mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
commit
0ce4255e10
@ -5,16 +5,14 @@
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# Add source to this project's executable.
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add_library (Xn65 STATIC
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"csharp/stream.cpp"
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"csharp/binary.cpp"
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"csharp/type.cpp"
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"game/component.cpp"
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"game/servicecontainer.cpp"
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"content/manager.cpp"
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"content/reader.cpp"
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"csharp/binary.cpp"
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"content/lzx/decoder.cpp"
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"content/typereadermanager.cpp"
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"csharp/object.cpp"
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"csharp/type.cpp"
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"game/servicecontainer.cpp"
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"common/color.cpp"
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"common/collision.cpp"
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"common/gjk.cpp"
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@ -29,7 +27,6 @@ add_library (Xn65 STATIC
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"platform-dx/blendstate.cpp"
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"platform-dx/game.cpp"
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"platform-dx/gdevicemanager.cpp"
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"platform-dx/rasterizerstate.cpp"
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"platform-dx/samplerstate.cpp"
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"platform-dx/sprite.cpp"
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@ -40,8 +37,10 @@ add_library (Xn65 STATIC
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"platform-dx/soundeffect.cpp"
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"platform-dx/displaymode.cpp"
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"platform-dx/init.cpp"
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"platform-dx/audioengine.cpp" "graphics/gresource.cpp" "platform-dx/effect.cpp" "platform-dx/impl.cpp")
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"platform-dx/audioengine.cpp"
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"graphics/gresource.cpp"
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"platform-dx/effect.cpp"
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"exception.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET Xn65 PROPERTY CXX_STANDARD 20)
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@ -53,6 +52,6 @@ find_package(directxtk CONFIG REQUIRED)
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target_link_libraries(
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Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK dxguid.lib
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"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
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"${PROJECT_INCLUDES_DIR}/effects11/Effects11.lib"
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#"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
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#"${PROJECT_INCLUDES_DIR}/effects11/Effects11.lib"
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)
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@ -2,11 +2,8 @@
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namespace xna {
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sptr<Stream> ContentManager::OpenStream(String const& assetName) const {
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const String filePath = _rootDirectory + "\\" + assetName + contentExtension;
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const auto stream = snew<FileStream>(filePath, FileMode::Open);
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if (stream->IsClosed())
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return nullptr;
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const String filePath = rootDirectory + "\\" + assetName + contentExtension;
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const auto stream = snew<FileStream>(filePath, FileMode::Open);
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return reinterpret_pointer_cast<Stream>(stream);
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}
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@ -2,6 +2,13 @@
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#include "xna/csharp/buffer.hpp"
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namespace xna {
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BinaryReader::BinaryReader(sptr<Stream> const& input) {
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Exception::ThrowIfNull(input, nameof(input));
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stream = input;
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buffer = std::vector<Byte>(bufferLength);
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}
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Int BinaryReader::PeekChar()
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{
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const auto position = stream->Position();
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@ -256,7 +263,7 @@ namespace xna {
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void BinaryReader::FillBuffer(Int numBytes)
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{
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if (numBytes < 0 || numBytes > buffer.size()) {
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throw std::out_of_range("numBytes");
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Exception::Throw(Exception::OUT_OF_BOUNDS);
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}
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Int bytesRead = 0;
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@ -266,7 +273,7 @@ namespace xna {
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n = stream->ReadByte();
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if (n == -1){
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throw std::runtime_error("End of file.");
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Exception::Throw(Exception::END_OF_FILE);
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}
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buffer[0] = static_cast<Byte>(n);
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@ -277,7 +284,7 @@ namespace xna {
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n = stream->Read(buffer, bytesRead, numBytes - bytesRead);
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if (n == 0) {
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throw std::runtime_error("End of file.");
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Exception::Throw(Exception::END_OF_FILE);
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}
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bytesRead += n;
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@ -432,50 +439,58 @@ namespace xna {
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//Binary Writer
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BinaryWriter::BinaryWriter(sptr<Stream> const& stream) {
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Exception::ThrowIfNull(stream, nameof(stream));
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OutStream = stream;
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_buffer = std::vector<Byte>(16);
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}
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Long BinaryWriter::Seek(Int offset, SeekOrigin origin)
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{
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return _stream->Seek(offset, origin);
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return OutStream->Seek(offset, origin);
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}
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void BinaryWriter::Write(bool value)
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{
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_buffer[0] = value ? (Byte)1 : (Byte)0;
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_stream->Write(_buffer, 0, 1);
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_buffer[0] = value ? static_cast<Byte>(1) : static_cast<Byte>(0);
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OutStream->Write(_buffer, 0, 1);
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}
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void BinaryWriter::Write(Byte value)
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{
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_stream->WriteByte(value);
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OutStream->WriteByte(value);
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}
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void BinaryWriter::Write(Sbyte value)
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{
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_stream->WriteByte(static_cast<Byte>(value));
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OutStream->WriteByte(static_cast<Byte>(value));
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}
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void BinaryWriter::Write(Byte const* buffer, Int bufferLength)
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{
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_stream->Write(buffer, bufferLength, 0, bufferLength);
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OutStream->Write(buffer, bufferLength, 0, bufferLength);
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}
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void BinaryWriter::Write(std::vector<Byte> const& buffer)
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{
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_stream->Write(buffer, 0, static_cast<Int>(buffer.size()));
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OutStream->Write(buffer, 0, static_cast<Int>(buffer.size()));
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}
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void BinaryWriter::Write(Byte const* buffer, Int bufferLength, Int index, Int count)
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{
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_stream->Write(buffer, bufferLength, index, count);
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OutStream->Write(buffer, bufferLength, index, count);
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}
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void BinaryWriter::Write(std::vector<Byte> const& buffer, Int index, Int count)
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{
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_stream->Write(buffer, index, count);
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OutStream->Write(buffer, index, count);
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}
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void BinaryWriter::Write(Char ch)
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{
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_buffer[0] = static_cast<Byte>(ch);
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_stream->Write(_buffer, 0, 1);
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OutStream->Write(_buffer, 0, 1);
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}
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void BinaryWriter::Write(double value)
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@ -490,21 +505,21 @@ namespace xna {
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_buffer[6] = static_cast<Byte>(num >> 48);
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_buffer[7] = static_cast<Byte>(num >> 56);
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_stream->Write(_buffer, 0, 8);
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OutStream->Write(_buffer, 0, 8);
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}
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void BinaryWriter::Write(Short value)
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{
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_buffer[0] = static_cast<Byte>(value);
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_buffer[1] = static_cast<Byte>((Uint)value >> 8);
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_stream->Write(_buffer, 0, 2);
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OutStream->Write(_buffer, 0, 2);
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}
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void BinaryWriter::Write(Ushort value)
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{
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_buffer[0] = static_cast<Byte>(value);
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_buffer[1] = static_cast<Byte>((Uint)value >> 8);
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_stream->Write(_buffer, 0, 2);
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OutStream->Write(_buffer, 0, 2);
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}
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void BinaryWriter::Write(Int value)
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@ -513,7 +528,7 @@ namespace xna {
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_buffer[1] = static_cast<Byte>(value >> 8);
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_buffer[2] = static_cast<Byte>(value >> 16);
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_buffer[3] = static_cast<Byte>(value >> 24);
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_stream->Write(_buffer, 0, 4);
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OutStream->Write(_buffer, 0, 4);
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}
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void BinaryWriter::Write(Uint value)
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@ -522,7 +537,7 @@ namespace xna {
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_buffer[1] = static_cast<Byte>(value >> 8);
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_buffer[2] = static_cast<Byte>(value >> 16);
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_buffer[3] = static_cast<Byte>(value >> 24);
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_stream->Write(_buffer, 0, 4);
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OutStream->Write(_buffer, 0, 4);
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}
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void BinaryWriter::Write(Ulong value)
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@ -535,7 +550,7 @@ namespace xna {
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_buffer[5] = static_cast<Byte>(value >> 40);
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_buffer[6] = static_cast<Byte>(value >> 48);
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_buffer[7] = static_cast<Byte>(value >> 56);
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_stream->Write(_buffer, 0, 8);
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OutStream->Write(_buffer, 0, 8);
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}
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void BinaryWriter::Write(float value)
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@ -545,7 +560,7 @@ namespace xna {
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_buffer[1] = static_cast<Byte>(num >> 8);
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_buffer[2] = static_cast<Byte>(num >> 16);
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_buffer[3] = static_cast<Byte>(num >> 24);
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_stream->Write(_buffer, 0, 4);
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OutStream->Write(_buffer, 0, 4);
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}
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void BinaryWriter::Write(std::string const& value)
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@ -557,7 +572,7 @@ namespace xna {
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{
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Write7BitEncodedInt(static_cast<Int>(stringLength));
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const auto b = reinterpret_cast<const Byte*>(_string);
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_stream->Write(b, static_cast<Int>(stringLength), 0, static_cast<Int>(stringLength));
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OutStream->Write(b, static_cast<Int>(stringLength), 0, static_cast<Int>(stringLength));
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}
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void BinaryWriter::Write7BitEncodedInt(Int value)
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@ -579,6 +594,6 @@ namespace xna {
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_buffer[5] = static_cast<Byte>(value >> 40);
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_buffer[6] = static_cast<Byte>(value >> 48);
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_buffer[7] = static_cast<Byte>(value >> 56);
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_stream->Write(_buffer, 0, 8);
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OutStream->Write(_buffer, 0, 8);
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}
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}
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@ -1,12 +0,0 @@
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#include "xna/csharp/object.hpp"
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#include "xna/csharp/type.hpp"
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namespace xna {
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size_t Object::GetHashCode() const
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{
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size_t seed = 0;
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XnaHelper::HashCombine(seed, this);
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return seed;
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}
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}
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@ -32,8 +32,6 @@ namespace xna {
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return -1;
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}
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assertm(_position >= 0, "position >= 0");
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_position = static_cast<Int>(p);
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return _position;
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}
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@ -170,14 +168,13 @@ namespace xna {
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_fstream.open(path.c_str(), flags);
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if (!_fstream.good())
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_closed = true;
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Exception::Throw("Failed to open file: " + path);
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}
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FileStream::FileStream(String const& path) {
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int flags = std::fstream::in
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| std::fstream::out
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| std::fstream::binary;
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//| std::fstream::ate;
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const auto exists = std::filesystem::exists(path);
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@ -187,7 +184,7 @@ namespace xna {
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_fstream.open(path.c_str(), flags);
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if (!_fstream.good())
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_closed = true;
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Exception::Throw("Failed to open file: " + path);
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}
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Int FileStream::Length() {
