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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Merge pull request #11 from borgesdan/develop

Develop
This commit is contained in:
Danilo Borges 2024-07-13 23:00:29 -03:00 committed by GitHub
commit 0ce4255e10
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GPG Key ID: B5690EEEBB952194
60 changed files with 813 additions and 798 deletions

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@ -5,16 +5,14 @@
# Add source to this project's executable.
add_library (Xn65 STATIC
"csharp/stream.cpp"
"csharp/binary.cpp"
"csharp/type.cpp"
"game/component.cpp"
"game/servicecontainer.cpp"
"content/manager.cpp"
"content/reader.cpp"
"csharp/binary.cpp"
"content/lzx/decoder.cpp"
"content/typereadermanager.cpp"
"csharp/object.cpp"
"csharp/type.cpp"
"game/servicecontainer.cpp"
"common/color.cpp"
"common/collision.cpp"
"common/gjk.cpp"
@ -29,7 +27,6 @@ add_library (Xn65 STATIC
"platform-dx/blendstate.cpp"
"platform-dx/game.cpp"
"platform-dx/gdevicemanager.cpp"
"platform-dx/rasterizerstate.cpp"
"platform-dx/samplerstate.cpp"
"platform-dx/sprite.cpp"
@ -40,8 +37,10 @@ add_library (Xn65 STATIC
"platform-dx/soundeffect.cpp"
"platform-dx/displaymode.cpp"
"platform-dx/init.cpp"
"platform-dx/audioengine.cpp" "graphics/gresource.cpp" "platform-dx/effect.cpp" "platform-dx/impl.cpp")
"platform-dx/audioengine.cpp"
"graphics/gresource.cpp"
"platform-dx/effect.cpp"
"exception.cpp")
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET Xn65 PROPERTY CXX_STANDARD 20)
@ -53,6 +52,6 @@ find_package(directxtk CONFIG REQUIRED)
target_link_libraries(
Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK dxguid.lib
"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
"${PROJECT_INCLUDES_DIR}/effects11/Effects11.lib"
#"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
#"${PROJECT_INCLUDES_DIR}/effects11/Effects11.lib"
)

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@ -2,11 +2,8 @@
namespace xna {
sptr<Stream> ContentManager::OpenStream(String const& assetName) const {
const String filePath = _rootDirectory + "\\" + assetName + contentExtension;
const auto stream = snew<FileStream>(filePath, FileMode::Open);
if (stream->IsClosed())
return nullptr;
const String filePath = rootDirectory + "\\" + assetName + contentExtension;
const auto stream = snew<FileStream>(filePath, FileMode::Open);
return reinterpret_pointer_cast<Stream>(stream);
}

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@ -2,6 +2,13 @@
#include "xna/csharp/buffer.hpp"
namespace xna {
BinaryReader::BinaryReader(sptr<Stream> const& input) {
Exception::ThrowIfNull(input, nameof(input));
stream = input;
buffer = std::vector<Byte>(bufferLength);
}
Int BinaryReader::PeekChar()
{
const auto position = stream->Position();
@ -256,7 +263,7 @@ namespace xna {
void BinaryReader::FillBuffer(Int numBytes)
{
if (numBytes < 0 || numBytes > buffer.size()) {
throw std::out_of_range("numBytes");
Exception::Throw(Exception::OUT_OF_BOUNDS);
}
Int bytesRead = 0;
@ -266,7 +273,7 @@ namespace xna {
n = stream->ReadByte();
if (n == -1){
throw std::runtime_error("End of file.");
Exception::Throw(Exception::END_OF_FILE);
}
buffer[0] = static_cast<Byte>(n);
@ -277,7 +284,7 @@ namespace xna {
n = stream->Read(buffer, bytesRead, numBytes - bytesRead);
if (n == 0) {
throw std::runtime_error("End of file.");
Exception::Throw(Exception::END_OF_FILE);
}
bytesRead += n;
@ -432,50 +439,58 @@ namespace xna {
//Binary Writer
BinaryWriter::BinaryWriter(sptr<Stream> const& stream) {
Exception::ThrowIfNull(stream, nameof(stream));
OutStream = stream;
_buffer = std::vector<Byte>(16);
}
Long BinaryWriter::Seek(Int offset, SeekOrigin origin)
{
return _stream->Seek(offset, origin);
return OutStream->Seek(offset, origin);
}
void BinaryWriter::Write(bool value)
{
_buffer[0] = value ? (Byte)1 : (Byte)0;
_stream->Write(_buffer, 0, 1);
_buffer[0] = value ? static_cast<Byte>(1) : static_cast<Byte>(0);
OutStream->Write(_buffer, 0, 1);
}
void BinaryWriter::Write(Byte value)
{
_stream->WriteByte(value);
OutStream->WriteByte(value);
}
void BinaryWriter::Write(Sbyte value)
{
_stream->WriteByte(static_cast<Byte>(value));
OutStream->WriteByte(static_cast<Byte>(value));
}
void BinaryWriter::Write(Byte const* buffer, Int bufferLength)
{
_stream->Write(buffer, bufferLength, 0, bufferLength);
OutStream->Write(buffer, bufferLength, 0, bufferLength);
}
void BinaryWriter::Write(std::vector<Byte> const& buffer)
{
_stream->Write(buffer, 0, static_cast<Int>(buffer.size()));
OutStream->Write(buffer, 0, static_cast<Int>(buffer.size()));
}
void BinaryWriter::Write(Byte const* buffer, Int bufferLength, Int index, Int count)
{
_stream->Write(buffer, bufferLength, index, count);
OutStream->Write(buffer, bufferLength, index, count);
}
void BinaryWriter::Write(std::vector<Byte> const& buffer, Int index, Int count)
{
_stream->Write(buffer, index, count);
OutStream->Write(buffer, index, count);
}
void BinaryWriter::Write(Char ch)
{
_buffer[0] = static_cast<Byte>(ch);
_stream->Write(_buffer, 0, 1);
OutStream->Write(_buffer, 0, 1);
}
void BinaryWriter::Write(double value)
@ -490,21 +505,21 @@ namespace xna {
_buffer[6] = static_cast<Byte>(num >> 48);
_buffer[7] = static_cast<Byte>(num >> 56);
_stream->Write(_buffer, 0, 8);
OutStream->Write(_buffer, 0, 8);
}
void BinaryWriter::Write(Short value)
{
_buffer[0] = static_cast<Byte>(value);
_buffer[1] = static_cast<Byte>((Uint)value >> 8);
_stream->Write(_buffer, 0, 2);
OutStream->Write(_buffer, 0, 2);
}
void BinaryWriter::Write(Ushort value)
{
_buffer[0] = static_cast<Byte>(value);
_buffer[1] = static_cast<Byte>((Uint)value >> 8);
_stream->Write(_buffer, 0, 2);
OutStream->Write(_buffer, 0, 2);
}
void BinaryWriter::Write(Int value)
@ -513,7 +528,7 @@ namespace xna {
_buffer[1] = static_cast<Byte>(value >> 8);
_buffer[2] = static_cast<Byte>(value >> 16);
_buffer[3] = static_cast<Byte>(value >> 24);
_stream->Write(_buffer, 0, 4);
OutStream->Write(_buffer, 0, 4);
}
void BinaryWriter::Write(Uint value)
@ -522,7 +537,7 @@ namespace xna {
_buffer[1] = static_cast<Byte>(value >> 8);
_buffer[2] = static_cast<Byte>(value >> 16);
_buffer[3] = static_cast<Byte>(value >> 24);
_stream->Write(_buffer, 0, 4);
OutStream->Write(_buffer, 0, 4);
}
void BinaryWriter::Write(Ulong value)
@ -535,7 +550,7 @@ namespace xna {
_buffer[5] = static_cast<Byte>(value >> 40);
_buffer[6] = static_cast<Byte>(value >> 48);
_buffer[7] = static_cast<Byte>(value >> 56);
_stream->Write(_buffer, 0, 8);
OutStream->Write(_buffer, 0, 8);
}
void BinaryWriter::Write(float value)
@ -545,7 +560,7 @@ namespace xna {
_buffer[1] = static_cast<Byte>(num >> 8);
_buffer[2] = static_cast<Byte>(num >> 16);
_buffer[3] = static_cast<Byte>(num >> 24);
_stream->Write(_buffer, 0, 4);
OutStream->Write(_buffer, 0, 4);
}
void BinaryWriter::Write(std::string const& value)
@ -557,7 +572,7 @@ namespace xna {
{
Write7BitEncodedInt(static_cast<Int>(stringLength));
const auto b = reinterpret_cast<const Byte*>(_string);
_stream->Write(b, static_cast<Int>(stringLength), 0, static_cast<Int>(stringLength));
OutStream->Write(b, static_cast<Int>(stringLength), 0, static_cast<Int>(stringLength));
}
void BinaryWriter::Write7BitEncodedInt(Int value)
@ -579,6 +594,6 @@ namespace xna {
_buffer[5] = static_cast<Byte>(value >> 40);
_buffer[6] = static_cast<Byte>(value >> 48);
_buffer[7] = static_cast<Byte>(value >> 56);
_stream->Write(_buffer, 0, 8);
OutStream->Write(_buffer, 0, 8);
}
}

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@ -1,12 +0,0 @@
#include "xna/csharp/object.hpp"
#include "xna/csharp/type.hpp"
namespace xna {
size_t Object::GetHashCode() const
{
size_t seed = 0;
XnaHelper::HashCombine(seed, this);
return seed;
}
}

