
|
||||
{
|
||||
// What is this platform??
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region DllImportResolver Callback Methods
|
||||
|
||||
private static IntPtr MapAndLoad(
|
||||
string libraryName,
|
||||
Assembly assembly,
|
||||
DllImportSearchPath? dllImportSearchPath
|
||||
) {
|
||||
string mappedName;
|
||||
if (!mapDictionary.TryGetValue(libraryName, out mappedName))
|
||||
{
|
||||
mappedName = libraryName;
|
||||
}
|
||||
|
||||
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
|
||||
}
|
||||
|
||||
private static IntPtr LoadStaticLibrary(
|
||||
string libraryName,
|
||||
Assembly assembly,
|
||||
DllImportSearchPath? dllImportSearchPath
|
||||
) {
|
||||
return NativeLibrary.GetMainProgramHandle();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Module Initializer
|
||||
|
||||
[ModuleInitializer]
|
||||
public static void Init()
|
||||
{
|
||||
if (!RuntimeFeature.IsDynamicCodeCompiled)
|
||||
{
|
||||
/* NativeAOT platforms don't perform dynamic loading,
|
||||
* so setting a DllImportResolver is unnecessary.
|
||||
*
|
||||
* However, iOS and tvOS with Mono AOT statically link
|
||||
* their dependencies, so we need special handling for them.
|
||||
*/
|
||||
if (OperatingSystem.IsIOS() || OperatingSystem.IsTvOS())
|
||||
{
|
||||
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), LoadStaticLibrary);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the platform and architecture
|
||||
string os = GetPlatformName();
|
||||
string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
|
||||
string wordsize = (IntPtr.Size * 8).ToString();
|
||||
|
||||
// Get the executing assembly
|
||||
Assembly assembly = Assembly.GetExecutingAssembly();
|
||||
|
||||
// Locate the config file
|
||||
string xmlPath = Path.Combine(
|
||||
AppContext.BaseDirectory,
|
||||
assembly.GetName().Name + ".dll.config"
|
||||
);
|
||||
if (!File.Exists(xmlPath))
|
||||
{
|
||||
// Let's hope for the best...
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the XML
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(xmlPath);
|
||||
|
||||
// The NativeLibrary API cannot remap function names. :(
|
||||
if (xmlDoc.GetElementsByTagName("dllentry").Count > 0)
|
||||
{
|
||||
string msg = "Function remapping is not supported by .NET Core. Ignoring dllentry elements...";
|
||||
Console.WriteLine(msg);
|
||||
|
||||
// Log it in the debugger for non-console apps.
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
Debug.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
// Parse the XML into a mapping dictionary
|
||||
foreach (XmlNode node in xmlDoc.GetElementsByTagName("dllmap"))
|
||||
{
|
||||
XmlAttribute attribute;
|
||||
|
||||
// Check the OS
|
||||
attribute = node.Attributes["os"];
|
||||
if (attribute != null)
|
||||
{
|
||||
bool containsOS = attribute.Value.Contains(os);
|
||||
bool invert = attribute.Value.StartsWith("!");
|
||||
if ((!containsOS && !invert) || (containsOS && invert))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Check the CPU
|
||||
attribute = node.Attributes["cpu"];
|
||||
if (attribute != null)
|
||||
{
|
||||
bool containsCPU = attribute.Value.Contains(cpu);
|
||||
bool invert = attribute.Value.StartsWith("!");
|
||||
if ((!containsCPU && !invert) || (containsCPU && invert))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Check the word size
|
||||
attribute = node.Attributes["wordsize"];
|
||||
if (attribute != null)
|
||||
{
|
||||
bool containsWordsize = attribute.Value.Contains(wordsize);
|
||||
bool invert = attribute.Value.StartsWith("!");
|
||||
if ((!containsWordsize && !invert) || (containsWordsize && invert))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for the existence of 'dll' and 'target' attributes
|
||||
XmlAttribute dllAttribute = node.Attributes["dll"];
|
||||
XmlAttribute targetAttribute = node.Attributes["target"];
|
||||
if (dllAttribute == null || targetAttribute == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get the actual library names
|
||||
string oldLib = dllAttribute.Value;
|
||||
string newLib = targetAttribute.Value;
|
||||
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Don't allow duplicates
|
||||
if (mapDictionary.ContainsKey(oldLib))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
mapDictionary.Add(oldLib, newLib);
|
||||
}
|
||||
|
||||
// Set the resolver callback
|
||||
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
#endif // NET7_0_OR_GREATER
|
3
mobile-eggbert-fna/Program.cs
Normal file
3
mobile-eggbert-fna/Program.cs
Normal file
@ -0,0 +1,3 @@
|
||||
Microsoft.Xna.Framework.FNADllMap.Init();
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
Console.WriteLine("Hello, World!");
|
17
mobile-eggbert-fna/mobile-eggbert-fna.csproj
Normal file
17
mobile-eggbert-fna/mobile-eggbert-fna.csproj
Normal file
@ -0,0 +1,17 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RootNamespace>mobile_eggbert_fna</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="FNADllMap.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user