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|
37
framework/exception.cpp
Normal file
37
framework/exception.cpp
Normal file
@ -0,0 +1,37 @@
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#include "xna/exception.hpp"
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namespace xna {
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void Exception::Throw(std::string const& message, std::source_location const& location) {
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std::string error;
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error.append("Exception in: ");
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#if _DEBUG
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error.append(location.file_name());
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error.append("(");
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error.append(std::to_string(location.line()));
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error.append(":");
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error.append(std::to_string(location.column()));
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error.append(") ");
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#endif
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error.append("': ");
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error.append(location.function_name());
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error.append("': ");
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error.append(message);
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error.append("\n");
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throw std::runtime_error(error);
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}
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void Exception::ThrowIfNull(void const* argument, std::string const& argumentName, std::source_location const& location) {
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if (argument)
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return;
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std::string error;
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error.append("The value of ");
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error.append(argumentName);
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error.append(" is null.");
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Throw(error);
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}
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}
|
@ -1,7 +1,7 @@
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#include "xna/graphics/adapter.hpp"
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#include "xna/graphics/displaymode.hpp"
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#include "xna/game/gdevicemanager.hpp"
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#include "xna/platform-dx/dx.hpp"
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#include "xna/xna-dx.hpp"
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namespace xna {
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static size_t getDisplayModesCount(IDXGIAdapter* adapter);
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@ -15,7 +15,7 @@ namespace xna {
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comptr<IDXGIFactory1> pFactory = nullptr;
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if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)pFactory.GetAddressOf()))
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Exception::Throw(ExMessage::CreateComponent);
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Exception::Throw(Exception::FAILED_TO_CREATE);
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comptr<IDXGIAdapter1> pAdapter = nullptr;
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@ -35,7 +35,7 @@ namespace xna {
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comptr<IDXGIFactory1> pFactory = nullptr;
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if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)pFactory.GetAddressOf()))
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Exception::Throw(ExMessage::CreateComponent);
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Exception::Throw(Exception::FAILED_TO_CREATE);
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|
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comptr<IDXGIAdapter1> pAdapter = nullptr;
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UINT count = 0;
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|
@ -1,4 +1,4 @@
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#include "xna/platform-dx/dx.hpp"
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#include "xna/xna-dx.hpp"
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|
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namespace xna {
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void AudioEngine::Initialize() {
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|
@ -1,6 +1,6 @@
|
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#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/gresource.hpp"
|
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#include "xna/platform-dx/dx.hpp"
|
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#include "xna/xna-dx.hpp"
|
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|
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namespace xna {
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BlendState::BlendState() : BlendState(nullptr) {}
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@ -98,7 +98,7 @@ namespace xna {
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bool BlendState::Initialize()
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{
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if (!m_device || !m_device->impl->_device) {
|
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Exception::Throw(ExMessage::InitializeComponent);
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Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
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}
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|
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if (impl->dxBlendState) {
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@ -110,7 +110,7 @@ namespace xna {
|
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impl->dxBlendState.GetAddressOf());
|
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|
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if (FAILED(hr)) {
|
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Exception::Throw(ExMessage::CreateComponent);
|
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Exception::Throw(Exception::FAILED_TO_CREATE);
|
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}
|
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|
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return true;
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@ -118,11 +118,11 @@ namespace xna {
|
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|
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bool BlendState::Apply() {
|
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if (!m_device || !m_device->impl->_context) {
|
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Exception::Throw(ExMessage::ApplyComponent);
|
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Exception::Throw(Exception::FAILED_TO_APPLY);
|
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}
|
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|
||||
if (!impl->dxBlendState) {
|
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Exception::Throw(ExMessage::UnintializedComponent);
|
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Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
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|
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m_device->impl->_context->OMSetBlendState(
|
||||
|
@ -1,5 +1,5 @@
|
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#include "xna/graphics/depthstencilstate.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
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static D3D11_DEPTH_STENCIL_DESC defaultDesc() {
|
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@ -38,7 +38,7 @@ namespace xna {
|
||||
bool DepthStencilState::Initialize()
|
||||
{
|
||||
if (!m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
if (impl->dxDepthStencil) {
|
||||
@ -50,7 +50,7 @@ namespace xna {
|
||||
impl->dxDepthStencil.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -59,11 +59,11 @@ namespace xna {
|
||||
bool DepthStencilState::Apply()
|
||||
{
|
||||
if (!m_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
if (!impl->dxDepthStencil) {
|
||||
Exception::Throw(ExMessage::UnintializedComponent);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
m_device->impl->_context->OMSetDepthStencilState(impl->dxDepthStencil.Get(), 0);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/game/gdevicemanager.hpp"
|
||||
|
||||
namespace xna {
|
||||
@ -53,7 +53,7 @@ namespace xna {
|
||||
impl._context.GetAddressOf());
|
||||
|
||||
if FAILED(hr)
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -107,7 +107,7 @@ namespace xna {
|
||||
auto hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&impl->_factory);
|
||||
|
||||
if FAILED(hr)
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
|
||||
const auto bounds = impl->_gameWindow->ClientBounds();
|
||||
|
||||
@ -128,7 +128,7 @@ namespace xna {
|
||||
hr = impl->_factory->MakeWindowAssociation(impl->_gameWindow->impl->WindowHandle(), DXGI_MWA_NO_ALT_ENTER);
|
||||
|
||||
if (FAILED(hr))
|
||||
Exception::Throw(ExMessage::MakeWindowAssociation);
|
||||
Exception::Throw(Exception::FAILED_TO_MAKE_WINDOW_ASSOCIATION);
|
||||
|
||||
impl->_renderTarget2D = snew<RenderTarget2D>(_this);
|
||||
|
||||
@ -185,10 +185,10 @@ namespace xna {
|
||||
switch (options)
|
||||
{
|
||||
case xna::ClearOptions::DepthBuffer:
|
||||
Exception::Throw(ExMessage::NotImplemented);
|
||||
Exception::Throw(Exception::NOT_IMPLEMENTED);
|
||||
break;
|
||||
case xna::ClearOptions::Stencil:
|
||||
Exception::Throw(ExMessage::NotImplemented);
|
||||
Exception::Throw(Exception::NOT_IMPLEMENTED);
|
||||
break;
|
||||
case xna::ClearOptions::Target:
|
||||
Clear(color);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/graphics/displaymode.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "xna/graphics/effect.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/common/math.hpp"
|
||||
|
||||
using DxBasicEffect = DirectX::BasicEffect;
|
||||
@ -100,7 +100,7 @@ namespace xna {
|
||||
|
||||
void BasicEffect::Texture(sptr<xna::Texture2D> const& value) {
|
||||
if (!value || !value->impl || !value->impl->dxShaderResource)
|
||||
Exception::Throw(ExMessage::ArgumentIsNull);
|
||||
Exception::Throw(Exception::ARGUMENT_IS_NULL);
|
||||
|
||||
impl->dxBasicEffect->SetTexture(value->impl->dxShaderResource.Get());
|
||||
}
|
||||
|
@ -1,10 +1,4 @@
|
||||
#include "xna/content/manager.hpp"
|
||||
#include "xna/csharp/type.hpp"
|
||||
#include "xna/game/component.hpp"
|
||||
#include "xna/game/gdevicemanager.hpp"
|
||||
#include "xna/game/servicecontainer.hpp"
|
||||
#include "xna/game/time.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
Game::Game() {
|
||||
@ -12,7 +6,7 @@ namespace xna {
|
||||
services = snew<GameServiceContainer>();
|
||||
auto iservice = reinterpret_pointer_cast<IServiceProvider>(services);
|
||||
_contentManager = snew<ContentManager>(services, "");
|
||||
_contentManager->_gameServices = iservice;
|
||||
_contentManager->mainGameService = iservice;
|
||||
|
||||
_gameWindow = snew<GameWindow>();
|
||||
_gameWindow->impl->Color(146, 150, 154);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/input/gamepad.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "xna/game/gdevicemanager.hpp"
|
||||
#include "xna/graphics/presentparams.hpp"
|
||||
#include "xna/graphics/swapchain.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : _game(game)
|
||||
|
@ -1,5 +0,0 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
||||
}
|
@ -1,10 +1,9 @@
|
||||
#include "xna/platform-dx/init.hpp"
|
||||
#include "xna/csharp/type.hpp"
|
||||
#include "xna/content/readers/graphics.hpp"
|
||||
#include "xna/content/readers/audio.hpp"
|
||||
#include "xna/content/typereadermanager.hpp"
|
||||
#include "xna/content/readers/default.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
void Platform::Init() {
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "xna/input/keyboard.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
KeyboardState Keyboard::GetState() {
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "xna/input/mouse.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
MouseState Mouse::GetState() {
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "xna/graphics/rasterizerstate.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
||||
@ -18,7 +18,7 @@ namespace xna {
|
||||
bool RasterizerState::Initialize()
|
||||
{
|
||||
if (!impl || !m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
if (impl->dxRasterizerState) {
|
||||
@ -30,7 +30,7 @@ namespace xna {
|
||||
impl->dxRasterizerState.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -39,11 +39,11 @@ namespace xna {
|
||||
bool RasterizerState::Apply()
|
||||
{
|
||||
if (!impl || !m_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
if (!impl->dxRasterizerState) {
|
||||
Exception::Throw(ExMessage::UnintializedComponent);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
m_device->impl->_context->RSSetState(impl->dxRasterizerState.Get());
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
RenderTarget2D::RenderTarget2D() : Texture2D() {
|
||||
@ -15,7 +15,7 @@ namespace xna {
|
||||
|
||||
bool RenderTarget2D::Initialize() {
|
||||
if (!impl || !m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
if (!m_device->impl->_swapChain->impl->GetBackBuffer(impl->dxTexture2D))
|
||||
@ -26,7 +26,7 @@ namespace xna {
|
||||
const auto hr = dxdevice->CreateRenderTargetView(impl->dxTexture2D.Get(), NULL, render_impl->_renderTargetView.ReleaseAndGetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -34,11 +34,11 @@ namespace xna {
|
||||
|
||||
bool RenderTarget2D::Apply() {
|
||||
if (!m_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::ApplyComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_APPLY);
|
||||
}
|
||||
|
||||
if(!render_impl->_renderTargetView)
|
||||
Exception::Throw(ExMessage::UnintializedComponent);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
|
||||
auto& context = m_device->impl->_context;
|
||||
context->OMSetRenderTargets(1, render_impl->_renderTargetView.GetAddressOf(), nullptr);
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "xna/graphics/samplerstate.hpp"
|
||||
#include "xna/graphics/samplerstate.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
SamplerState::SamplerState() : SamplerState(nullptr){}
|
||||
@ -12,7 +12,7 @@ namespace xna {
|
||||
bool SamplerState::Initialize()
|
||||
{
|
||||
if (!impl || !m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
if (impl->_samplerState) {
|
||||
@ -24,7 +24,7 @@ namespace xna {
|
||||
impl->_samplerState.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -33,11 +33,11 @@ namespace xna {
|
||||
bool SamplerState::Apply()
|
||||
{
|
||||
if (!impl || !m_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
if (!impl->_samplerState) {
|
||||
Exception::Throw(ExMessage::UnintializedComponent);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
m_device->impl->_context->PSSetSamplers(0, 1, impl->_samplerState.GetAddressOf());
|
||||
@ -50,7 +50,7 @@ namespace xna {
|
||||
return;
|
||||
|
||||
if (!device.impl || !device.impl->_device || !device.impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
std::vector<ID3D11SamplerState*> states(samplers.size());
|
||||
@ -59,7 +59,7 @@ namespace xna {
|
||||
const auto& current = samplers[0];
|
||||
|
||||
if (!current || !current->impl || !current->impl->_samplerState)
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
|
||||
states[i] = current->impl->_samplerState.Get();
|
||||
states[i]->AddRef();
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/csharp/stream.hpp"
|
||||
|
||||
using DxSoundEffect = DirectX::SoundEffect;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "xna/graphics/viewport.hpp"
|
||||
#include "xna/graphics/blendstate.hpp"
|
||||
#include "xna/graphics/depthstencilstate.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include <functional>
|
||||
|
||||
using DxSpriteBatch = DirectX::SpriteBatch;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "xna/graphics/adapter.hpp"
|
||||
#include "xna/graphics/swapchain.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
#include "xna/graphics/device.hpp"
|
||||
|
||||
namespace xna {
|
||||
@ -51,7 +51,7 @@ namespace xna {
|
||||
|
||||
bool SwapChain::Initialize() {
|
||||
if (!impl || !m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
const auto parameters = m_device->impl->_presentationParameters;
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
Texture2D::~Texture2D() {
|
||||
@ -40,26 +40,26 @@ namespace xna {
|
||||
bool Texture2D::Initialize()
|
||||
{
|
||||
if (!m_device || !m_device->impl->_device) {
|
||||
Exception::Throw(ExMessage::InitializeComponent);
|
||||
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
|
||||
}
|
||||
|
||||
auto hr = m_device->impl->_device->CreateTexture2D(&impl->dxDescription, nullptr, impl->dxTexture2D.ReleaseAndGetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
comptr<ID3D11Resource> resource = nullptr;
|
||||
hr = impl->dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
hr = m_device->impl->_device->CreateShaderResourceView(resource.Get(), &impl->dxShaderDescription, &impl->dxShaderResource);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -112,7 +112,7 @@ namespace xna {
|
||||
auto hr = device.impl->_device->CreateTexture2D(&impl.dxDescription, nullptr, impl.dxTexture2D.ReleaseAndGetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,7 +120,7 @@ namespace xna {
|
||||
auto hr = impl.dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
constexpr int R8G8B8A8U_BYTE_SIZE = 4;
|
||||
@ -130,7 +130,7 @@ namespace xna {
|
||||
hr = device.impl->_device->CreateShaderResourceView(resource.Get(), &impl.dxShaderDescription, impl.dxShaderResource.ReleaseAndGetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
impl.dxTexture2D->GetDesc(&impl.dxDescription);
|
||||
@ -141,7 +141,7 @@ namespace xna {
|
||||
void Texture2D::SetData(std::vector<Uint> const& data, size_t startIndex, size_t elementCount)
|
||||
{
|
||||
if (!impl || !m_device || !m_device->impl->_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
internalSetData(*impl, *m_device, data.data());
|
||||
@ -150,7 +150,7 @@ namespace xna {
|
||||
void Texture2D::SetData(std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
|
||||
{
|
||||
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
std::vector<UINT> finalData(elementCount / 4);
|
||||
@ -171,7 +171,7 @@ namespace xna {
|
||||
void Texture2D::SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
|
||||
{
|
||||
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
std::vector<UINT> finalData(elementCount / 4);
|
||||
@ -190,7 +190,7 @@ namespace xna {
|
||||
auto hr = m_device->impl->_device->CreateTexture2D(&impl->dxDescription, nullptr, impl->dxTexture2D.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -198,7 +198,7 @@ namespace xna {
|
||||
auto hr = impl->dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
D3D11_BOX box{};
|
||||
@ -220,7 +220,7 @@ namespace xna {
|
||||
hr = m_device->impl->_device->CreateShaderResourceView(resource.Get(), &impl->dxShaderDescription, impl->dxShaderResource.ReleaseAndGetAddressOf());
|
||||
|
||||
if (FAILED(hr)) {
|
||||
Exception::Throw(ExMessage::CreateComponent);
|
||||
Exception::Throw(Exception::FAILED_TO_CREATE);
|
||||
}
|
||||
|
||||
impl->dxTexture2D->GetDesc(&impl->dxDescription);
|
||||
@ -229,7 +229,7 @@ namespace xna {
|
||||
void Texture2D::SetData(std::vector<Color> const& data, size_t startIndex, size_t elementCount)
|
||||
{
|
||||
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
|
||||
Exception::Throw(ExMessage::InvalidOperation);
|
||||
Exception::Throw(Exception::INVALID_OPERATION);
|
||||
}
|
||||
|
||||
std::vector<UINT> finalData(elementCount);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
GameWindow::GameWindow() {
|
||||
|
@ -5,35 +5,34 @@
|
||||
#include "../csharp/stream.hpp"
|
||||
#include "../default.hpp"
|
||||
#include "reader.hpp"
|
||||
#include <map>
|
||||
|
||||
namespace xna {
|
||||
//The run-time component which loads managed objects from the binary files produced by the design time content pipeline.