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@ -32,8 +32,6 @@ namespace xna {
return -1;
}
assertm(_position >= 0, "position >= 0");
_position = static_cast<Int>(p);
return _position;
}
@ -170,14 +168,13 @@ namespace xna {
_fstream.open(path.c_str(), flags);
if (!_fstream.good())
_closed = true;
Exception::Throw("Failed to open file: " + path);
}
FileStream::FileStream(String const& path) {
int flags = std::fstream::in
| std::fstream::out
| std::fstream::binary;
//| std::fstream::ate;
const auto exists = std::filesystem::exists(path);
@ -187,7 +184,7 @@ namespace xna {
_fstream.open(path.c_str(), flags);
if (!_fstream.good())
_closed = true;
Exception::Throw("Failed to open file: " + path);
}
Int FileStream::Length() {

37
framework/exception.cpp Normal file
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@ -0,0 +1,37 @@
#include "xna/exception.hpp"
namespace xna {
void Exception::Throw(std::string const& message, std::source_location const& location) {
std::string error;
error.append("Exception in: ");
#if _DEBUG
error.append(location.file_name());
error.append("(");
error.append(std::to_string(location.line()));
error.append(":");
error.append(std::to_string(location.column()));
error.append(") ");
#endif
error.append("': ");
error.append(location.function_name());
error.append("': ");
error.append(message);
error.append("\n");
throw std::runtime_error(error);
}
void Exception::ThrowIfNull(void const* argument, std::string const& argumentName, std::source_location const& location) {
if (argument)
return;
std::string error;
error.append("The value of ");
error.append(argumentName);
error.append(" is null.");
Throw(error);
}
}

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@ -1,7 +1,7 @@
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/displaymode.hpp"
#include "xna/game/gdevicemanager.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
static size_t getDisplayModesCount(IDXGIAdapter* adapter);
@ -15,7 +15,7 @@ namespace xna {
comptr<IDXGIFactory1> pFactory = nullptr;
if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)pFactory.GetAddressOf()))
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
comptr<IDXGIAdapter1> pAdapter = nullptr;
@ -35,7 +35,7 @@ namespace xna {
comptr<IDXGIFactory1> pFactory = nullptr;
if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)pFactory.GetAddressOf()))
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
comptr<IDXGIAdapter1> pAdapter = nullptr;
UINT count = 0;

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
void AudioEngine::Initialize() {

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@ -1,6 +1,6 @@
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/gresource.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
BlendState::BlendState() : BlendState(nullptr) {}
@ -98,7 +98,7 @@ namespace xna {
bool BlendState::Initialize()
{
if (!m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (impl->dxBlendState) {
@ -110,7 +110,7 @@ namespace xna {
impl->dxBlendState.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -118,11 +118,11 @@ namespace xna {
bool BlendState::Apply() {
if (!m_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::ApplyComponent);
Exception::Throw(Exception::FAILED_TO_APPLY);
}
if (!impl->dxBlendState) {
Exception::Throw(ExMessage::UnintializedComponent);
Exception::Throw(Exception::INVALID_OPERATION);
}
m_device->impl->_context->OMSetBlendState(

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@ -1,5 +1,5 @@
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
static D3D11_DEPTH_STENCIL_DESC defaultDesc() {
@ -38,7 +38,7 @@ namespace xna {
bool DepthStencilState::Initialize()
{
if (!m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (impl->dxDepthStencil) {
@ -50,7 +50,7 @@ namespace xna {
impl->dxDepthStencil.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -59,11 +59,11 @@ namespace xna {
bool DepthStencilState::Apply()
{
if (!m_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
if (!impl->dxDepthStencil) {
Exception::Throw(ExMessage::UnintializedComponent);
Exception::Throw(Exception::INVALID_OPERATION);
}
m_device->impl->_context->OMSetDepthStencilState(impl->dxDepthStencil.Get(), 0);

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/game/gdevicemanager.hpp"
namespace xna {
@ -53,7 +53,7 @@ namespace xna {
impl._context.GetAddressOf());
if FAILED(hr)
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
}
@ -107,7 +107,7 @@ namespace xna {
auto hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&impl->_factory);
if FAILED(hr)
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
const auto bounds = impl->_gameWindow->ClientBounds();
@ -128,7 +128,7 @@ namespace xna {
hr = impl->_factory->MakeWindowAssociation(impl->_gameWindow->impl->WindowHandle(), DXGI_MWA_NO_ALT_ENTER);
if (FAILED(hr))
Exception::Throw(ExMessage::MakeWindowAssociation);
Exception::Throw(Exception::FAILED_TO_MAKE_WINDOW_ASSOCIATION);
impl->_renderTarget2D = snew<RenderTarget2D>(_this);
@ -185,10 +185,10 @@ namespace xna {
switch (options)
{
case xna::ClearOptions::DepthBuffer:
Exception::Throw(ExMessage::NotImplemented);
Exception::Throw(Exception::NOT_IMPLEMENTED);
break;
case xna::ClearOptions::Stencil:
Exception::Throw(ExMessage::NotImplemented);
Exception::Throw(Exception::NOT_IMPLEMENTED);
break;
case xna::ClearOptions::Target:
Clear(color);

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/graphics/displaymode.hpp"
namespace xna {

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@ -1,5 +1,5 @@
#include "xna/graphics/effect.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/common/math.hpp"
using DxBasicEffect = DirectX::BasicEffect;
@ -100,7 +100,7 @@ namespace xna {
void BasicEffect::Texture(sptr<xna::Texture2D> const& value) {
if (!value || !value->impl || !value->impl->dxShaderResource)
Exception::Throw(ExMessage::ArgumentIsNull);
Exception::Throw(Exception::ARGUMENT_IS_NULL);
impl->dxBasicEffect->SetTexture(value->impl->dxShaderResource.Get());
}

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@ -1,10 +1,4 @@
#include "xna/content/manager.hpp"
#include "xna/csharp/type.hpp"
#include "xna/game/component.hpp"
#include "xna/game/gdevicemanager.hpp"
#include "xna/game/servicecontainer.hpp"
#include "xna/game/time.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
Game::Game() {
@ -12,7 +6,7 @@ namespace xna {
services = snew<GameServiceContainer>();
auto iservice = reinterpret_pointer_cast<IServiceProvider>(services);
_contentManager = snew<ContentManager>(services, "");
_contentManager->_gameServices = iservice;
_contentManager->mainGameService = iservice;
_gameWindow = snew<GameWindow>();
_gameWindow->impl->Color(146, 150, 154);

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/input/gamepad.hpp"
namespace xna {

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@ -1,7 +1,7 @@
#include "xna/game/gdevicemanager.hpp"
#include "xna/graphics/presentparams.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : _game(game)

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@ -1,5 +0,0 @@
#include "xna/platform-dx/dx.hpp"
namespace xna {
}

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@ -1,10 +1,9 @@
#include "xna/platform-dx/init.hpp"
#include "xna/csharp/type.hpp"
#include "xna/content/readers/graphics.hpp"
#include "xna/content/readers/audio.hpp"
#include "xna/content/typereadermanager.hpp"
#include "xna/content/readers/default.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
void Platform::Init() {

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@ -1,5 +1,5 @@
#include "xna/input/keyboard.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
KeyboardState Keyboard::GetState() {

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@ -1,5 +1,4 @@
#include "xna/input/mouse.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
MouseState Mouse::GetState() {

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@ -1,5 +1,5 @@
#include "xna/graphics/rasterizerstate.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
@ -18,7 +18,7 @@ namespace xna {
bool RasterizerState::Initialize()
{
if (!impl || !m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (impl->dxRasterizerState) {
@ -30,7 +30,7 @@ namespace xna {
impl->dxRasterizerState.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -39,11 +39,11 @@ namespace xna {
bool RasterizerState::Apply()
{
if (!impl || !m_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (!impl->dxRasterizerState) {
Exception::Throw(ExMessage::UnintializedComponent);
Exception::Throw(Exception::INVALID_OPERATION);
}
m_device->impl->_context->RSSetState(impl->dxRasterizerState.Get());

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
RenderTarget2D::RenderTarget2D() : Texture2D() {
@ -15,7 +15,7 @@ namespace xna {
bool RenderTarget2D::Initialize() {
if (!impl || !m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (!m_device->impl->_swapChain->impl->GetBackBuffer(impl->dxTexture2D))
@ -26,7 +26,7 @@ namespace xna {
const auto hr = dxdevice->CreateRenderTargetView(impl->dxTexture2D.Get(), NULL, render_impl->_renderTargetView.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -34,11 +34,11 @@ namespace xna {
bool RenderTarget2D::Apply() {
if (!m_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::ApplyComponent);
Exception::Throw(Exception::FAILED_TO_APPLY);
}
if(!render_impl->_renderTargetView)
Exception::Throw(ExMessage::UnintializedComponent);
Exception::Throw(Exception::INVALID_OPERATION);
auto& context = m_device->impl->_context;
context->OMSetRenderTargets(1, render_impl->_renderTargetView.GetAddressOf(), nullptr);