|
||||
class ContentManager : public std::enable_shared_from_this<ContentManager> {
|
||||
public:
|
||||
ContentManager(sptr<IServiceProvider> const& services) :
|
||||
_rootDirectory("") {
|
||||
_services = services;
|
||||
rootDirectory("") {
|
||||
serviceProvider = services;
|
||||
};
|
||||
|
||||
ContentManager(sptr<IServiceProvider> const& services, String const& rootDirectory) :
|
||||
_rootDirectory(rootDirectory){
|
||||
_services = services;
|
||||
rootDirectory(rootDirectory){
|
||||
serviceProvider = services;
|
||||
};
|
||||
|
||||
//Gets the service provider associated with the ContentManager.
|
||||
sptr<IServiceProvider> ServiceProvider() const {
|
||||
return _services;
|
||||
return serviceProvider;
|
||||
}
|
||||
|
||||
//Gets or sets the root directory associated with this ContentManager.
|
||||
constexpr String RootDirectory() const {
|
||||
return _rootDirectory;
|
||||
return rootDirectory;
|
||||
}
|
||||
|
||||
//Gets or sets the root directory associated with this ContentManager.
|
||||
void RootDirectory(String const& value) {
|
||||
_rootDirectory = value;
|
||||
rootDirectory = value;
|
||||
}
|
||||
|
||||
//Loads an asset that has been processed by the Content Pipeline.
|
||||
@ -45,8 +44,8 @@ namespace xna {
|
||||
|
||||
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
|
||||
|
||||
if (_loadedAssets.contains(assetName)) {
|
||||
auto& voidAsset = _loadedAssets[assetName];
|
||||
if (loadedAssets.contains(assetName)) {
|
||||
auto& voidAsset = loadedAssets[assetName];
|
||||
using TYPE = T::element_type;
|
||||
auto asset = reinterpret_pointer_cast<TYPE>(voidAsset);
|
||||
return asset;
|
||||
@ -58,7 +57,7 @@ namespace xna {
|
||||
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
|
||||
|
||||
if(obj2)
|
||||
_loadedAssets.emplace( assetName, obj2 );
|
||||
loadedAssets.emplace( assetName, obj2 );
|
||||
}
|
||||
|
||||
return obj2;
|
||||
@ -66,12 +65,12 @@ namespace xna {
|
||||
|
||||
//Disposes all data that was loaded by this ContentManager.
|
||||
void Unload() {
|
||||
_loadedAssets.clear();
|
||||
loadedAssets.clear();
|
||||
}
|
||||
|
||||
//Gets the service provider associated with the main Game.
|
||||
static sptr<IServiceProvider> GameServiceProvider() {
|
||||
return _gameServices;
|
||||
return mainGameService;
|
||||
}
|
||||
|
||||
protected:
|
||||
@ -95,11 +94,11 @@ namespace xna {
|
||||
friend class ContentReader;
|
||||
friend class Game;
|
||||
|
||||
String _rootDirectory;
|
||||
sptr<IServiceProvider> _services = nullptr;
|
||||
std::map<String, sptr<void>> _loadedAssets;
|
||||
String rootDirectory;
|
||||
sptr<IServiceProvider> serviceProvider = nullptr;
|
||||
std::map<String, sptr<void>> loadedAssets;
|
||||
|
||||
inline static sptr<IServiceProvider> _gameServices = nullptr;
|
||||
inline static sptr<IServiceProvider> mainGameService = nullptr;
|
||||
inline const static String contentExtension = ".xnb";
|
||||
};
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace xna {
|
||||
|
||||
// Reads a single object from the current stream.
|
||||
template <typename T>
|
||||
auto ReadObject(T existingInstance);
|
||||
auto ReadObject(T& existingInstance);
|
||||
|
||||
// Reads a single object from the current stream.
|
||||
template <typename T>
|
||||
@ -29,7 +29,7 @@ namespace xna {
|
||||
|
||||
// Reads a single object from the current stream.
|
||||
template <typename T>
|
||||
auto ReadObject(ContentTypeReader& typeReader, T existingInstance);
|
||||
auto ReadObject(ContentTypeReader& typeReader, T& existingInstance);
|
||||
|
||||
//Reads a Vector2 value from the current stream.
|
||||
Vector2 ReadVector2();
|
||||
@ -44,9 +44,9 @@ namespace xna {
|
||||
//Reads a Color value from the currently open stream.
|
||||
Color ReadColor();
|
||||
//Reads a float value from the currently open stream.
|
||||
float ReadSingle();
|
||||
float ReadSingle() override;
|
||||
//Reads a double value from the currently open stream.
|
||||
double ReadDouble();
|
||||
double ReadDouble() override;
|
||||
|
||||
//Gets the name of the asset currently being read by this ContentReader.
|
||||
constexpr String AssetName() const {
|
||||
@ -77,10 +77,10 @@ namespace xna {
|
||||
auto ReadObjectInternal(std::any& existingInstance);
|
||||
|
||||
template <typename T>
|
||||
auto ReadObjectInternal(ContentTypeReader& typeReader, std::any& existingInstance);
|
||||
auto ReadObjectInternal(ContentTypeReader& typeReader, Object& existingInstance);
|
||||
|
||||
template <typename T>
|
||||
auto InvokeReader(ContentTypeReader& reader, std::any& existingInstance);
|
||||
auto InvokeReader(ContentTypeReader& reader, Object& existingInstance);
|
||||
|
||||
private:
|
||||
sptr<xna::ContentManager> _contentManager = nullptr;
|
||||
@ -93,10 +93,13 @@ namespace xna {
|
||||
static constexpr Ushort XnbCompressedVersion = 32773;
|
||||
static constexpr Ushort XnbVersion = 5;
|
||||
static constexpr Int XnbVersionProfileShift = 8;
|
||||
static constexpr Char PlatformLabel = 'w';
|
||||
static constexpr Int XnbPrologueSize = 10;
|
||||
static constexpr Int XnbCompressedPrologueSize = 14;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline auto ContentReader::ReadObjectInternal(std::any& existingInstance)
|
||||
inline auto ContentReader::ReadObjectInternal(Object& existingInstance)
|
||||
{
|
||||
const auto num = Read7BitEncodedInt();
|
||||
|
||||
@ -107,16 +110,16 @@ namespace xna {
|
||||
const auto index = num - 1;
|
||||
|
||||
if (index >= typeReaders.size()) {
|
||||
throw std::runtime_error("ContentReader::ReadObjectInternal: Bad xbn.");
|
||||
Exception::Throw(Exception::BAD_XNB);
|
||||
}
|
||||
|
||||
auto reader = typeReaders[index];
|
||||
auto& reader = typeReaders[index];
|
||||
|
||||
return InvokeReader<T>(*reader, existingInstance);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline auto ContentReader::InvokeReader(ContentTypeReader& reader, std::any& existingInstance)
|
||||
inline auto ContentReader::InvokeReader(ContentTypeReader& reader, Object& existingInstance)
|
||||
{
|
||||
auto contentTypeReader = reinterpret_cast<ContentTypeReaderT<T>*>(&reader);
|
||||
T objB;
|
||||
@ -126,6 +129,9 @@ namespace xna {
|
||||
objB = contentTypeReader->Read(*this, existingInstance1);
|
||||
return objB;
|
||||
}
|
||||
else {
|
||||
Exception::Throw(Exception::NOT_IMPLEMENTED);
|
||||
}
|
||||
|
||||
return XnaHelper::ReturnDefaultOrNull<T>();
|
||||
}
|
||||
@ -146,9 +152,9 @@ namespace xna {
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline auto ContentReader::ReadObject(T existingInstance)
|
||||
inline auto ContentReader::ReadObject(T& existingInstance)
|
||||
{
|
||||
return ReadObjectInternal<T>(std::any(existingInstance));
|
||||
return ReadObjectInternal<T>(Object(existingInstance));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@ -159,17 +165,18 @@ namespace xna {
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline auto ContentReader::ReadObject(ContentTypeReader& typeReader, T existingInstance)
|
||||
inline auto ContentReader::ReadObject(ContentTypeReader& typeReader, T& existingInstance)
|
||||
{
|
||||
return ReadObjectInternal<T>(typeReader, std::any(existingInstance));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline auto ContentReader::ReadObjectInternal(ContentTypeReader& typeReader, std::any& existingInstance)
|
||||
inline auto ContentReader::ReadObjectInternal(ContentTypeReader& typeReader, Object& existingInstance)
|
||||
{
|
||||
return typeReader.TargetIsValueType
|
||||
? InvokeReader<T>(typeReader, existingInstance)
|
||||
: ReadObjectInternal<T>(existingInstance);
|
||||
if (typeReader.TargetIsValueType)
|
||||
return InvokeReader<T>(typeReader, existingInstance);
|
||||
|
||||
ReadObjectInternal<T>(existingInstance);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,11 +8,13 @@
|
||||
#include "../reader.hpp"
|
||||
|
||||
namespace xna {
|
||||
class ObjectReader : public ContentTypeReaderT<Object> {
|
||||
class ObjectReader : public ContentTypeReader {
|
||||
public:
|
||||
ObjectReader() : ContentTypeReaderT(typeof<Object>()) {}
|
||||
ObjectReader() : ContentTypeReader(typeof<Object>()) {}
|
||||
|
||||
virtual Object Read(ContentReader& input, Object& existingInstance) override {
|
||||
Exception::Throw(Exception::NOT_IMPLEMENTED);
|
||||
|
||||
return Object();
|
||||
}
|
||||
};
|
||||
|
@ -8,53 +8,47 @@ namespace xna {
|
||||
//A simplified port of the System.IO.BinaryReader class.
|
||||
class BinaryReader {
|
||||
public:
|
||||
BinaryReader(sptr<Stream> const& input) {
|
||||
if (!input)
|
||||
throw std::invalid_argument("input is null.");
|
||||
|
||||
stream = input;
|
||||
buffer = std::vector<Byte>(bufferLength);
|
||||
}
|
||||
BinaryReader(sptr<Stream> const& input);
|
||||
|
||||
//Returns the next available character and does not advance the byte or character position.
|
||||
Int PeekChar();
|
||||
//Reads bytes from the underlying stream and advances the current position of the stream.
|
||||
Int Read();
|
||||
virtual Int Read();
|
||||
//Reads a Boolean value from the current stream and advances the current position of the stream by one byte.
|
||||
bool ReadBoolean();
|
||||
virtual bool ReadBoolean();
|
||||
//Reads the next byte from the current stream and advances the current position of the stream by one byte.
|
||||
Byte ReadByte();
|
||||
virtual Byte ReadByte();
|
||||
//Reads a signed byte from this stream and advances the current position of the stream by one byte.
|
||||
Sbyte ReadSByte();
|
||||
virtual Sbyte ReadSByte();
|
||||
//Reads the next character from the current stream and advances the current position of the stream.
|
||||
Char ReadChar();
|
||||
virtual Char ReadChar();
|
||||
//Reads a 2-byte signed integer from the current stream and advances the current position of the stream by two bytes.
|
||||
Short ReadInt16();
|
||||
virtual Short ReadInt16();
|
||||
//Reads a 2-byte unsigned integer from the current stream and advances the position of the stream by two bytes.
|
||||
Ushort ReadUInt16();
|
||||
virtual Ushort ReadUInt16();
|
||||
//Reads a 4-byte signed integer from the current stream and advances the current position of the stream by four bytes.
|
||||
Int ReadInt32();
|
||||
virtual Int ReadInt32();
|
||||
//Reads a 4-byte unsigned integer from the current stream and advances the position of the stream by four bytes.
|
||||
Uint ReadUInt32();
|
||||
virtual Uint ReadUInt32();
|
||||
//Reads a 8-byte signed integer from the current stream and advances the current position of the stream by eight bytes.
|
||||
Long ReadInt64();
|
||||
virtual Long ReadInt64();
|
||||
//Reads a 8-byte unsigned integer from the current stream and advances the position of the stream by eight bytes.
|
||||
Ulong ReadUInt64();
|
||||
virtual Ulong ReadUInt64();
|
||||
//Reads a 4-byte floating point value from the current stream and advances the current position of the stream by four bytes.
|
||||
float ReadSingle();
|
||||
virtual float ReadSingle();
|
||||
//Reads an 8-byte floating point value from the current stream and advances the current position of the stream by eight bytes.
|
||||
double ReadDouble();
|
||||
virtual double ReadDouble();
|
||||
//Reads a string from the current stream.
|
||||
std::string ReadString();
|
||||
virtual std::string ReadString();
|
||||
|
||||
//Reads chars from the underlying stream and advances the current position of the stream.
|
||||
Int Read(std::vector<Char>& buffer, size_t index, size_t count);
|
||||
virtual Int Read(std::vector<Char>& buffer, size_t index, size_t count);
|
||||
//Reads bytes from the underlying stream and advances the current position of the stream.
|
||||
Int Read(std::vector<Byte>& buffer, size_t index, size_t count);
|
||||
virtual Int Read(std::vector<Byte>& buffer, size_t index, size_t count);
|
||||
|
||||
// Reads the specified number of bytes from the current stream into a byte array
|
||||
// and advances the current position by that number of bytes.
|
||||
std::vector<Byte> ReadBytes(size_t count);
|
||||
virtual std::vector<Byte> ReadBytes(size_t count);
|
||||
|
||||
// Reads a 32-bit integer in compressed format.
|
||||
// This function may throw a std::format_error exception.
|
||||
@ -64,6 +58,16 @@ namespace xna {
|
||||
// This function may throw a std::format_error exception.
|
||||
Long Read7BitEncodedInt64();
|
||||
|
||||
//Exposes access to the underlying stream of the BinaryReader.
|
||||
virtual inline sptr<Stream> BaseStream() const {
|
||||
return stream;
|
||||
}
|
||||
|
||||
//Closes the current reader and the underlying stream.
|
||||
virtual inline void Close() {
|
||||
stream = nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
Int InternalReadOneChar();
|
||||
void FillBuffer(Int numBytes);
|
||||
@ -79,18 +83,15 @@ namespace xna {
|
||||
std::vector<Char> charBuffer;
|
||||
|
||||
//bool m2BytesPerChar{ false };
|
||||
};
|
||||
};
|
||||
|
||||
//A simplified port of the System.IO.BinaryWriter class.
|
||||
class BinaryWriter {
|
||||
public:
|
||||
BinaryWriter(sptr<Stream> const& stream) {
|
||||
if (!stream)
|
||||
throw std::invalid_argument("stream is null.");
|
||||
BinaryWriter(sptr<Stream> const& stream);
|
||||
|
||||
_stream = stream;
|
||||
_buffer = std::vector<Byte>(16);
|
||||
}
|
||||
protected:
|
||||
BinaryWriter() = default;
|
||||
|
||||
//Sets the position within the current stream.
|
||||
Long Seek(Int offset, SeekOrigin origin);
|
||||
@ -99,32 +100,56 @@ namespace xna {
|
||||
// Writes a value to the current stream.
|
||||
//
|
||||
|
||||
void Write(bool value);
|
||||
void Write(Byte value);
|
||||
void Write(Sbyte value);
|
||||
void Write(Byte const* buffer, Int bufferLength);
|
||||
void Write(std::vector<Byte> const& buffer);
|
||||
void Write(Byte const* buffer, Int bufferLength, Int index, Int count);
|
||||
void Write(std::vector<Byte> const& buffer, Int index, Int count);
|
||||
void Write(Char ch);
|
||||
void Write(double value);
|
||||
void Write(Short value);
|
||||
void Write(Ushort value);
|
||||
void Write(Int value);
|
||||
void Write(Uint value);
|
||||
void Write(Long value);
|
||||
void Write(Ulong value);
|
||||
void Write(float value);
|
||||
void Write(std::string const& value);
|
||||
void Write(const char* _string, size_t stringLength);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(bool value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Byte value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Sbyte value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Byte const* buffer, Int bufferLength);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(std::vector<Byte> const& buffer);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Byte const* buffer, Int bufferLength, Int index, Int count);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(std::vector<Byte> const& buffer, Int index, Int count);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Char ch);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(double value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Short value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Ushort value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Int value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Uint value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Long value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(Ulong value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(float value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(std::string const& value);
|
||||
//Writes a value to the current stream.
|
||||
virtual void Write(const char* _string, size_t stringLength);
|
||||
|
||||
//Exposes access to the underlying stream of the BinaryWriter.
|
||||
virtual inline sptr<Stream> BaseStream() const {
|
||||
return OutStream;
|
||||
}
|
||||
|
||||
//Writes a 32-bit integer in a compressed format.
|
||||
void Write7BitEncodedInt(Int value);
|
||||
|
||||
//void Write7BitEncodedInt64(Long value);
|
||||
protected:
|
||||
sptr<Stream> OutStream = nullptr;
|
||||
|
||||
private:
|
||||
sptr<Stream> _stream = nullptr;
|
||||
std::vector<Byte> _buffer;
|
||||
};
|
||||
}
|
||||
|
@ -1,13 +0,0 @@
|
||||
#ifndef XNA_CSHARP_OBJECT_HPP
|
||||
#define XNA_CSHARP_OBJECT_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
|
||||
namespace xna {
|
||||
class Object {
|
||||
public:
|
||||
virtual size_t GetHashCode() const;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,12 +1,15 @@
|
||||
#ifndef XNA_CSHARP_STREAM_HPP
|
||||
#define XNA_CSHARP_STREAM_HPP
|
||||
|
||||
#include "../types.hpp"
|
||||
#include "../enums.hpp"
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include "../default.hpp"
|
||||
|
||||
namespace xna {
|
||||
enum class SeekOrigin {
|
||||
Begin,
|
||||
Current,
|
||||
End,
|
||||
};
|
||||
|
||||
//A simplified port of the System.IO.Stream.
|
||||
//Provides a generic view of a sequence of bytes. This is an abstract class.
|
||||
class Stream {
|
||||
@ -18,23 +21,20 @@ namespace xna {
|
||||
virtual Long Position() = 0;
|
||||
//Closes the current stream and releases any resources
|
||||
virtual void Close() = 0;
|
||||
virtual bool IsClosed() = 0;
|
||||
//Sets the position within the current stream.
|
||||
virtual Long Seek(Long offset, SeekOrigin const& origin) = 0;
|
||||
|
||||
//
|
||||
//Reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
|
||||
//
|
||||
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) = 0;
|
||||
//Reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
|
||||
virtual Int Read(std::vector<Byte>& buffer, Int offset, Int count) = 0;
|
||||
|
||||
//Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream.
|
||||
virtual Int ReadByte() = 0;
|
||||
|
||||
//
|
||||
//When overridden in a derived class, writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
|
||||
//
|
||||
//Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
|
||||
virtual void Write(Byte const* buffer, Int bufferLength, Int offset, Int count) = 0;
|
||||
//Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
|
||||
virtual void Write(std::vector<Byte> const& buffer, Int offset, Int count) = 0;
|
||||
|
||||
//Writes a byte to the current position in the stream and advances the position within the stream by one byte.