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@ -1,6 +1,6 @@
#include "xna/graphics/samplerstate.hpp"
#include "xna/graphics/samplerstate.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
SamplerState::SamplerState() : SamplerState(nullptr){}
@ -12,7 +12,7 @@ namespace xna {
bool SamplerState::Initialize()
{
if (!impl || !m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (impl->_samplerState) {
@ -24,7 +24,7 @@ namespace xna {
impl->_samplerState.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -33,11 +33,11 @@ namespace xna {
bool SamplerState::Apply()
{
if (!impl || !m_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
if (!impl->_samplerState) {
Exception::Throw(ExMessage::UnintializedComponent);
Exception::Throw(Exception::INVALID_OPERATION);
}
m_device->impl->_context->PSSetSamplers(0, 1, impl->_samplerState.GetAddressOf());
@ -50,7 +50,7 @@ namespace xna {
return;
if (!device.impl || !device.impl->_device || !device.impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
std::vector<ID3D11SamplerState*> states(samplers.size());
@ -59,7 +59,7 @@ namespace xna {
const auto& current = samplers[0];
if (!current || !current->impl || !current->impl->_samplerState)
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
states[i] = current->impl->_samplerState.Get();
states[i]->AddRef();

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/csharp/stream.hpp"
using DxSoundEffect = DirectX::SoundEffect;

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@ -6,7 +6,7 @@
#include "xna/graphics/viewport.hpp"
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include <functional>
using DxSpriteBatch = DirectX::SpriteBatch;

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@ -1,6 +1,6 @@
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/graphics/device.hpp"
namespace xna {
@ -51,7 +51,7 @@ namespace xna {
bool SwapChain::Initialize() {
if (!impl || !m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
const auto parameters = m_device->impl->_presentationParameters;

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@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
Texture2D::~Texture2D() {
@ -40,26 +40,26 @@ namespace xna {
bool Texture2D::Initialize()
{
if (!m_device || !m_device->impl->_device) {
Exception::Throw(ExMessage::InitializeComponent);
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
auto hr = m_device->impl->_device->CreateTexture2D(&impl->dxDescription, nullptr, impl->dxTexture2D.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
comptr<ID3D11Resource> resource = nullptr;
hr = impl->dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
hr = m_device->impl->_device->CreateShaderResourceView(resource.Get(), &impl->dxShaderDescription, &impl->dxShaderResource);
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
@ -112,7 +112,7 @@ namespace xna {
auto hr = device.impl->_device->CreateTexture2D(&impl.dxDescription, nullptr, impl.dxTexture2D.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
}
@ -120,7 +120,7 @@ namespace xna {
auto hr = impl.dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
constexpr int R8G8B8A8U_BYTE_SIZE = 4;
@ -130,7 +130,7 @@ namespace xna {
hr = device.impl->_device->CreateShaderResourceView(resource.Get(), &impl.dxShaderDescription, impl.dxShaderResource.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
impl.dxTexture2D->GetDesc(&impl.dxDescription);
@ -141,7 +141,7 @@ namespace xna {
void Texture2D::SetData(std::vector<Uint> const& data, size_t startIndex, size_t elementCount)
{
if (!impl || !m_device || !m_device->impl->_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
internalSetData(*impl, *m_device, data.data());
@ -150,7 +150,7 @@ namespace xna {
void Texture2D::SetData(std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
{
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
std::vector<UINT> finalData(elementCount / 4);
@ -171,7 +171,7 @@ namespace xna {
void Texture2D::SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
{
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
std::vector<UINT> finalData(elementCount / 4);
@ -190,7 +190,7 @@ namespace xna {
auto hr = m_device->impl->_device->CreateTexture2D(&impl->dxDescription, nullptr, impl->dxTexture2D.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
}
@ -198,7 +198,7 @@ namespace xna {
auto hr = impl->dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)resource.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
D3D11_BOX box{};
@ -220,7 +220,7 @@ namespace xna {
hr = m_device->impl->_device->CreateShaderResourceView(resource.Get(), &impl->dxShaderDescription, impl->dxShaderResource.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
Exception::Throw(ExMessage::CreateComponent);
Exception::Throw(Exception::FAILED_TO_CREATE);
}
impl->dxTexture2D->GetDesc(&impl->dxDescription);
@ -229,7 +229,7 @@ namespace xna {
void Texture2D::SetData(std::vector<Color> const& data, size_t startIndex, size_t elementCount)
{
if (!m_device || !m_device->impl->_device || !m_device->impl->_context) {
Exception::Throw(ExMessage::InvalidOperation);
Exception::Throw(Exception::INVALID_OPERATION);
}
std::vector<UINT> finalData(elementCount);

View File

@ -1,4 +1,4 @@
#include "xna/platform-dx/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
GameWindow::GameWindow() {

View File

@ -5,35 +5,34 @@
#include "../csharp/stream.hpp"
#include "../default.hpp"
#include "reader.hpp"
#include <map>
namespace xna {
//The run-time component which loads managed objects from the binary files produced by the design time content pipeline.
class ContentManager : public std::enable_shared_from_this<ContentManager> {
public:
ContentManager(sptr<IServiceProvider> const& services) :
_rootDirectory("") {
_services = services;
rootDirectory("") {
serviceProvider = services;
};
ContentManager(sptr<IServiceProvider> const& services, String const& rootDirectory) :
_rootDirectory(rootDirectory){
_services = services;
rootDirectory(rootDirectory){
serviceProvider = services;
};
//Gets the service provider associated with the ContentManager.
sptr<IServiceProvider> ServiceProvider() const {
return _services;
return serviceProvider;
}
//Gets or sets the root directory associated with this ContentManager.
constexpr String RootDirectory() const {
return _rootDirectory;
return rootDirectory;
}
//Gets or sets the root directory associated with this ContentManager.
void RootDirectory(String const& value) {
_rootDirectory = value;
rootDirectory = value;
}
//Loads an asset that has been processed by the Content Pipeline.
@ -45,8 +44,8 @@ namespace xna {
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
if (_loadedAssets.contains(assetName)) {
auto& voidAsset = _loadedAssets[assetName];
if (loadedAssets.contains(assetName)) {
auto& voidAsset = loadedAssets[assetName];
using TYPE = T::element_type;
auto asset = reinterpret_pointer_cast<TYPE>(voidAsset);
return asset;
@ -58,7 +57,7 @@ namespace xna {
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
if(obj2)
_loadedAssets.emplace( assetName, obj2 );
loadedAssets.emplace( assetName, obj2 );
}
return obj2;
@ -66,12 +65,12 @@ namespace xna {
//Disposes all data that was loaded by this ContentManager.
void Unload() {
_loadedAssets.clear();
loadedAssets.clear();
}
//Gets the service provider associated with the main Game.
static sptr<IServiceProvider> GameServiceProvider() {
return _gameServices;
return mainGameService;
}
protected:
@ -95,11 +94,11 @@ namespace xna {
friend class ContentReader;
friend class Game;
String _rootDirectory;
sptr<IServiceProvider> _services = nullptr;
std::map<String, sptr<void>> _loadedAssets;
String rootDirectory;
sptr<IServiceProvider> serviceProvider = nullptr;
std::map<String, sptr<void>> loadedAssets;
inline static sptr<IServiceProvider> _gameServices = nullptr;
inline static sptr<IServiceProvider> mainGameService = nullptr;
inline const static String contentExtension = ".xnb";
};
}

View File

@ -21,7 +21,7 @@ namespace xna {
// Reads a single object from the current stream.
template <typename T>
auto ReadObject(T existingInstance);
auto ReadObject(T& existingInstance);
// Reads a single object from the current stream.
template <typename T>
@ -29,7 +29,7 @@ namespace xna {
// Reads a single object from the current stream.
template <typename T>
auto ReadObject(ContentTypeReader& typeReader, T existingInstance);
auto ReadObject(ContentTypeReader& typeReader, T& existingInstance);
//Reads a Vector2 value from the current stream.
Vector2 ReadVector2();
@ -44,9 +44,9 @@ namespace xna {
//Reads a Color value from the currently open stream.
Color ReadColor();
//Reads a float value from the currently open stream.
float ReadSingle();
float ReadSingle() override;
//Reads a double value from the currently open stream.
double ReadDouble();
double ReadDouble() override;
//Gets the name of the asset currently being read by this ContentReader.
constexpr String AssetName() const {
@ -77,10 +77,10 @@ namespace xna {
auto ReadObjectInternal(std::any& existingInstance);
template <typename T>
auto ReadObjectInternal(ContentTypeReader& typeReader, std::any& existingInstance);
auto ReadObjectInternal(ContentTypeReader& typeReader, Object& existingInstance);
template <typename T>
auto InvokeReader(ContentTypeReader& reader, std::any& existingInstance);
auto InvokeReader(ContentTypeReader& reader, Object& existingInstance);
private:
sptr<xna::ContentManager> _contentManager = nullptr;
@ -93,10 +93,13 @@ namespace xna {
static constexpr Ushort XnbCompressedVersion = 32773;
static constexpr Ushort XnbVersion = 5;
static constexpr Int XnbVersionProfileShift = 8;
static constexpr Char PlatformLabel = 'w';
static constexpr Int XnbPrologueSize = 10;
static constexpr Int XnbCompressedPrologueSize = 14;
};
template<typename T>
inline auto ContentReader::ReadObjectInternal(std::any& existingInstance)
inline auto ContentReader::ReadObjectInternal(Object& existingInstance)
{
const auto num = Read7BitEncodedInt();
@ -107,16 +110,16 @@ namespace xna {
const auto index = num - 1;
if (index >= typeReaders.size()) {
throw std::runtime_error("ContentReader::ReadObjectInternal: Bad xbn.");
Exception::Throw(Exception::BAD_XNB);
}
auto reader = typeReaders[index];
auto& reader = typeReaders[index];
return InvokeReader<T>(*reader, existingInstance);
}
template<typename T>
inline auto ContentReader::InvokeReader(ContentTypeReader& reader, std::any& existingInstance)
inline auto ContentReader::InvokeReader(ContentTypeReader& reader, Object& existingInstance)
{
auto contentTypeReader = reinterpret_cast<ContentTypeReaderT<T>*>(&reader);
T objB;
@ -126,6 +129,9 @@ namespace xna {
objB = contentTypeReader->Read(*this, existingInstance1);
return objB;
}
else {
Exception::Throw(Exception::NOT_IMPLEMENTED);
}
return XnaHelper::ReturnDefaultOrNull<T>();
}
@ -146,9 +152,9 @@ namespace xna {
}
template<typename T>
inline auto ContentReader::ReadObject(T existingInstance)
inline auto ContentReader::ReadObject(T& existingInstance)
{
return ReadObjectInternal<T>(std::any(existingInstance));
return ReadObjectInternal<T>(Object(existingInstance));
}
template<typename T>
@ -159,17 +165,18 @@ namespace xna {
}
template<typename T>
inline auto ContentReader::ReadObject(ContentTypeReader& typeReader, T existingInstance)
inline auto ContentReader::ReadObject(ContentTypeReader& typeReader, T& existingInstance)
{
return ReadObjectInternal<T>(typeReader, std::any(existingInstance));
}
template<typename T>
inline auto ContentReader::ReadObjectInternal(ContentTypeReader& typeReader, std::any& existingInstance)
inline auto ContentReader::ReadObjectInternal(ContentTypeReader& typeReader, Object& existingInstance)
{
return typeReader.TargetIsValueType
? InvokeReader<T>(typeReader, existingInstance)
: ReadObjectInternal<T>(existingInstance);
if (typeReader.TargetIsValueType)
return InvokeReader<T>(typeReader, existingInstance);
ReadObjectInternal<T>(existingInstance);
}
}

View File

@ -8,11 +8,13 @@
#include "../reader.hpp"
namespace xna {
class ObjectReader : public ContentTypeReaderT<Object> {
class ObjectReader : public ContentTypeReader {
public:
ObjectReader() : ContentTypeReaderT(typeof<Object>()) {}
ObjectReader() : ContentTypeReader(typeof<Object>()) {}
virtual Object Read(ContentReader& input, Object& existingInstance) override {
Exception::Throw(Exception::NOT_IMPLEMENTED);
return Object();
}
};

View File

@ -8,53 +8,47 @@ namespace xna {
//A simplified port of the System.IO.BinaryReader class.
class BinaryReader {
public:
BinaryReader(sptr<Stream> const& input) {
if (!input)
throw std::invalid_argument("input is null.");
stream = input;
buffer = std::vector<Byte>(bufferLength);
}
BinaryReader(sptr<Stream> const& input);
//Returns the next available character and does not advance the byte or character position.
Int PeekChar();
//Reads bytes from the underlying stream and advances the current position of the stream.
Int Read();
virtual Int Read();
//Reads a Boolean value from the current stream and advances the current position of the stream by one byte.
bool ReadBoolean();
virtual bool ReadBoolean();
//Reads the next byte from the current stream and advances the current position of the stream by one byte.
Byte ReadByte();
virtual Byte ReadByte();
//Reads a signed byte from this stream and advances the current position of the stream by one byte.
Sbyte ReadSByte();
virtual Sbyte ReadSByte();
//Reads the next character from the current stream and advances the current position of the stream.
Char ReadChar();
virtual Char ReadChar();
//Reads a 2-byte signed integer from the current stream and advances the current position of the stream by two bytes.
Short ReadInt16();
virtual Short ReadInt16();
//Reads a 2-byte unsigned integer from the current stream and advances the position of the stream by two bytes.
Ushort ReadUInt16();
virtual Ushort ReadUInt16();
//Reads a 4-byte signed integer from the current stream and advances the current position of the stream by four bytes.
Int ReadInt32();
virtual Int ReadInt32();
//Reads a 4-byte unsigned integer from the current stream and advances the position of the stream by four bytes.
Uint ReadUInt32();
virtual Uint ReadUInt32();
//Reads a 8-byte signed integer from the current stream and advances the current position of the stream by eight bytes.
Long ReadInt64();
virtual Long ReadInt64();
//Reads a 8-byte unsigned integer from the current stream and advances the position of the stream by eight bytes.
Ulong ReadUInt64();
virtual Ulong ReadUInt64();
//Reads a 4-byte floating point value from the current stream and advances the current position of the stream by four bytes.
float ReadSingle();
virtual float ReadSingle();
//Reads an 8-byte floating point value from the current stream and advances the current position of the stream by eight bytes.
double ReadDouble();
virtual double ReadDouble();
//Reads a string from the current stream.
std::string ReadString();
virtual std::string ReadString();
//Reads chars from the underlying stream and advances the current position of the stream.
Int Read(std::vector<Char>& buffer, size_t index, size_t count);
virtual Int Read(std::vector<Char>& buffer, size_t index, size_t count);
//Reads bytes from the underlying stream and advances the current position of the stream.
Int Read(std::vector<Byte>& buffer, size_t index, size_t count);
virtual Int Read(std::vector<Byte>& buffer, size_t index, size_t count);
// Reads the specified number of bytes from the current stream into a byte array
// and advances the current position by that number of bytes.
std::vector<Byte> ReadBytes(size_t count);
virtual std::vector<Byte> ReadBytes(size_t count);
// Reads a 32-bit integer in compressed format.
// This function may throw a std::format_error exception.
@ -64,6 +58,16 @@ namespace xna {
// This function may throw a std::format_error exception.
Long Read7BitEncodedInt64();
//Exposes access to the underlying stream of the BinaryReader.
virtual inline sptr<Stream> BaseStream() const {
return stream;
}
//Closes the current reader and the underlying stream.
virtual inline void Close() {
stream = nullptr;
}
protected:
Int InternalReadOneChar();
void FillBuffer(Int numBytes);
@ -79,18 +83,15 @@ namespace xna {
std::vector<Char> charBuffer;
//bool m2BytesPerChar{ false };
};
};
//A simplified port of the System.IO.BinaryWriter class.
class BinaryWriter {
public:
BinaryWriter(sptr<Stream> const& stream) {
if (!stream)
throw std::invalid_argument("stream is null.");
BinaryWriter(sptr<Stream> const& stream);
_stream = stream;
_buffer = std::vector<Byte>(16);
}
protected:
BinaryWriter() = default;
//Sets the position within the current stream.
Long Seek(Int offset, SeekOrigin origin);
@ -99,32 +100,56 @@ namespace xna {
// Writes a value to the current stream.
//
void Write(bool value);
void Write(Byte value);
void Write(Sbyte value);
void Write(Byte const* buffer, Int bufferLength);
void Write(std::vector<Byte> const& buffer);
void Write(Byte const* buffer, Int bufferLength, Int index, Int count);
void Write(std::vector<Byte> const& buffer, Int index, Int count);
void Write(Char ch);
void Write(double value);
void Write(Short value);
void Write(Ushort value);
void Write(Int value);
void Write(Uint value);
void Write(Long value);
void Write(Ulong value);
void Write(float value);
void Write(std::string const& value);
void Write(const char* _string, size_t stringLength);
//Writes a value to the current stream.
virtual void Write(bool value);
//Writes a value to the current stream.
virtual void Write(Byte value);
//Writes a value to the current stream.
virtual void Write(Sbyte value);
//Writes a value to the current stream.
virtual void Write(Byte const* buffer, Int bufferLength);
//Writes a value to the current stream.
virtual void Write(std::vector<Byte> const& buffer);
//Writes a value to the current stream.
virtual void Write(Byte const* buffer, Int bufferLength, Int index, Int count);
//Writes a value to the current stream.
virtual void Write(std::vector<Byte> const& buffer, Int index, Int count);
//Writes a value to the current stream.
virtual void Write(Char ch);
//Writes a value to the current stream.
virtual void Write(double value);
//Writes a value to the current stream.
virtual void Write(Short value);
//Writes a value to the current stream.
virtual void Write(Ushort value);
//Writes a value to the current stream.
virtual void Write(Int value);
//Writes a value to the current stream.
virtual void Write(Uint value);
//Writes a value to the current stream.
virtual void Write(Long value);
//Writes a value to the current stream.
virtual void Write(Ulong value);
//Writes a value to the current stream.
virtual void Write(float value);
//Writes a value to the current stream.
virtual void Write(std::string const& value);
//Writes a value to the current stream.
virtual void Write(const char* _string, size_t stringLength);
//Exposes access to the underlying stream of the BinaryWriter.
virtual inline sptr<Stream> BaseStream() const {
return OutStream;
}
//Writes a 32-bit integer in a compressed format.
void Write7BitEncodedInt(Int value);
//void Write7BitEncodedInt64(Long value);
protected:
sptr<Stream> OutStream = nullptr;
private:
sptr<Stream> _stream = nullptr;
std::vector<Byte> _buffer;
};
}

View File

@ -1,13 +0,0 @@
#ifndef XNA_CSHARP_OBJECT_HPP
#define XNA_CSHARP_OBJECT_HPP
#include "../default.hpp"
namespace xna {
class Object {
public:
virtual size_t GetHashCode() const;
};
}
#endif