|
||||
@ -49,6 +49,10 @@ namespace xna {
|
||||
constexpr MemoryStream(std::vector<Byte> const& bytes):
|
||||
_buffer(bytes), _length(bytes.size()){}
|
||||
|
||||
~MemoryStream() override {
|
||||
Close();
|
||||
}
|
||||
|
||||
constexpr MemoryStream(Int capacity) :
|
||||
_buffer(static_cast<size_t>(capacity)),
|
||||
_length(capacity > 0 ? capacity : 0){}
|
||||
@ -70,11 +74,7 @@ namespace xna {
|
||||
virtual constexpr void Close() override {
|
||||
_closed = true;
|
||||
_buffer = std::vector<Byte>();
|
||||
}
|
||||
|
||||
virtual constexpr bool IsClosed() override {
|
||||
return _closed;
|
||||
}
|
||||
}
|
||||
|
||||
virtual Long Seek(Long offset, SeekOrigin const& origin) override;
|
||||
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) override;
|
||||
@ -90,6 +90,7 @@ namespace xna {
|
||||
|
||||
public:
|
||||
std::vector<Byte> _buffer;
|
||||
|
||||
private:
|
||||
Int _position{ 0 };
|
||||
Int _origin{ 0 };
|
||||
@ -103,7 +104,7 @@ namespace xna {
|
||||
FileStream(String const& path, FileMode fileMode);
|
||||
FileStream(String const& path);
|
||||
|
||||
~FileStream() {
|
||||
~FileStream() override {
|
||||
Close();
|
||||
}
|
||||
|
||||
@ -115,11 +116,7 @@ namespace xna {
|
||||
|
||||
if(_fstream.is_open())
|
||||
_fstream.close();
|
||||
}
|
||||
|
||||
inline virtual constexpr bool IsClosed() override {
|
||||
return _closed;
|
||||
}
|
||||
}
|
||||
|
||||
virtual Long Seek(Long offset, SeekOrigin const& origin) override;
|
||||
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) override;
|
||||
|
@ -2,13 +2,12 @@
|
||||
#define XNA_CSHARP_TYPE_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "object.hpp"
|
||||
#include <type_traits>
|
||||
#include <typeinfo>
|
||||
#include <map>
|
||||
|
||||
namespace xna {
|
||||
class Type : public Object {
|
||||
class Type {
|
||||
public:
|
||||
constexpr String FullName() const { return fullName; }
|
||||
constexpr bool IsClass() const { return isClass; }
|
||||
@ -17,7 +16,7 @@ namespace xna {
|
||||
constexpr bool IsPrimitive() const { return isPrimitive; }
|
||||
constexpr bool IsPointer() const { return isPointer; }
|
||||
|
||||
virtual size_t GetHashCode() const;
|
||||
size_t GetHashCode() const;
|
||||
|
||||
constexpr bool operator==(const Type& other) const {
|
||||
return
|
||||
|
@ -1,5 +1,201 @@
|
||||
#include "types.hpp"
|
||||
#include "forward.hpp"
|
||||
#include "enums.hpp"
|
||||
#ifndef XNA_DEFAULT_HPP
|
||||
#define XNA_DEFAULT_HPP
|
||||
|
||||
#include <any>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "enumerations.hpp"
|
||||
#include "exception.hpp"
|
||||
#include "helpers.hpp"
|
||||
#include "exception.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
||||
//
|
||||
//C# nameof
|
||||
//
|
||||
#define nameof(name) std::string(#name)
|
||||
|
||||
//
|
||||
// C# standard types
|
||||
//
|
||||
|
||||
using Sbyte = int8_t;
|
||||
using Byte = uint8_t;
|
||||
using Short = int16_t;
|
||||
using Ushort = uint16_t;
|
||||
using Int = int32_t;
|
||||
using Uint = uint32_t;
|
||||
using Long = int64_t;
|
||||
using Ulong = uint64_t;
|
||||
using Char = char16_t;
|
||||
|
||||
//
|
||||
// C# Min and Max Value
|
||||
//
|
||||
|
||||
constexpr Sbyte SbyteMaxValue = (std::numeric_limits<Sbyte>::max)();
|
||||
constexpr Sbyte SbyteMinValue = (std::numeric_limits<Sbyte>::min)();
|
||||
constexpr Byte ByteMaxValue = (std::numeric_limits<Byte>::max)();
|
||||
constexpr Byte ByteMinValue = (std::numeric_limits<Byte>::min)();
|
||||
constexpr Short ShortMaxValue = (std::numeric_limits<Short>::max)();
|
||||
constexpr Short ShortMinValue = (std::numeric_limits<Short>::min)();
|
||||
constexpr Ushort UshortMaxValue = (std::numeric_limits<Ushort>::max)();
|
||||
constexpr Ushort UshortMinValue = (std::numeric_limits<Ushort>::min)();
|
||||
constexpr Int IntMaxValue = (std::numeric_limits<Int>::max)();
|
||||
constexpr Int IntMinValue = (std::numeric_limits<Int>::min)();
|
||||
constexpr Uint UintMaxValue = (std::numeric_limits<Uint>::max)();
|
||||
constexpr Uint UintMinValue = (std::numeric_limits<Uint>::min)();
|
||||
constexpr Long LongMaxValue = (std::numeric_limits<Long>::max)();
|
||||
constexpr Long LongMinValue = (std::numeric_limits<Long>::min)();
|
||||
constexpr Ulong UlongMaxValue = (std::numeric_limits<Ulong>::max)();
|
||||
constexpr Ulong UlongMinValue = (std::numeric_limits<Ulong>::min)();
|
||||
constexpr Char CharMaxValue = (std::numeric_limits<Char>::max)();
|
||||
constexpr Char CharMinValue = (std::numeric_limits<Char>::min)();
|
||||
constexpr float FloatMaxValue = (std::numeric_limits<float>::max)();
|
||||
constexpr float FloatMinValue = (std::numeric_limits<float>::min)();
|
||||
constexpr double DoubleMaxValue = (std::numeric_limits<double>::max)();
|
||||
constexpr double DoubleMinValue = (std::numeric_limits<double>::min)();
|
||||
|
||||
//
|
||||
// C# Object
|
||||
//
|
||||
|
||||
//Same as std::any
|
||||
using Object = std::any;
|
||||
|
||||
//
|
||||
// About strings: https://stackoverflow.com/questions/402283/stdwstring-vs-stdstring
|
||||
//
|
||||
|
||||
//Same as std::string
|
||||
using String = std::string;
|
||||
//Same as std::wstring
|
||||
using WString = std::wstring;
|
||||
|
||||
//Same as std::shared_ptr
|
||||
template <typename T>
|
||||
using sptr = std::shared_ptr<T>;
|
||||
//Same as std::weak_ptr
|
||||
template <typename T>
|
||||
using wptr = std::weak_ptr<T>;
|
||||
//Same as std::unique_ptr
|
||||
template <typename T>
|
||||
using uptr = std::unique_ptr<T>;
|
||||
|
||||
//Same as std::make_shared
|
||||
template <class _Ty, class... _Types>
|
||||
inline std::shared_ptr<_Ty> snew(_Types&&... _Args) {
|
||||
return std::make_shared<_Ty>(std::forward<_Types>(_Args)...);
|
||||
}
|
||||
|
||||
//Same as std::make_unique
|
||||
template <class _Ty, class... _Types>
|
||||
inline std::unique_ptr<_Ty> unew(_Types&&... _Args) {
|
||||
return std::make_unique<_Ty>(std::forward<_Types>(_Args)...);
|
||||
}
|
||||
|
||||
//
|
||||
// Forward
|
||||
//
|
||||
|
||||
//Audio
|
||||
class SoundEffect;
|
||||
struct SoundEffectInstance;
|
||||
class AudioEngine;
|
||||
struct WaveFormat;
|
||||
|
||||
//CShap
|
||||
struct TimeSpan;
|
||||
class Stream;
|
||||
class FileStream;
|
||||
class MemoryStream;
|
||||
class Type;
|
||||
|
||||
//Content
|
||||
class ContentManager;
|
||||
class ContentReader;
|
||||
class ContentTypeReader;
|
||||
class ContentTypeReaderManager;
|
||||
|
||||
//Common
|
||||
struct BoundingBox;
|
||||
struct BoundingFrustum;
|
||||
struct BoundingSphere;
|
||||
struct Color;
|
||||
struct Curve;
|
||||
struct CurveKey;
|
||||
struct CurveKeyCollection;
|
||||
struct Matrix;
|
||||
struct Plane;
|
||||
struct Point;
|
||||
struct Quaternion;
|
||||
struct Ray;
|
||||
struct Rectangle;
|
||||
struct Vector2;
|
||||
struct Vector3;
|
||||
struct Vector4;
|
||||
|
||||
//Game
|
||||
class Game;
|
||||
class GameComponent;
|
||||
class GameClock;
|
||||
class GameTime;
|
||||
class GameWindow;
|
||||
class GraphicsDeviceInformation;
|
||||
class GraphicsDeviceManager;
|
||||
class IGameTime;
|
||||
class IGameComponent;
|
||||
class GameServiceContainer;
|
||||
class GameComponentCollection;
|
||||
|
||||
//Graphics
|
||||
class BlendState;
|
||||
class ConstantBuffer;
|
||||
class DataBuffer;
|
||||
class DepthStencilState;
|
||||
class DisplayMode;
|
||||
class DisplayModeCollection;
|
||||
class Effect;
|
||||
class GraphicsAdapter;
|
||||
class GraphicsDevice;
|
||||
class GraphicsDeviceInformation;
|
||||
struct PresentationParameters;
|
||||
class RenderTarget2D;
|
||||
class SwapChain;
|
||||
class Texture;
|
||||
class Texture2D;
|
||||
class Texture3D;
|
||||
class TextureCube;
|
||||
class RasterizerState;
|
||||
class SamplerState;
|
||||
class SamplerStateCollection;
|
||||
class Shader;
|
||||
class SpriteBatch;
|
||||
class SpriteFont;
|
||||
struct VertexPositionColor;
|
||||
class VertexShader;
|
||||
struct Viewport;
|
||||
|
||||
//Input
|
||||
struct GamePadTriggers;
|
||||
struct GamePadThumbSticks;
|
||||
struct GamePadDPad;
|
||||
struct GamePadCapabilities;
|
||||
struct GamePadButtons;
|
||||
struct GamePadState;
|
||||
struct KeyboardState;
|
||||
struct MouseState;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
@ -1,5 +1,5 @@
|
||||
#ifndef XNA_ENUMS_HPP
|
||||
#define XNA_ENUMS_HPP
|
||||
#ifndef XNA_ENUMERATIONS_HPP
|
||||
#define XNA_ENUMERATIONS_HPP
|
||||
|
||||
namespace xna {
|
||||
enum class AudioChannels
|
||||
@ -43,35 +43,35 @@ namespace xna {
|
||||
Max
|
||||
};
|
||||
|
||||
enum class Blend {
|
||||
Zero,
|
||||
One,
|
||||
SourceColor,
|
||||
InverseSourceColor,
|
||||
SourceAlpha,
|
||||
InverseSourceAlpha,
|
||||
DestinationAlpha,
|
||||
InverseDestinationAlpha,
|
||||
DestinationColor,
|
||||
InverseDestinationColor,
|
||||
SourceAlphaSaturation,
|
||||
BlendFactor,
|
||||
InverseBlendFactor,
|
||||
Source1Color,
|
||||
InverseSource1Color,
|
||||
Source1Alpha,
|
||||
InverseSource1Alpha
|
||||
};
|
||||
enum class Blend {
|
||||
Zero,
|
||||
One,
|
||||
SourceColor,
|
||||
InverseSourceColor,
|
||||
SourceAlpha,
|
||||
InverseSourceAlpha,
|
||||
DestinationAlpha,
|
||||
InverseDestinationAlpha,
|
||||
DestinationColor,
|
||||
InverseDestinationColor,
|
||||
SourceAlphaSaturation,
|
||||
BlendFactor,
|
||||
InverseBlendFactor,
|
||||
Source1Color,
|
||||
InverseSource1Color,
|
||||
Source1Alpha,
|
||||
InverseSource1Alpha
|
||||
};
|
||||
|
||||
enum class BlendFunction {
|
||||
Add = 0,
|
||||
Subtract = 1,
|
||||
ReverseSubtract = 2,
|
||||
Min = 3,
|
||||
Max = 4,
|
||||
};
|
||||
enum class BlendFunction {
|
||||
Add = 0,
|
||||
Subtract = 1,
|
||||
ReverseSubtract = 2,
|
||||
Min = 3,
|
||||
Max = 4,
|
||||
};
|
||||
|
||||
using BlendOperation = BlendFunction;
|
||||
using BlendOperation = BlendFunction;
|
||||
|
||||
enum class BufferUsage {
|
||||
Default,
|
||||
@ -120,14 +120,14 @@ namespace xna {
|
||||
Target,
|
||||
};
|
||||
|
||||
enum class ColorWriteChannels {
|
||||
Red,
|
||||
Green,
|
||||
Blue,
|
||||
Alpha,
|
||||
All,
|
||||
enum class ColorWriteChannels {
|
||||
Red,
|
||||
Green,
|
||||
Blue,
|
||||
Alpha,
|
||||
All,
|
||||
None
|
||||
};
|
||||
};
|
||||
|
||||
enum class ContainmentType {
|
||||
Disjoint,
|
||||
@ -135,19 +135,19 @@ namespace xna {
|
||||
Intersects,
|
||||
};
|
||||
|
||||
enum class ComparisonFunction {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessEquals,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterEqual,
|
||||
Always
|
||||
};
|
||||
enum class ComparisonFunction {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessEquals,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterEqual,
|
||||
Always
|
||||
};
|
||||
|
||||
using CompareFunction = ComparisonFunction;
|
||||
|
||||
|
||||
enum class CurveContinuity {
|
||||
Smooth,
|
||||
Step,
|
||||
@ -168,30 +168,30 @@ namespace xna {
|
||||
Linear,
|
||||
};
|
||||
|
||||
enum class CullMode {
|
||||
None,
|
||||
CullClockwiseFace,
|
||||
CullCounterClockwiseFace,
|
||||
};
|
||||
enum class CullMode {
|
||||
None,
|
||||
CullClockwiseFace,
|
||||
CullCounterClockwiseFace,
|
||||
};
|
||||
|
||||
enum class DepthFormat {
|
||||
None,
|
||||
Depth16,
|
||||
Depth24,
|
||||
Depth24Stencil8
|
||||
};
|
||||
enum class DepthFormat {
|
||||
None,
|
||||
Depth16,
|
||||
Depth24,
|
||||
Depth24Stencil8
|
||||
};
|
||||
|
||||
enum class DepthWriteMask {
|
||||
Zero,
|
||||
All
|
||||
};
|
||||
enum class DepthWriteMask {
|
||||
Zero,
|
||||
All
|
||||
};
|
||||
|
||||
enum class DisplayOrientation {
|
||||
Default = 0,
|
||||
LandscapeLeft = 1,
|
||||
LandscapeRight = 2,
|
||||
Portrait = 4,
|