View File

@ -1,12 +1,15 @@
#ifndef XNA_CSHARP_STREAM_HPP
#define XNA_CSHARP_STREAM_HPP
#include "../types.hpp"
#include "../enums.hpp"
#include <fstream>
#include <filesystem>
#include "../default.hpp"
namespace xna {
enum class SeekOrigin {
Begin,
Current,
End,
};
//A simplified port of the System.IO.Stream.
//Provides a generic view of a sequence of bytes. This is an abstract class.
class Stream {
@ -18,23 +21,20 @@ namespace xna {
virtual Long Position() = 0;
//Closes the current stream and releases any resources
virtual void Close() = 0;
virtual bool IsClosed() = 0;
//Sets the position within the current stream.
virtual Long Seek(Long offset, SeekOrigin const& origin) = 0;
//
//Reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
//
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) = 0;
//Reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
virtual Int Read(std::vector<Byte>& buffer, Int offset, Int count) = 0;
//Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream.
virtual Int ReadByte() = 0;
//
//When overridden in a derived class, writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
//
//Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
virtual void Write(Byte const* buffer, Int bufferLength, Int offset, Int count) = 0;
//Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
virtual void Write(std::vector<Byte> const& buffer, Int offset, Int count) = 0;
//Writes a byte to the current position in the stream and advances the position within the stream by one byte.
@ -49,6 +49,10 @@ namespace xna {
constexpr MemoryStream(std::vector<Byte> const& bytes):
_buffer(bytes), _length(bytes.size()){}
~MemoryStream() override {
Close();
}
constexpr MemoryStream(Int capacity) :
_buffer(static_cast<size_t>(capacity)),
_length(capacity > 0 ? capacity : 0){}
@ -70,11 +74,7 @@ namespace xna {
virtual constexpr void Close() override {
_closed = true;
_buffer = std::vector<Byte>();
}
virtual constexpr bool IsClosed() override {
return _closed;
}
}
virtual Long Seek(Long offset, SeekOrigin const& origin) override;
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) override;
@ -90,6 +90,7 @@ namespace xna {
public:
std::vector<Byte> _buffer;
private:
Int _position{ 0 };
Int _origin{ 0 };
@ -103,7 +104,7 @@ namespace xna {
FileStream(String const& path, FileMode fileMode);
FileStream(String const& path);
~FileStream() {
~FileStream() override {
Close();
}
@ -115,11 +116,7 @@ namespace xna {
if(_fstream.is_open())
_fstream.close();
}
inline virtual constexpr bool IsClosed() override {
return _closed;
}
}
virtual Long Seek(Long offset, SeekOrigin const& origin) override;
virtual Int Read(Byte* buffer, Int bufferLength, Int offset, Int count) override;

View File

@ -2,13 +2,12 @@
#define XNA_CSHARP_TYPE_HPP
#include "../default.hpp"
#include "object.hpp"
#include <type_traits>
#include <typeinfo>
#include <map>
namespace xna {
class Type : public Object {
class Type {
public:
constexpr String FullName() const { return fullName; }
constexpr bool IsClass() const { return isClass; }
@ -17,7 +16,7 @@ namespace xna {
constexpr bool IsPrimitive() const { return isPrimitive; }
constexpr bool IsPointer() const { return isPointer; }
virtual size_t GetHashCode() const;
size_t GetHashCode() const;
constexpr bool operator==(const Type& other) const {
return

View File

@ -1,5 +1,201 @@
#include "types.hpp"
#include "forward.hpp"
#include "enums.hpp"
#ifndef XNA_DEFAULT_HPP
#define XNA_DEFAULT_HPP
#include <any>
#include <cassert>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <limits>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "enumerations.hpp"
#include "exception.hpp"
#include "helpers.hpp"
#include "exception.hpp"
namespace xna {
//
//C# nameof
//
#define nameof(name) std::string(#name)
//
// C# standard types
//
using Sbyte = int8_t;
using Byte = uint8_t;
using Short = int16_t;
using Ushort = uint16_t;
using Int = int32_t;
using Uint = uint32_t;
using Long = int64_t;
using Ulong = uint64_t;
using Char = char16_t;
//
// C# Min and Max Value
//
constexpr Sbyte SbyteMaxValue = (std::numeric_limits<Sbyte>::max)();
constexpr Sbyte SbyteMinValue = (std::numeric_limits<Sbyte>::min)();
constexpr Byte ByteMaxValue = (std::numeric_limits<Byte>::max)();
constexpr Byte ByteMinValue = (std::numeric_limits<Byte>::min)();
constexpr Short ShortMaxValue = (std::numeric_limits<Short>::max)();
constexpr Short ShortMinValue = (std::numeric_limits<Short>::min)();
constexpr Ushort UshortMaxValue = (std::numeric_limits<Ushort>::max)();
constexpr Ushort UshortMinValue = (std::numeric_limits<Ushort>::min)();
constexpr Int IntMaxValue = (std::numeric_limits<Int>::max)();
constexpr Int IntMinValue = (std::numeric_limits<Int>::min)();
constexpr Uint UintMaxValue = (std::numeric_limits<Uint>::max)();
constexpr Uint UintMinValue = (std::numeric_limits<Uint>::min)();
constexpr Long LongMaxValue = (std::numeric_limits<Long>::max)();
constexpr Long LongMinValue = (std::numeric_limits<Long>::min)();
constexpr Ulong UlongMaxValue = (std::numeric_limits<Ulong>::max)();
constexpr Ulong UlongMinValue = (std::numeric_limits<Ulong>::min)();
constexpr Char CharMaxValue = (std::numeric_limits<Char>::max)();
constexpr Char CharMinValue = (std::numeric_limits<Char>::min)();
constexpr float FloatMaxValue = (std::numeric_limits<float>::max)();
constexpr float FloatMinValue = (std::numeric_limits<float>::min)();
constexpr double DoubleMaxValue = (std::numeric_limits<double>::max)();
constexpr double DoubleMinValue = (std::numeric_limits<double>::min)();
//
// C# Object
//
//Same as std::any
using Object = std::any;
//
// About strings: https://stackoverflow.com/questions/402283/stdwstring-vs-stdstring
//
//Same as std::string
using String = std::string;
//Same as std::wstring
using WString = std::wstring;
//Same as std::shared_ptr
template <typename T>
using sptr = std::shared_ptr<T>;
//Same as std::weak_ptr
template <typename T>
using wptr = std::weak_ptr<T>;
//Same as std::unique_ptr
template <typename T>
using uptr = std::unique_ptr<T>;
//Same as std::make_shared
template <class _Ty, class... _Types>
inline std::shared_ptr<_Ty> snew(_Types&&... _Args) {
return std::make_shared<_Ty>(std::forward<_Types>(_Args)...);
}
//Same as std::make_unique
template <class _Ty, class... _Types>
inline std::unique_ptr<_Ty> unew(_Types&&... _Args) {
return std::make_unique<_Ty>(std::forward<_Types>(_Args)...);
}
//
// Forward
//
//Audio
class SoundEffect;
struct SoundEffectInstance;
class AudioEngine;
struct WaveFormat;
//CShap
struct TimeSpan;
class Stream;
class FileStream;
class MemoryStream;
class Type;
//Content
class ContentManager;
class ContentReader;
class ContentTypeReader;
class ContentTypeReaderManager;
//Common
struct BoundingBox;
struct BoundingFrustum;
struct BoundingSphere;
struct Color;
struct Curve;
struct CurveKey;
struct CurveKeyCollection;
struct Matrix;
struct Plane;
struct Point;
struct Quaternion;
struct Ray;
struct Rectangle;
struct Vector2;
struct Vector3;
struct Vector4;
//Game
class Game;
class GameComponent;
class GameClock;
class GameTime;
class GameWindow;
class GraphicsDeviceInformation;
class GraphicsDeviceManager;
class IGameTime;
class IGameComponent;
class GameServiceContainer;
class GameComponentCollection;
//Graphics
class BlendState;
class ConstantBuffer;
class DataBuffer;
class DepthStencilState;
class DisplayMode;
class DisplayModeCollection;
class Effect;
class GraphicsAdapter;
class GraphicsDevice;
class GraphicsDeviceInformation;
struct PresentationParameters;
class RenderTarget2D;
class SwapChain;
class Texture;
class Texture2D;
class Texture3D;
class TextureCube;
class RasterizerState;
class SamplerState;
class SamplerStateCollection;
class Shader;
class SpriteBatch;
class SpriteFont;
struct VertexPositionColor;
class VertexShader;
struct Viewport;
//Input
struct GamePadTriggers;
struct GamePadThumbSticks;
struct GamePadDPad;
struct GamePadCapabilities;
struct GamePadButtons;
struct GamePadState;
struct KeyboardState;
struct MouseState;
}
#endif

View File

@ -1,5 +1,5 @@
#ifndef XNA_ENUMS_HPP
#define XNA_ENUMS_HPP
#ifndef XNA_ENUMERATIONS_HPP
#define XNA_ENUMERATIONS_HPP
namespace xna {
enum class AudioChannels
@ -43,35 +43,35 @@ namespace xna {
Max
};
enum class Blend {
Zero,
One,
SourceColor,
InverseSourceColor,
SourceAlpha,
InverseSourceAlpha,
DestinationAlpha,
InverseDestinationAlpha,
DestinationColor,
InverseDestinationColor,
SourceAlphaSaturation,
BlendFactor,
InverseBlendFactor,
Source1Color,
InverseSource1Color,
Source1Alpha,
InverseSource1Alpha
};
enum class Blend {
Zero,
One,
SourceColor,
InverseSourceColor,
SourceAlpha,
InverseSourceAlpha,
DestinationAlpha,
InverseDestinationAlpha,
DestinationColor,
InverseDestinationColor,
SourceAlphaSaturation,
BlendFactor,
InverseBlendFactor,
Source1Color,
InverseSource1Color,
Source1Alpha,
InverseSource1Alpha
};
enum class BlendFunction {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
enum class BlendFunction {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
};
using BlendOperation = BlendFunction;
using BlendOperation = BlendFunction;
enum class BufferUsage {
Default,
@ -120,14 +120,14 @@ namespace xna {
Target,
};
enum class ColorWriteChannels {
Red,
Green,
Blue,
Alpha,
All,
enum class ColorWriteChannels {
Red,
Green,
Blue,
Alpha,
All,
None
};
};
enum class ContainmentType {
Disjoint,
@ -135,19 +135,19 @@ namespace xna {
Intersects,
};
enum class ComparisonFunction {
Never,
Less,
Equal,
LessEquals,
Greater,
NotEqual,
GreaterEqual,
Always
};
enum class ComparisonFunction {
Never,
Less,
Equal,
LessEquals,
Greater,
NotEqual,
GreaterEqual,
Always
};
using CompareFunction = ComparisonFunction;
enum class CurveContinuity {
Smooth,
Step,
@ -168,30 +168,30 @@ namespace xna {
Linear,
};
enum class CullMode {
None,
CullClockwiseFace,
CullCounterClockwiseFace,
};
enum class CullMode {
None,
CullClockwiseFace,
CullCounterClockwiseFace,
};
enum class DepthFormat {
None,
Depth16,
Depth24,
Depth24Stencil8
};
enum class DepthFormat {
None,
Depth16,
Depth24,
Depth24Stencil8
};
enum class DepthWriteMask {
Zero,
All
};
enum class DepthWriteMask {
Zero,
All
};
enum class DisplayOrientation {
Default = 0,
LandscapeLeft = 1,
LandscapeRight = 2,
Portrait = 4,
};
enum class DisplayOrientation {
Default = 0,
LandscapeLeft = 1,
LandscapeRight = 2,
Portrait = 4,
};
enum class DisplayModeScanlineOrder {
Unspecified = 0,
@ -236,11 +236,11 @@ namespace xna {
Truncate
};
enum class FillMode
{
WireFrame,
enum class FillMode
{
WireFrame,
Solid,
};
};
enum class GameComponentType {
Updatable,
@ -268,12 +268,12 @@ namespace xna {
None,
};
enum class GraphicsProfile {
Reach,
HiDef
};
enum class GraphicsProfile {
Reach,
HiDef
};
enum class Keys : unsigned char{
enum class Keys : unsigned char {
None = 0,
Back = 0x8,
@ -473,12 +473,12 @@ namespace xna {
Four,
};
enum class PresentInterval {
Default,
One,
Two,
Immediate
};
enum class PresentInterval {
Default,
One,
Two,
Immediate
};
enum class PrimitiveType
{
@ -488,69 +488,65 @@ namespace xna {
LineStrip,
};
enum RenderTargetUsage {
DiscardContents,
PreserveContents,
PlatformContents
};
enum RenderTargetUsage {
DiscardContents,
PreserveContents,
PlatformContents
};
enum class SeekOrigin {
Begin,
Current,
End,
};
enum class SpriteEffects {
None = 0,
FlipHorizontally = 1,
FlipVertically = 2,
Both = FlipHorizontally | FlipVertically
};
enum class SpriteEffects {
None = 0,
FlipHorizontally = 1,
FlipVertically = 2,
Both = FlipHorizontally | FlipVertically
};
enum class SpriteSortMode
{
Deferred,
Immediate,
Texture,
BackToFront,
FrontToBack,
};
enum class SpriteSortMode
{
Deferred,
Immediate,
Texture,
BackToFront,
FrontToBack,
};
enum class StencilOperation
{
Keep,
Zero,
Replace,
IncrementSaturation,
DecrementSaturation,
Invert,
Increment,
Decrement,
};
enum class StencilOperation
{
Keep,
Zero,
Replace,
IncrementSaturation,
DecrementSaturation,
Invert,
Increment,
Decrement,
};
enum class SurfaceFormat {
Color = 0,
Bgr565 = 1,
Bgra5551 = 2,
Bgra4444 = 3,
Dxt1 = 4,
Dxt3 = 5,
Dxt5 = 6,
NormalizedByte2 = 7,
NormalizedByte4 = 8,
Rgba1010102 = 9,
Rg32 = 10,
Rgba64 = 11,
Alpha8 = 12,
Single = 13,
Vector2 = 14,
Vector4 = 15,
HalfSingle = 16,
HalfVector2 = 17,
HalfVector4 = 18,
HdrBlendable = 19,
enum class SurfaceFormat {
Color = 0,
Bgr565 = 1,
Bgra5551 = 2,
Bgra4444 = 3,
Dxt1 = 4,
Dxt3 = 5,
Dxt5 = 6,
NormalizedByte2 = 7,
NormalizedByte4 = 8,
Rgba1010102 = 9,
Rg32 = 10,
Rgba64 = 11,
Alpha8 = 12,
Single = 13,
Vector2 = 14,
Vector4 = 15,
HalfSingle = 16,
HalfVector2 = 17,
HalfVector4 = 18,
HdrBlendable = 19,
Unknown,
};
};
enum class SwapEffect {
Discard,
@ -559,29 +555,27 @@ namespace xna {
FlipDiscard
};
enum class TextureAddressMode {
Wrap,
Mirror,
Clamp,
Border,
MirrorOnce
};
enum class TextureAddressMode {
Wrap,
Mirror,
Clamp,
Border,
MirrorOnce
};
enum class TextureFilter {
Linear,
Point,
Anisotropic,
LinearMipPoint,
PointMipLinear,
MinLinearMagPointMipLinear,
MinLinearMagPointMipPoint,
MinPointMagLinearMipLinear,
MinPointMagLinearMipPoint,
};
enum class TextureFilter {
Linear,
Point,
Anisotropic,
LinearMipPoint,
PointMipLinear,
MinLinearMagPointMipLinear,
MinLinearMagPointMipPoint,
MinPointMagLinearMipLinear,
MinPointMagLinearMipPoint,
};
constexpr int SURFACE_FORMAT_COUNT = 19;
constexpr int SURFACE_FORMAT_COUNT = 19;
}
#endif

View File

@ -4,47 +4,36 @@
#include <stdexcept>
#include <string>
#include <source_location>
#include <memory>
namespace xna {
//A list of standard exceptions
struct ExMessage {
inline static const std::string InvalidOperation = "An invalid operation occurred.";
inline static const std::string InitializeComponent = "Unable to initialize component";
inline static const std::string CreateComponent = "Failed to create component";
inline static const std::string ApplyComponent = "Failed to apply component";
inline static const std::string UnintializedComponent = "Component is not initialized";
inline static const std::string MakeWindowAssociation = "Failed to create association with window";
inline static const std::string BuildObject = "Unable to build object";
inline static const std::string NotImplemented = "Not Implemented";
inline static const std::string ArgumentIsNull = "The argument is null or one of its values.";
};
//Structure for throwing exceptions with a message and information from the source file
struct Exception {
//Raises an exception with a message. Source file information is automatically captured.
static void Throw(std::string const& message, const std::source_location location = std::source_location::current()) {
std::string error;
static void Throw(std::string const& message = "", std::source_location const& location = std::source_location::current());
error.append("Exception in: ");
#if _DEBUG
error.append(location.file_name());
error.append("(");
error.append(std::to_string(location.line()));
error.append(":");
error.append(std::to_string(location.column()));
error.append(") ");
#endif
error.append("'");
error.append(location.function_name());
error.append("': ");
error.append(message);
error.append("\n");
throw std::runtime_error(error);
inline static void ThrowIfNull(std::shared_ptr<void> const& argument, std::string const& argumentName, std::source_location const& location = std::source_location::current()) {
ThrowIfNull(&argument, argumentName, location);
}
};
inline static void ThrowIfNull(std::unique_ptr<void> const& argument, std::string const& argumentName, std::source_location const& location = std::source_location::current()) {
ThrowIfNull(&argument, argumentName, location);
}
static void ThrowIfNull(void const* argument, std::string const& argumentName, std::source_location const& location = std::source_location::current());
inline static const std::string FAILED_TO_CREATE = "Failed to create component.";
inline static const std::string FAILED_TO_APPLY = "Failed to apply component.";
inline static const std::string FAILED_TO_MAKE_WINDOW_ASSOCIATION = "Failed to create association with window.";
inline static const std::string UNABLE_TO_INITIALIZE = "Unable to initialize component.";
inline static const std::string UNABLE_TO_BUILD_OBJECT = "Unable to build object.";
inline static const std::string NOT_IMPLEMENTED = "Not Implemented.";
inline static const std::string ARGUMENT_IS_NULL = "The argument is null or one of its values.";
inline static const std::string INVALID_OPERATION = "An invalid operation occurred.";
inline static const std::string BAD_XNB = "Bad xnb file";
inline static const std::string OUT_OF_BOUNDS = "Out of bounds.";
inline static const std::string END_OF_FILE = "End of file.";
};
}
#endif