||||
};
|
||||
enum class DisplayOrientation {
|
||||
Default = 0,
|
||||
LandscapeLeft = 1,
|
||||
LandscapeRight = 2,
|
||||
Portrait = 4,
|
||||
};
|
||||
|
||||
enum class DisplayModeScanlineOrder {
|
||||
Unspecified = 0,
|
||||
@ -236,11 +236,11 @@ namespace xna {
|
||||
Truncate
|
||||
};
|
||||
|
||||
enum class FillMode
|
||||
{
|
||||
WireFrame,
|
||||
enum class FillMode
|
||||
{
|
||||
WireFrame,
|
||||
Solid,
|
||||
};
|
||||
};
|
||||
|
||||
enum class GameComponentType {
|
||||
Updatable,
|
||||
@ -268,12 +268,12 @@ namespace xna {
|
||||
None,
|
||||
};
|
||||
|
||||
enum class GraphicsProfile {
|
||||
Reach,
|
||||
HiDef
|
||||
};
|
||||
enum class GraphicsProfile {
|
||||
Reach,
|
||||
HiDef
|
||||
};
|
||||
|
||||
enum class Keys : unsigned char{
|
||||
enum class Keys : unsigned char {
|
||||
None = 0,
|
||||
|
||||
Back = 0x8,
|
||||
@ -473,12 +473,12 @@ namespace xna {
|
||||
Four,
|
||||
};
|
||||
|
||||
enum class PresentInterval {
|
||||
Default,
|
||||
One,
|
||||
Two,
|
||||
Immediate
|
||||
};
|
||||
enum class PresentInterval {
|
||||
Default,
|
||||
One,
|
||||
Two,
|
||||
Immediate
|
||||
};
|
||||
|
||||
enum class PrimitiveType
|
||||
{
|
||||
@ -488,69 +488,65 @@ namespace xna {
|
||||
LineStrip,
|
||||
};
|
||||
|
||||
enum RenderTargetUsage {
|
||||
DiscardContents,
|
||||
PreserveContents,
|
||||
PlatformContents
|
||||
};
|
||||
enum RenderTargetUsage {
|
||||
DiscardContents,
|
||||
PreserveContents,
|
||||
PlatformContents
|
||||
};
|
||||
|
||||
enum class SeekOrigin {
|
||||
Begin,
|
||||
Current,
|
||||
End,
|
||||
};
|
||||
|
||||
|
||||
enum class SpriteEffects {
|
||||
None = 0,
|
||||
FlipHorizontally = 1,
|
||||
FlipVertically = 2,
|
||||
Both = FlipHorizontally | FlipVertically
|
||||
};
|
||||
enum class SpriteEffects {
|
||||
None = 0,
|
||||
FlipHorizontally = 1,
|
||||
FlipVertically = 2,
|
||||
Both = FlipHorizontally | FlipVertically
|
||||
};
|
||||
|
||||
enum class SpriteSortMode
|
||||
{
|
||||
Deferred,
|
||||
Immediate,
|
||||
Texture,
|
||||
BackToFront,
|
||||
FrontToBack,
|
||||
};
|
||||
enum class SpriteSortMode
|
||||
{
|
||||
Deferred,
|
||||
Immediate,
|
||||
Texture,
|
||||
BackToFront,
|
||||
FrontToBack,
|
||||
};
|
||||
|
||||
enum class StencilOperation
|
||||
{
|
||||
Keep,
|
||||
Zero,
|
||||
Replace,
|
||||
IncrementSaturation,
|
||||
DecrementSaturation,
|
||||
Invert,
|
||||
Increment,
|
||||
Decrement,
|
||||
};
|
||||
enum class StencilOperation
|
||||
{
|
||||
Keep,
|
||||
Zero,
|
||||
Replace,
|
||||
IncrementSaturation,
|
||||
DecrementSaturation,
|
||||
Invert,
|
||||
Increment,
|
||||
Decrement,
|
||||
};
|
||||
|
||||
enum class SurfaceFormat {
|
||||
Color = 0,
|
||||
Bgr565 = 1,
|
||||
Bgra5551 = 2,
|
||||
Bgra4444 = 3,
|
||||
Dxt1 = 4,
|
||||
Dxt3 = 5,
|
||||
Dxt5 = 6,
|
||||
NormalizedByte2 = 7,
|
||||
NormalizedByte4 = 8,
|
||||
Rgba1010102 = 9,
|
||||
Rg32 = 10,
|
||||
Rgba64 = 11,
|
||||
Alpha8 = 12,
|
||||
Single = 13,
|
||||
Vector2 = 14,
|
||||
Vector4 = 15,
|
||||
HalfSingle = 16,
|
||||
HalfVector2 = 17,
|
||||
HalfVector4 = 18,
|
||||
HdrBlendable = 19,
|
||||
enum class SurfaceFormat {
|
||||
Color = 0,
|
||||
Bgr565 = 1,
|
||||
Bgra5551 = 2,
|
||||
Bgra4444 = 3,
|
||||
Dxt1 = 4,
|
||||
Dxt3 = 5,
|
||||
Dxt5 = 6,
|
||||
NormalizedByte2 = 7,
|
||||
NormalizedByte4 = 8,
|
||||
Rgba1010102 = 9,
|
||||
Rg32 = 10,
|
||||
Rgba64 = 11,
|
||||
Alpha8 = 12,
|
||||
Single = 13,
|
||||
Vector2 = 14,
|
||||
Vector4 = 15,
|
||||
HalfSingle = 16,
|
||||
HalfVector2 = 17,
|
||||
HalfVector4 = 18,
|
||||
HdrBlendable = 19,
|
||||
Unknown,
|
||||
};
|
||||
};
|
||||
|
||||
enum class SwapEffect {
|
||||
Discard,
|
||||
@ -559,29 +555,27 @@ namespace xna {
|
||||
FlipDiscard
|
||||
};
|
||||
|
||||
enum class TextureAddressMode {
|
||||
Wrap,
|
||||
Mirror,
|
||||
Clamp,
|
||||
Border,
|
||||
MirrorOnce
|
||||
};
|
||||
enum class TextureAddressMode {
|
||||
Wrap,
|
||||
Mirror,
|
||||
Clamp,
|
||||
Border,
|
||||
MirrorOnce
|
||||
};
|
||||
|
||||
enum class TextureFilter {
|
||||
Linear,
|
||||
Point,
|
||||
Anisotropic,
|
||||
LinearMipPoint,
|
||||
PointMipLinear,
|
||||
MinLinearMagPointMipLinear,
|
||||
MinLinearMagPointMipPoint,
|
||||
MinPointMagLinearMipLinear,
|
||||
MinPointMagLinearMipPoint,
|
||||
};
|
||||
enum class TextureFilter {
|
||||
Linear,
|
||||
Point,
|
||||
Anisotropic,
|
||||
LinearMipPoint,
|
||||
PointMipLinear,
|
||||
MinLinearMagPointMipLinear,
|
||||
MinLinearMagPointMipPoint,
|
||||
MinPointMagLinearMipLinear,
|
||||
MinPointMagLinearMipPoint,
|
||||
};
|
||||
|
||||
|
||||
|
||||
constexpr int SURFACE_FORMAT_COUNT = 19;
|
||||
constexpr int SURFACE_FORMAT_COUNT = 19;
|
||||
}
|
||||
|
||||
#endif
|
@ -4,47 +4,36 @@
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <source_location>
|
||||
#include <memory>
|
||||
|
||||
namespace xna {
|
||||
|
||||
//A list of standard exceptions
|
||||
struct ExMessage {
|
||||
inline static const std::string InvalidOperation = "An invalid operation occurred.";
|
||||
inline static const std::string InitializeComponent = "Unable to initialize component";
|
||||
inline static const std::string CreateComponent = "Failed to create component";
|
||||
inline static const std::string ApplyComponent = "Failed to apply component";
|
||||
inline static const std::string UnintializedComponent = "Component is not initialized";
|
||||
inline static const std::string MakeWindowAssociation = "Failed to create association with window";
|
||||
inline static const std::string BuildObject = "Unable to build object";
|
||||
inline static const std::string NotImplemented = "Not Implemented";
|
||||
inline static const std::string ArgumentIsNull = "The argument is null or one of its values.";
|
||||
};
|
||||
|
||||
//Structure for throwing exceptions with a message and information from the source file
|
||||
struct Exception {
|
||||
|
||||
//Raises an exception with a message. Source file information is automatically captured.
|
||||
static void Throw(std::string const& message, const std::source_location location = std::source_location::current()) {
|
||||
std::string error;
|
||||
static void Throw(std::string const& message = "", std::source_location const& location = std::source_location::current());
|
||||
|
||||
error.append("Exception in: ");
|
||||
#if _DEBUG
|
||||
error.append(location.file_name());
|
||||
error.append("(");
|
||||
error.append(std::to_string(location.line()));
|
||||
error.append(":");
|
||||
error.append(std::to_string(location.column()));
|
||||
error.append(") ");
|
||||
#endif
|
||||
error.append("'");
|
||||
error.append(location.function_name());
|
||||
error.append("': ");
|
||||
error.append(message);
|
||||
error.append("\n");
|
||||
|
||||
throw std::runtime_error(error);
|
||||
inline static void ThrowIfNull(std::shared_ptr<void> const& argument, std::string const& argumentName, std::source_location const& location = std::source_location::current()) {
|
||||
ThrowIfNull(&argument, argumentName, location);
|
||||
}
|
||||
};
|
||||
|
||||
inline static void ThrowIfNull(std::unique_ptr<void> const& argument, std::string const& argumentName, std::source_location const& location = std::source_location::current()) {
|
||||
ThrowIfNull(&argument, argumentName, location);
|
||||
}
|
||||
|
||||
static void ThrowIfNull(void const* argument, std::string const& argumentName, std::source_location const& location = std::source_location::current());
|
||||
|
||||
inline static const std::string FAILED_TO_CREATE = "Failed to create component.";
|
||||
inline static const std::string FAILED_TO_APPLY = "Failed to apply component.";
|
||||
inline static const std::string FAILED_TO_MAKE_WINDOW_ASSOCIATION = "Failed to create association with window.";
|
||||
inline static const std::string UNABLE_TO_INITIALIZE = "Unable to initialize component.";
|
||||
inline static const std::string UNABLE_TO_BUILD_OBJECT = "Unable to build object.";
|
||||
inline static const std::string NOT_IMPLEMENTED = "Not Implemented.";
|
||||
inline static const std::string ARGUMENT_IS_NULL = "The argument is null or one of its values.";
|
||||
inline static const std::string INVALID_OPERATION = "An invalid operation occurred.";
|
||||
inline static const std::string BAD_XNB = "Bad xnb file";
|
||||
inline static const std::string OUT_OF_BOUNDS = "Out of bounds.";
|
||||
inline static const std::string END_OF_FILE = "End of file.";
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,97 +0,0 @@
|
||||
#ifndef XNA_FORWARD_HPP
|
||||
#define XNA_FORWARD_HPP
|
||||
|
||||
#include "types.hpp"
|
||||
|
||||
namespace xna {
|
||||
//Audio
|
||||
class SoundEffect;
|
||||
struct SoundEffectInstance;
|
||||
class AudioEngine;
|
||||
struct WaveFormat;
|
||||
|
||||
//CShap
|
||||
struct TimeSpan;
|
||||
class Stream;
|
||||
class FileStream;
|
||||
class MemoryStream;
|
||||
class Object;
|
||||
class Type;
|
||||
|
||||
//Content
|
||||
class ContentManager;
|
||||
class ContentReader;
|
||||
class ContentTypeReader;
|
||||
class ContentTypeReaderManager;
|
||||
|
||||
//Common
|
||||
struct BoundingBox;
|
||||
struct BoundingFrustum;
|
||||
struct BoundingSphere;
|
||||
struct Color;
|
||||
struct Curve;
|
||||
struct CurveKey;
|
||||
struct CurveKeyCollection;
|
||||
struct Matrix;
|
||||
struct Plane;
|
||||
struct Point;
|
||||
struct Quaternion;
|
||||
struct Ray;
|
||||
struct Rectangle;
|
||||
struct Vector2;
|
||||
struct Vector3;
|
||||
struct Vector4;
|
||||
|
||||
//Game
|
||||
class Game;
|
||||
class GameComponent;
|
||||
class GameClock;
|
||||
class GameTime;
|
||||
class GameWindow;
|
||||
class GraphicsDeviceInformation;
|
||||
class GraphicsDeviceManager;
|
||||
class IGameTime;
|
||||
class IGameComponent;
|
||||
class GameServiceContainer;
|
||||
class GameComponentCollection;
|
||||
|
||||
//Graphics
|
||||
class BlendState;
|
||||
class ConstantBuffer;
|
||||
class DataBuffer;
|
||||
class DepthStencilState;
|
||||
class DisplayMode;
|
||||
class DisplayModeCollection;
|
||||
class Effect;
|
||||
class GraphicsAdapter;
|
||||
class GraphicsDevice;
|
||||
class GraphicsDeviceInformation;
|
||||
struct PresentationParameters;
|
||||
class RenderTarget2D;
|
||||
class SwapChain;
|
||||
class Texture;
|
||||
class Texture2D;
|
||||
class Texture3D;
|
||||
class TextureCube;
|
||||
class RasterizerState;
|
||||
class SamplerState;
|
||||
class SamplerStateCollection;
|
||||
class Shader;
|
||||
class SpriteBatch;
|
||||
class SpriteFont;
|
||||
struct VertexPositionColor;
|
||||
class VertexShader;
|
||||
struct Viewport;
|
||||
|
||||
//Input
|
||||
struct GamePadTriggers;
|
||||
struct GamePadThumbSticks;
|
||||
struct GamePadDPad;
|
||||
struct GamePadCapabilities;
|
||||
struct GamePadButtons;
|
||||
struct GamePadState;
|
||||
struct KeyboardState;
|
||||
struct MouseState;
|
||||
}
|
||||
|
||||
#endif
|
@ -1,8 +1,7 @@
|
||||
#ifndef XNA_GAME_TIME_HPP
|
||||
#define XNA_GAME_TIME_HPP
|
||||
|
||||
#include "../forward.hpp"
|
||||
#include "../types.hpp"
|
||||
#include "../default.hpp"
|
||||
#include "../csharp/timespan.hpp"
|
||||
|
||||
namespace xna {
|
||||
|
@ -1,10 +1,9 @@
|
||||
#ifndef XNA_GRAPHICS_SPRITE_HPP
|
||||
#define XNA_GRAPHICS_SPRITE_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "../common/numerics.hpp"
|
||||
#include "../common/color.hpp"
|
||||
#include <optional>
|
||||
#include "../common/numerics.hpp"
|
||||
#include "../default.hpp"
|
||||
#include "../graphics/gresource.hpp"
|
||||
|
||||
namespace xna {
|
||||
@ -13,7 +12,47 @@ namespace xna {
|
||||
public:
|
||||
SpriteBatch(sptr<GraphicsDevice> const& device);
|
||||
|
||||
//Begins a sprite batch operation.