View File

@ -1,97 +0,0 @@
#ifndef XNA_FORWARD_HPP
#define XNA_FORWARD_HPP
#include "types.hpp"
namespace xna {
//Audio
class SoundEffect;
struct SoundEffectInstance;
class AudioEngine;
struct WaveFormat;
//CShap
struct TimeSpan;
class Stream;
class FileStream;
class MemoryStream;
class Object;
class Type;
//Content
class ContentManager;
class ContentReader;
class ContentTypeReader;
class ContentTypeReaderManager;
//Common
struct BoundingBox;
struct BoundingFrustum;
struct BoundingSphere;
struct Color;
struct Curve;
struct CurveKey;
struct CurveKeyCollection;
struct Matrix;
struct Plane;
struct Point;
struct Quaternion;
struct Ray;
struct Rectangle;
struct Vector2;
struct Vector3;
struct Vector4;
//Game
class Game;
class GameComponent;
class GameClock;
class GameTime;
class GameWindow;
class GraphicsDeviceInformation;
class GraphicsDeviceManager;
class IGameTime;
class IGameComponent;
class GameServiceContainer;
class GameComponentCollection;
//Graphics
class BlendState;
class ConstantBuffer;
class DataBuffer;
class DepthStencilState;
class DisplayMode;
class DisplayModeCollection;
class Effect;
class GraphicsAdapter;
class GraphicsDevice;
class GraphicsDeviceInformation;
struct PresentationParameters;
class RenderTarget2D;
class SwapChain;
class Texture;
class Texture2D;
class Texture3D;
class TextureCube;
class RasterizerState;
class SamplerState;
class SamplerStateCollection;
class Shader;
class SpriteBatch;
class SpriteFont;
struct VertexPositionColor;
class VertexShader;
struct Viewport;
//Input
struct GamePadTriggers;
struct GamePadThumbSticks;
struct GamePadDPad;
struct GamePadCapabilities;
struct GamePadButtons;
struct GamePadState;
struct KeyboardState;
struct MouseState;
}
#endif

View File

@ -1,8 +1,7 @@
#ifndef XNA_GAME_TIME_HPP
#define XNA_GAME_TIME_HPP
#include "../forward.hpp"
#include "../types.hpp"
#include "../default.hpp"
#include "../csharp/timespan.hpp"
namespace xna {

View File

@ -1,10 +1,9 @@
#ifndef XNA_GRAPHICS_SPRITE_HPP
#define XNA_GRAPHICS_SPRITE_HPP
#include "../default.hpp"
#include "../common/numerics.hpp"
#include "../common/color.hpp"
#include <optional>
#include "../common/numerics.hpp"
#include "../default.hpp"
#include "../graphics/gresource.hpp"
namespace xna {
@ -13,7 +12,47 @@ namespace xna {
public:
SpriteBatch(sptr<GraphicsDevice> const& device);
//Begins a sprite batch operation.
//Begins a sprite batch operation.
void Begin(
std::optional<SpriteSortMode> sortMode,
uptr<BlendState> blendState,
uptr<SamplerState> samplerState,
uptr<DepthStencilState> depthStencil,
uptr<RasterizerState> rasterizerState,
uptr<Effect> effect,
Matrix const& transformMatrix = Matrix::Identity()
) {
Begin(
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
blendState.get(),
samplerState.get(),
depthStencil.get(),
rasterizerState.get(),
effect.get(),
transformMatrix
);
}
void Begin(
std::optional<SpriteSortMode> sortMode,
sptr<BlendState> blendState,
sptr<SamplerState> samplerState,
sptr<DepthStencilState> depthStencil,
sptr<RasterizerState> rasterizerState,
sptr<Effect> effect,
Matrix const& transformMatrix = Matrix::Identity()
) {
Begin(
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
blendState.get(),
samplerState.get(),
depthStencil.get(),
rasterizerState.get(),
effect.get(),
transformMatrix
);
}
void Begin(
SpriteSortMode sortMode = SpriteSortMode::Deferred,
BlendState* blendState = nullptr,

View File

@ -1,9 +1,7 @@
#ifndef XNA_HELPERS_HPP
#define XNA_HELPERS_HPP
#include <string>
#include <utility>
#include "exception.hpp"
#include "default.hpp"
namespace xna {
//Class for helper functions
@ -15,6 +13,16 @@ namespace xna {
template<typename T> struct is_shared_ptr : std::false_type {};
template<typename T> struct is_shared_ptr<std::shared_ptr<T>> : std::true_type {};
template<typename T> struct is_weak_ptr : std::false_type {};
template<typename T> struct is_weak_ptr<std::weak_ptr<T>> : std::true_type {};
template<typename T> struct is_unique_ptr : std::false_type {};
template<typename T> struct is_unique_ptr<std::unique_ptr<T>> : std::true_type {};
//Returns true if the type is a smart pointer
template <typename T>
static constexpr bool IsSmartPoint() {
return is_shared_ptr<T>::value || is_unique_ptr<T>::value || is_weak_ptr<T>::value;
}
//Convert a string to wstring
static inline std::wstring ToWString(const std::string& str)
@ -47,12 +55,12 @@ namespace xna {
//Throws an exception if the object cannot be created
template<typename T>
static inline auto ReturnDefaultOrNull(const std::source_location location = std::source_location::current()) {
if constexpr (is_shared_ptr<T>::value)
if constexpr (IsSmartPoint<T>())
return (T)nullptr;
else if (std::is_default_constructible<T>::value)
else if constexpr (std::is_default_constructible<T>::value)
return T();
else
Exception::Throw(ExMessage::BuildObject, location);
Exception::Throw(Exception::UNABLE_TO_BUILD_OBJECT, location);
}
};
}

View File

@ -247,15 +247,15 @@ namespace xna {
static GamePadCapabilities GetCapabilities(PlayerIndex index);
//Sets the vibration motor speeds on an Xbox 360 Controller.
static bool SetVibration(PlayerIndex index, float leftMotor, float rightMotor, float leftTrigger = 0, float rightTrigger = 0);
GamePad() = delete;
GamePad(GamePad&) = delete;
GamePad(GamePad&&) = delete;
private:
friend class Game;
static void Initialize();
GamePad() = default;
GamePad(GamePad&) = default;
GamePad(GamePad&&) = default;
public:
struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr;

View File

@ -219,16 +219,16 @@ namespace xna {
public:
//Returns the current keyboard or Chatpad state.
static KeyboardState GetState();
static bool IsConnected();
Keyboard() = delete;
Keyboard(Keyboard&) = delete;
Keyboard(Keyboard&&) = delete;
static bool IsConnected();
private:
friend class Game;
static void Initialize();
Keyboard() = default;
Keyboard(Keyboard&) = default;
Keyboard(Keyboard&&) = default;
public:
struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr;

View File

@ -24,16 +24,16 @@ namespace xna {
static bool IsConnected();
static bool IsVisible();
static void IsVisible(bool value);
static void ResetScrollWheel();
Mouse() = delete;
Mouse(Mouse&) = delete;
Mouse(Mouse&&) = delete;
static void ResetScrollWheel();
private:
friend class Game;
static void Initialize();
Mouse() = default;
Mouse(Mouse&) = default;
Mouse(Mouse&&) = default;
public:
struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr;

View File

@ -1,46 +0,0 @@
#ifndef XNA_PLATFORM_INIT_HPP
#define XNA_PLATFORM_INIT_HPP
#include "../default.hpp"
#include "../csharp/type.hpp"
#include "../content/typereadermanager.hpp"
#include "../platforminit.hpp"
namespace xna {
struct PlatformInit {
static void Init() {
InitRegisteredTypes();
InitActivadors();
}
static void InitRegisteredTypes();
static void InitActivadors();
private:
template <typename T>
static void insertRegisteredReader(String const& readerName) {
const auto reader = typeof<T>();
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
Type::NameOfRegisteredTypes.insert({ "Microsoft.Xna.Framework.Content." + readerName, reader });
}
template <typename T>
static void insertRegisteredReader(String const& readerName, String const& microsoftNameFullName) {
const auto reader = typeof<T>();
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
Type::NameOfRegisteredTypes.insert({ microsoftNameFullName, reader });
}
template <typename T>
static void insertActivadorReader() {
ContentTypeReaderActivador::SetActivador(typeof<T>(), []() -> sptr<ContentTypeReader> {
auto obj = snew<T>();
return reinterpret_pointer_cast<ContentTypeReader>(obj);
});
}
};
}
#endif

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@ -1,13 +0,0 @@
#ifndef XNA_PLATFORMINIT_HPP
#define XNA_PLATFORMINIT_HPP
namespace xna {
//Exposes functions that must be implemented by the platform
struct Platform {
//Initialization function, which must be implemented by the platform,
//and be called before the game is executed
static void Init();
};
}
#endif