|
||||
//Begins a sprite batch operation.
|
||||
void Begin(
|
||||
std::optional<SpriteSortMode> sortMode,
|
||||
uptr<BlendState> blendState,
|
||||
uptr<SamplerState> samplerState,
|
||||
uptr<DepthStencilState> depthStencil,
|
||||
uptr<RasterizerState> rasterizerState,
|
||||
uptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity()
|
||||
) {
|
||||
Begin(
|
||||
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
|
||||
blendState.get(),
|
||||
samplerState.get(),
|
||||
depthStencil.get(),
|
||||
rasterizerState.get(),
|
||||
effect.get(),
|
||||
transformMatrix
|
||||
);
|
||||
}
|
||||
|
||||
void Begin(
|
||||
std::optional<SpriteSortMode> sortMode,
|
||||
sptr<BlendState> blendState,
|
||||
sptr<SamplerState> samplerState,
|
||||
sptr<DepthStencilState> depthStencil,
|
||||
sptr<RasterizerState> rasterizerState,
|
||||
sptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity()
|
||||
) {
|
||||
Begin(
|
||||
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
|
||||
blendState.get(),
|
||||
samplerState.get(),
|
||||
depthStencil.get(),
|
||||
rasterizerState.get(),
|
||||
effect.get(),
|
||||
transformMatrix
|
||||
);
|
||||
}
|
||||
|
||||
void Begin(
|
||||
SpriteSortMode sortMode = SpriteSortMode::Deferred,
|
||||
BlendState* blendState = nullptr,
|
||||
|
@ -1,9 +1,7 @@
|
||||
#ifndef XNA_HELPERS_HPP
|
||||
#define XNA_HELPERS_HPP
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include "exception.hpp"
|
||||
#include "default.hpp"
|
||||
|
||||
namespace xna {
|
||||
//Class for helper functions
|
||||
@ -15,6 +13,16 @@ namespace xna {
|
||||
|
||||
template<typename T> struct is_shared_ptr : std::false_type {};
|
||||
template<typename T> struct is_shared_ptr<std::shared_ptr<T>> : std::true_type {};
|
||||
template<typename T> struct is_weak_ptr : std::false_type {};
|
||||
template<typename T> struct is_weak_ptr<std::weak_ptr<T>> : std::true_type {};
|
||||
template<typename T> struct is_unique_ptr : std::false_type {};
|
||||
template<typename T> struct is_unique_ptr<std::unique_ptr<T>> : std::true_type {};
|
||||
|
||||
//Returns true if the type is a smart pointer
|
||||
template <typename T>
|
||||
static constexpr bool IsSmartPoint() {
|
||||
return is_shared_ptr<T>::value || is_unique_ptr<T>::value || is_weak_ptr<T>::value;
|
||||
}
|
||||
|
||||
//Convert a string to wstring
|
||||
static inline std::wstring ToWString(const std::string& str)
|
||||
@ -47,12 +55,12 @@ namespace xna {
|
||||
//Throws an exception if the object cannot be created
|
||||
template<typename T>
|
||||
static inline auto ReturnDefaultOrNull(const std::source_location location = std::source_location::current()) {
|
||||
if constexpr (is_shared_ptr<T>::value)
|
||||
if constexpr (IsSmartPoint<T>())
|
||||
return (T)nullptr;
|
||||
else if (std::is_default_constructible<T>::value)
|
||||
else if constexpr (std::is_default_constructible<T>::value)
|
||||
return T();
|
||||
else
|
||||
Exception::Throw(ExMessage::BuildObject, location);
|
||||
Exception::Throw(Exception::UNABLE_TO_BUILD_OBJECT, location);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -247,15 +247,15 @@ namespace xna {
|
||||
static GamePadCapabilities GetCapabilities(PlayerIndex index);
|
||||
//Sets the vibration motor speeds on an Xbox 360 Controller.
|
||||
static bool SetVibration(PlayerIndex index, float leftMotor, float rightMotor, float leftTrigger = 0, float rightTrigger = 0);
|
||||
|
||||
GamePad() = delete;
|
||||
GamePad(GamePad&) = delete;
|
||||
GamePad(GamePad&&) = delete;
|
||||
|
||||
private:
|
||||
friend class Game;
|
||||
static void Initialize();
|
||||
|
||||
GamePad() = default;
|
||||
GamePad(GamePad&) = default;
|
||||
GamePad(GamePad&&) = default;
|
||||
|
||||
public:
|
||||
struct PlatformImplementation;
|
||||
inline static uptr<PlatformImplementation> impl = nullptr;
|
||||
|
@ -219,16 +219,16 @@ namespace xna {
|
||||
public:
|
||||
//Returns the current keyboard or Chatpad state.
|
||||
static KeyboardState GetState();
|
||||
static bool IsConnected();
|
||||
|
||||
Keyboard() = delete;
|
||||
Keyboard(Keyboard&) = delete;
|
||||
Keyboard(Keyboard&&) = delete;
|
||||
static bool IsConnected();
|
||||
|
||||
private:
|
||||
friend class Game;
|
||||
static void Initialize();
|
||||
|
||||
Keyboard() = default;
|
||||
Keyboard(Keyboard&) = default;
|
||||
Keyboard(Keyboard&&) = default;
|
||||
|
||||
public:
|
||||
struct PlatformImplementation;
|
||||
inline static uptr<PlatformImplementation> impl = nullptr;
|
||||
|
@ -24,16 +24,16 @@ namespace xna {
|
||||
static bool IsConnected();
|
||||
static bool IsVisible();
|
||||
static void IsVisible(bool value);
|
||||
static void ResetScrollWheel();
|
||||
|
||||
Mouse() = delete;
|
||||
Mouse(Mouse&) = delete;
|
||||
Mouse(Mouse&&) = delete;
|
||||
static void ResetScrollWheel();
|
||||
|
||||
private:
|
||||
friend class Game;
|
||||
static void Initialize();
|
||||
|
||||
Mouse() = default;
|
||||
Mouse(Mouse&) = default;
|
||||
Mouse(Mouse&&) = default;
|
||||
|
||||
public:
|
||||
struct PlatformImplementation;
|
||||
inline static uptr<PlatformImplementation> impl = nullptr;
|
||||
|
@ -1,46 +0,0 @@
|
||||
#ifndef XNA_PLATFORM_INIT_HPP
|
||||
#define XNA_PLATFORM_INIT_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "../csharp/type.hpp"
|
||||
#include "../content/typereadermanager.hpp"
|
||||
#include "../platforminit.hpp"
|
||||
|
||||
namespace xna {
|
||||
struct PlatformInit {
|
||||
static void Init() {
|
||||
InitRegisteredTypes();
|
||||
InitActivadors();
|
||||
}
|
||||
|
||||
static void InitRegisteredTypes();
|
||||
static void InitActivadors();
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
static void insertRegisteredReader(String const& readerName) {
|
||||
const auto reader = typeof<T>();
|
||||
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
|
||||
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
|
||||
Type::NameOfRegisteredTypes.insert({ "Microsoft.Xna.Framework.Content." + readerName, reader });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void insertRegisteredReader(String const& readerName, String const& microsoftNameFullName) {
|
||||
const auto reader = typeof<T>();
|
||||
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
|
||||
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
|
||||
Type::NameOfRegisteredTypes.insert({ microsoftNameFullName, reader });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void insertActivadorReader() {
|
||||
ContentTypeReaderActivador::SetActivador(typeof<T>(), []() -> sptr<ContentTypeReader> {
|
||||
auto obj = snew<T>();
|
||||
return reinterpret_pointer_cast<ContentTypeReader>(obj);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,13 +0,0 @@
|
||||
#ifndef XNA_PLATFORMINIT_HPP
|
||||
#define XNA_PLATFORMINIT_HPP
|
||||
|
||||
namespace xna {
|
||||
//Exposes functions that must be implemented by the platform
|
||||
struct Platform {
|
||||
//Initialization function, which must be implemented by the platform,
|
||||
//and be called before the game is executed
|
||||
static void Init();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -1,94 +0,0 @@
|
||||
#ifndef XNA_TYPES_HPP
|
||||
#define XNA_TYPES_HPP
|
||||
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <cassert>
|
||||
#include <optional>
|
||||
|
||||
namespace xna {
|
||||
|
||||
//
|
||||
// C# standard types
|
||||
//
|
||||
|
||||
using Sbyte = int8_t;
|
||||
using Byte = uint8_t;
|
||||
using Short = int16_t;
|
||||
using Ushort = uint16_t;
|
||||
using Int = int32_t;
|
||||
using Uint = uint32_t;
|
||||
using Long = int64_t;
|
||||
using Ulong = uint64_t;
|
||||
using Char = char16_t;
|
||||
|
||||
//
|
||||
// C# Min and Max Value
|
||||
//
|
||||
|
||||
constexpr Sbyte SbyteMaxValue = (std::numeric_limits<Sbyte>::max)();
|
||||
constexpr Sbyte SbyteMinValue = (std::numeric_limits<Sbyte>::min)();
|
||||
constexpr Byte ByteMaxValue = (std::numeric_limits<Byte>::max)();
|
||||
constexpr Byte ByteMinValue = (std::numeric_limits<Byte>::min)();
|
||||
constexpr Short ShortMaxValue = (std::numeric_limits<Short>::max)();
|
||||
constexpr Short ShortMinValue = (std::numeric_limits<Short>::min)();
|
||||
constexpr Ushort UshortMaxValue = (std::numeric_limits<Ushort>::max)();
|
||||
constexpr Ushort UshortMinValue = (std::numeric_limits<Ushort>::min)();
|
||||
constexpr Int IntMaxValue = (std::numeric_limits<Int>::max)();
|
||||
constexpr Int IntMinValue = (std::numeric_limits<Int>::min)();
|
||||
constexpr Uint UintMaxValue = (std::numeric_limits<Uint>::max)();
|
||||
constexpr Uint UintMinValue = (std::numeric_limits<Uint>::min)();
|
||||
constexpr Long LongMaxValue = (std::numeric_limits<Long>::max)();
|
||||
constexpr Long LongMinValue = (std::numeric_limits<Long>::min)();
|
||||
constexpr Ulong UlongMaxValue = (std::numeric_limits<Ulong>::max)();
|
||||
constexpr Ulong UlongMinValue = (std::numeric_limits<Ulong>::min)();
|
||||
constexpr Char CharMaxValue = (std::numeric_limits<Char>::max)();
|
||||
constexpr Char CharMinValue = (std::numeric_limits<Char>::min)();
|
||||
constexpr float FloatMaxValue = (std::numeric_limits<float>::max)();
|
||||
constexpr float FloatMinValue = (std::numeric_limits<float>::min)();
|
||||
constexpr double DoubleMaxValue = (std::numeric_limits<double>::max)();
|
||||
constexpr double DoubleMinValue = (std::numeric_limits<double>::min)();
|
||||
|
||||
//
|
||||
// About strings: https://stackoverflow.com/questions/402283/stdwstring-vs-stdstring
|
||||
//
|
||||
|
||||
//Same as std::string
|
||||
using String = std::string;
|
||||
|
||||
//Same as std::wstring
|
||||
using WString = std::wstring;
|
||||
|
||||
//Same as std::shared_ptr
|
||||
template <typename T>
|
||||
using sptr = std::shared_ptr<T>;
|
||||
|
||||
//Same as std::weak_ptr
|
||||
template <typename T>
|
||||
using wptr = std::weak_ptr<T>;
|
||||
|
||||
//Same as std::unique_ptr
|
||||
template <typename T>
|
||||
using uptr = std::unique_ptr<T>;
|
||||
|
||||
//Same as std::make_shared
|
||||
template <class _Ty, class... _Types>
|
||||
inline std::shared_ptr<_Ty> snew(_Types&&... _Args) {
|
||||
return std::make_shared<_Ty>(std::forward<_Types>(_Args)...);
|
||||
}
|
||||
|
||||
//Same as std::make_unique
|
||||
template <class _Ty, class... _Types>
|
||||
inline std::unique_ptr<_Ty> unew(_Types&&... _Args) {
|
||||
return std::make_unique<_Ty>(std::forward<_Types>(_Args)...);
|
||||
}
|
||||
|
||||
//See ref: https://en.cppreference.com/w/cpp/error/assert
|
||||
#define assertm(exp, msg) assert(((void)msg, exp))
|
||||
}
|
||||
|
||||
#endif
|
@ -1,9 +1,7 @@
|
||||
#ifndef XNA_PLATFORMDX_DX_HPP
|
||||
#define XNA_PLATFORMDX_DX_HPP
|
||||
|
||||
//--------------------------------//
|
||||
// DX INCLUDES
|
||||
//--------------------------------//
|
||||
//---------------- DX INCLUDES ----------------//
|
||||
|
||||
//DirectX
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
@ -48,55 +46,19 @@
|
||||
#include <wrl\wrappers\corewrappers.h>
|
||||
#include <wrl\client.h>
|
||||
|
||||
//--------------------------------//
|
||||
// USINGS
|
||||
//--------------------------------//
|
||||
//---------------- USINGS ----------------//
|
||||
|
||||
template <typename T>
|
||||
using comptr = Microsoft::WRL::ComPtr<T>;
|
||||
|
||||
//--------------------------------//
|
||||
// OTHERS INCLUDES
|
||||
//--------------------------------//
|
||||
//---------------- INCLUDES ----------------//
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "../exception.hpp"
|
||||
#include "../graphics/blendstate.hpp"
|
||||
#include "../graphics/adapter.hpp"
|
||||
#include "../graphics/device.hpp"
|
||||
#include "../graphics/adapter.hpp"
|
||||
#include "../graphics/blendstate.hpp"
|
||||
#include "../graphics/depthstencilstate.hpp"
|
||||
#include "../graphics/displaymode.hpp"
|
||||
#include "../graphics/sprite.hpp"
|
||||
#include "../graphics/effect.hpp"
|
||||
#include "../graphics/samplerstate.hpp"
|
||||
#include "../input/gamepad.hpp"
|
||||
#include "../input/keyboard.hpp"
|
||||
#include "../input/mouse.hpp"
|
||||
#include "../graphics/rasterizerstate.hpp"
|
||||
#include "../graphics/presentparams.hpp"
|
||||
#include "../graphics/swapchain.hpp"
|
||||
#include "../graphics/texture.hpp"
|
||||
#include "../graphics/rendertarget.hpp"
|
||||
#include "../game/window.hpp"
|
||||
#include "../audio/audioengine.hpp"
|
||||
#include "../audio/soundeffect.hpp"
|
||||
#include "../graphics/viewport.hpp"
|
||||
#include "../common/color.hpp"
|
||||
#include "../game/game.hpp"
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <exception>
|
||||
#include "xna.hpp"
|
||||
|
||||
//--------------------------------//
|
||||
// CLASSES
|
||||
//--------------------------------//
|
||||
//---------------- CLASSES ----------------//
|
||||
|
||||
namespace xna {
|
||||
//==============================================//
|
||||
//================ DXHELPERS ================//
|
||||
//==============================================//
|
||||
//---------------- HELPERS ----------------//
|
||||
|
||||
struct DxHelpers {
|
||||
static constexpr DirectX::XMVECTOR VectorToDx(Vector2 const& value) {
|
||||
@ -378,12 +340,43 @@ namespace xna {
|
||||
static constexpr TextureAddressMode TextureAddresModeToXna(D3D11_TEXTURE_ADDRESS_MODE value) {
|
||||
return static_cast<TextureAddressMode>(value - 1);
|
||||
}
|
||||
};
|
||||
|
||||
struct PlatformInit {
|
||||
static void Init() {
|
||||
InitRegisteredTypes();
|
||||
InitActivadors();
|
||||
}
|
||||
|
||||
static void InitRegisteredTypes();
|
||||
static void InitActivadors();
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
static void insertRegisteredReader(String const& readerName) {
|
||||
const auto reader = typeof<T>();
|
||||
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
|
||||
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
|
||||
Type::NameOfRegisteredTypes.insert({ "Microsoft.Xna.Framework.Content." + readerName, reader });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void insertRegisteredReader(String const& readerName, String const& microsoftNameFullName) {
|
||||
const auto reader = typeof<T>();
|
||||
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
|
||||
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
|
||||
Type::NameOfRegisteredTypes.insert({ microsoftNameFullName, reader });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void insertActivadorReader() {
|
||||
ContentTypeReaderActivador::SetActivador(typeof<T>(), []() -> sptr<ContentTypeReader> {
|
||||
auto obj = snew<T>();
|
||||
return reinterpret_pointer_cast<ContentTypeReader>(obj);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================//
|
||||
//================ STEPTIMER ================//
|
||||
//==============================================//
|
||||
|
||||
|
||||
// Helper class for animation and simulation timing.
|
||||
class StepTimer
|
||||
{
|
||||
@ -561,10 +554,7 @@ namespace xna {
|
||||
uint64_t m_targetElapsedTicks;
|
||||
};
|
||||
|
||||
|
||||
//==============================================//
|
||||
//================ IMPL ================//
|
||||
//==============================================//
|
||||
//---------------- IMPL ----------------//
|
||||
|
||||
struct SpriteFont::PlatformImplementation {
|
||||
uptr<DirectX::SpriteFont> _dxSpriteFont{ nullptr };
|
@ -1,3 +1,6 @@
|
||||
#ifndef XNA_XNA_HPP
|
||||
#define XNA_XNA_HPP
|
||||
|
||||
#define NOMINMAX
|
||||
#include "audio/audioengine.hpp"
|
||||
#include "audio/soundeffect.hpp"
|
||||
@ -16,12 +19,10 @@
|
||||
#include "content/typereadermanager.hpp"
|
||||
#include "csharp/binary.hpp"
|
||||
#include "csharp/buffer.hpp"
|
||||
#include "csharp/object.hpp"
|
||||
#include "csharp/service.hpp"
|
||||
#include "csharp/stream.hpp"
|
||||
#include "csharp/timespan.hpp"
|
||||
#include "csharp/type.hpp"
|
||||
#include "enums.hpp"
|
||||
#include "exception.hpp"
|
||||
#include "game/component.hpp"
|
||||
#include "game/game.hpp"
|
||||
@ -35,6 +36,7 @@
|
||||
#include "graphics/depthstencilstate.hpp"
|
||||
#include "graphics/device.hpp"
|
||||
#include "graphics/displaymode.hpp"
|
||||
#include "graphics/effect.hpp"
|
||||
#include "graphics/gresource.hpp"
|
||||
#include "graphics/presentparams.hpp"
|
||||
#include "graphics/rasterizerstate.hpp"
|
||||
@ -49,6 +51,14 @@
|
||||
#include "input/gamepad.hpp"
|
||||
#include "input/keyboard.hpp"
|
||||
#include "input/mouse.hpp"
|
||||
#include "platforminit.hpp"
|
||||
#include "types.hpp"
|
||||
#include "xna/platform-dx/dx.hpp"
|
||||
|
||||
namespace xna {
|
||||
//Exposes functions that must be implemented by the platform
|
||||
struct Platform {
|
||||
//Initialization function, which must be implemented by the platform,
|
||||
//and be called before the game is executed
|
||||
static void Init();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
@ -2,6 +2,7 @@
|
||||
//
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace xna;
|
||||
@ -26,7 +27,6 @@ namespace xna {
|
||||
|
||||
void LoadContent() override {
|
||||
spriteBatch = snew<SpriteBatch>(graphicsDevice);
|
||||
auto texture = Content()->Load<PTexture2D>("Idle");
|
||||
Game::LoadContent();
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_ANIMATION_HPP
|
||||
#define PLATFORMSTARTERKIT_ANIMATION_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
/*
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_CIRCLE_HPP
|
||||
#define PLATFORMSTARTERKIT_CIRCLE_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
//Represents a 2D circle.
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_ENEMY_HPP
|
||||
#define PLATFORMSTARTERKIT_ENEMY_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
#include "animation.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
|
@ -1,7 +1,7 @@
|
||||
// xna.cpp : Defines the entry point for the application.
|
||||
//
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
#include "player.hpp"
|
||||
#include "enemy.hpp"
|
||||
#include "level.hpp"
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_GEM_HPP
|
||||
#define PLATFORMSTARTERKIT_GEM_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
#include "circle.hpp"
|
||||
#include "tile.hpp"
|
||||
|
||||
|
2
samples/02_PlatfformerStarterKit/headers.hpp
Normal file
2
samples/02_PlatfformerStarterKit/headers.hpp
Normal file
@ -0,0 +1,2 @@
|
||||
#include "xna/xna.hpp"
|
||||
#include "xna/xna-dx.hpp"
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_LEVEL_HPP
|
||||
#define PLATFORMSTARTERKIT_LEVEL_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
#include "tile.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef PLATFORMSTARTERKIT_PLAYER_HPP
|
||||
#define PLATFORMSTARTERKIT_PLAYER_HPP
|
||||
|
||||
#include "xna/xna.hpp"
|
||||
#include "headers.hpp"
|
||||
#include "animation.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
|
@ -1,6 +1,8 @@
|
||||
#ifndef PLATFORMSTARTERKIT_TILE_HPP
|
||||
#define PLATFORMSTARTERKIT_TILE_HPP
|
||||
|
||||
#include "headers.hpp"
|
||||
|
||||
namespace PlatformerStarterKit {
|
||||
// Controls the collision detection and response behavior of a tile.
|
||||
enum class TileCollision {
|
||||
|
Loading…
x
Reference in New Issue
Block a user