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@ -1,94 +0,0 @@
#ifndef XNA_TYPES_HPP
#define XNA_TYPES_HPP
#include <cstdint>
#include <limits>
#include <vector>
#include <string>
#include <memory>
#include <utility>
#include <cassert>
#include <optional>
namespace xna {
//
// C# standard types
//
using Sbyte = int8_t;
using Byte = uint8_t;
using Short = int16_t;
using Ushort = uint16_t;
using Int = int32_t;
using Uint = uint32_t;
using Long = int64_t;
using Ulong = uint64_t;
using Char = char16_t;
//
// C# Min and Max Value
//
constexpr Sbyte SbyteMaxValue = (std::numeric_limits<Sbyte>::max)();
constexpr Sbyte SbyteMinValue = (std::numeric_limits<Sbyte>::min)();
constexpr Byte ByteMaxValue = (std::numeric_limits<Byte>::max)();
constexpr Byte ByteMinValue = (std::numeric_limits<Byte>::min)();
constexpr Short ShortMaxValue = (std::numeric_limits<Short>::max)();
constexpr Short ShortMinValue = (std::numeric_limits<Short>::min)();
constexpr Ushort UshortMaxValue = (std::numeric_limits<Ushort>::max)();
constexpr Ushort UshortMinValue = (std::numeric_limits<Ushort>::min)();
constexpr Int IntMaxValue = (std::numeric_limits<Int>::max)();
constexpr Int IntMinValue = (std::numeric_limits<Int>::min)();
constexpr Uint UintMaxValue = (std::numeric_limits<Uint>::max)();
constexpr Uint UintMinValue = (std::numeric_limits<Uint>::min)();
constexpr Long LongMaxValue = (std::numeric_limits<Long>::max)();
constexpr Long LongMinValue = (std::numeric_limits<Long>::min)();
constexpr Ulong UlongMaxValue = (std::numeric_limits<Ulong>::max)();
constexpr Ulong UlongMinValue = (std::numeric_limits<Ulong>::min)();
constexpr Char CharMaxValue = (std::numeric_limits<Char>::max)();
constexpr Char CharMinValue = (std::numeric_limits<Char>::min)();
constexpr float FloatMaxValue = (std::numeric_limits<float>::max)();
constexpr float FloatMinValue = (std::numeric_limits<float>::min)();
constexpr double DoubleMaxValue = (std::numeric_limits<double>::max)();
constexpr double DoubleMinValue = (std::numeric_limits<double>::min)();
//
// About strings: https://stackoverflow.com/questions/402283/stdwstring-vs-stdstring
//
//Same as std::string
using String = std::string;
//Same as std::wstring
using WString = std::wstring;
//Same as std::shared_ptr
template <typename T>
using sptr = std::shared_ptr<T>;
//Same as std::weak_ptr
template <typename T>
using wptr = std::weak_ptr<T>;
//Same as std::unique_ptr
template <typename T>
using uptr = std::unique_ptr<T>;
//Same as std::make_shared
template <class _Ty, class... _Types>
inline std::shared_ptr<_Ty> snew(_Types&&... _Args) {
return std::make_shared<_Ty>(std::forward<_Types>(_Args)...);
}
//Same as std::make_unique
template <class _Ty, class... _Types>
inline std::unique_ptr<_Ty> unew(_Types&&... _Args) {
return std::make_unique<_Ty>(std::forward<_Types>(_Args)...);
}
//See ref: https://en.cppreference.com/w/cpp/error/assert
#define assertm(exp, msg) assert(((void)msg, exp))
}
#endif

View File

@ -1,9 +1,7 @@
#ifndef XNA_PLATFORMDX_DX_HPP
#define XNA_PLATFORMDX_DX_HPP
//--------------------------------//
// DX INCLUDES
//--------------------------------//
//---------------- DX INCLUDES ----------------//
//DirectX
#if defined(_XBOX_ONE) && defined(_TITLE)
@ -48,55 +46,19 @@
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>
//--------------------------------//
// USINGS
//--------------------------------//
//---------------- USINGS ----------------//
template <typename T>
using comptr = Microsoft::WRL::ComPtr<T>;
//--------------------------------//
// OTHERS INCLUDES
//--------------------------------//
//---------------- INCLUDES ----------------//
#include "../default.hpp"
#include "../exception.hpp"
#include "../graphics/blendstate.hpp"
#include "../graphics/adapter.hpp"
#include "../graphics/device.hpp"
#include "../graphics/adapter.hpp"
#include "../graphics/blendstate.hpp"
#include "../graphics/depthstencilstate.hpp"
#include "../graphics/displaymode.hpp"
#include "../graphics/sprite.hpp"
#include "../graphics/effect.hpp"
#include "../graphics/samplerstate.hpp"
#include "../input/gamepad.hpp"
#include "../input/keyboard.hpp"
#include "../input/mouse.hpp"
#include "../graphics/rasterizerstate.hpp"
#include "../graphics/presentparams.hpp"
#include "../graphics/swapchain.hpp"
#include "../graphics/texture.hpp"
#include "../graphics/rendertarget.hpp"
#include "../game/window.hpp"
#include "../audio/audioengine.hpp"
#include "../audio/soundeffect.hpp"
#include "../graphics/viewport.hpp"
#include "../common/color.hpp"
#include "../game/game.hpp"
#include <cmath>
#include <cstdint>
#include <exception>
#include "xna.hpp"
//--------------------------------//
// CLASSES
//--------------------------------//
//---------------- CLASSES ----------------//
namespace xna {
//==============================================//
//================ DXHELPERS ================//
//==============================================//
//---------------- HELPERS ----------------//
struct DxHelpers {
static constexpr DirectX::XMVECTOR VectorToDx(Vector2 const& value) {
@ -378,12 +340,43 @@ namespace xna {
static constexpr TextureAddressMode TextureAddresModeToXna(D3D11_TEXTURE_ADDRESS_MODE value) {
return static_cast<TextureAddressMode>(value - 1);
}
};
struct PlatformInit {
static void Init() {
InitRegisteredTypes();
InitActivadors();
}
static void InitRegisteredTypes();
static void InitActivadors();
private:
template <typename T>
static void insertRegisteredReader(String const& readerName) {
const auto reader = typeof<T>();
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
Type::NameOfRegisteredTypes.insert({ "Microsoft.Xna.Framework.Content." + readerName, reader });
}
template <typename T>
static void insertRegisteredReader(String const& readerName, String const& microsoftNameFullName) {
const auto reader = typeof<T>();
//Type::NameOfRegisteredTypes.insert({ "xna::" + readerName, reader });
Type::NameOfRegisteredTypes.insert({ reader->FullName(), reader });
Type::NameOfRegisteredTypes.insert({ microsoftNameFullName, reader });
}
template <typename T>
static void insertActivadorReader() {
ContentTypeReaderActivador::SetActivador(typeof<T>(), []() -> sptr<ContentTypeReader> {
auto obj = snew<T>();
return reinterpret_pointer_cast<ContentTypeReader>(obj);
});
}
};
//==============================================//
//================ STEPTIMER ================//
//==============================================//
// Helper class for animation and simulation timing.
class StepTimer
{
@ -561,10 +554,7 @@ namespace xna {
uint64_t m_targetElapsedTicks;
};
//==============================================//
//================ IMPL ================//
//==============================================//
//---------------- IMPL ----------------//
struct SpriteFont::PlatformImplementation {
uptr<DirectX::SpriteFont> _dxSpriteFont{ nullptr };

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@ -1,3 +1,6 @@
#ifndef XNA_XNA_HPP
#define XNA_XNA_HPP
#define NOMINMAX
#include "audio/audioengine.hpp"
#include "audio/soundeffect.hpp"
@ -16,12 +19,10 @@
#include "content/typereadermanager.hpp"
#include "csharp/binary.hpp"
#include "csharp/buffer.hpp"
#include "csharp/object.hpp"
#include "csharp/service.hpp"
#include "csharp/stream.hpp"
#include "csharp/timespan.hpp"
#include "csharp/type.hpp"
#include "enums.hpp"
#include "exception.hpp"
#include "game/component.hpp"
#include "game/game.hpp"
@ -35,6 +36,7 @@
#include "graphics/depthstencilstate.hpp"
#include "graphics/device.hpp"
#include "graphics/displaymode.hpp"
#include "graphics/effect.hpp"
#include "graphics/gresource.hpp"
#include "graphics/presentparams.hpp"
#include "graphics/rasterizerstate.hpp"
@ -49,6 +51,14 @@
#include "input/gamepad.hpp"
#include "input/keyboard.hpp"
#include "input/mouse.hpp"
#include "platforminit.hpp"
#include "types.hpp"
#include "xna/platform-dx/dx.hpp"
namespace xna {
//Exposes functions that must be implemented by the platform
struct Platform {
//Initialization function, which must be implemented by the platform,
//and be called before the game is executed
static void Init();
};
}
#endif

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@ -2,6 +2,7 @@
//
#include "xna/xna.hpp"
#include "xna/xna-dx.hpp"
using namespace std;
using namespace xna;
@ -26,7 +27,6 @@ namespace xna {
void LoadContent() override {
spriteBatch = snew<SpriteBatch>(graphicsDevice);
auto texture = Content()->Load<PTexture2D>("Idle");
Game::LoadContent();
}

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_ANIMATION_HPP
#define PLATFORMSTARTERKIT_ANIMATION_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
namespace PlatformerStarterKit {
/*

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_CIRCLE_HPP
#define PLATFORMSTARTERKIT_CIRCLE_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
namespace PlatformerStarterKit {
//Represents a 2D circle.

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_ENEMY_HPP
#define PLATFORMSTARTERKIT_ENEMY_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
#include "animation.hpp"
namespace PlatformerStarterKit {

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@ -1,7 +1,7 @@
// xna.cpp : Defines the entry point for the application.
//
#include "xna/xna.hpp"
#include "headers.hpp"
#include "player.hpp"
#include "enemy.hpp"
#include "level.hpp"

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_GEM_HPP
#define PLATFORMSTARTERKIT_GEM_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
#include "circle.hpp"
#include "tile.hpp"

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@ -0,0 +1,2 @@
#include "xna/xna.hpp"
#include "xna/xna-dx.hpp"

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_LEVEL_HPP
#define PLATFORMSTARTERKIT_LEVEL_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
#include "tile.hpp"
namespace PlatformerStarterKit {

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@ -1,7 +1,7 @@
#ifndef PLATFORMSTARTERKIT_PLAYER_HPP
#define PLATFORMSTARTERKIT_PLAYER_HPP
#include "xna/xna.hpp"
#include "headers.hpp"
#include "animation.hpp"
namespace PlatformerStarterKit {

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@ -1,6 +1,8 @@
#ifndef PLATFORMSTARTERKIT_TILE_HPP
#define PLATFORMSTARTERKIT_TILE_HPP
#include "headers.hpp"
namespace PlatformerStarterKit {
// Controls the collision detection and response behavior of a tile.
enum class TileCollision {