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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Renomeia dx.hpp para xna-dx.hpp

This commit is contained in:
Danilo 2024-07-13 22:55:36 -03:00
parent 1fd737dfa3
commit 9577aa0937
24 changed files with 24 additions and 24 deletions

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@ -1,7 +1,7 @@
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/displaymode.hpp"
#include "xna/game/gdevicemanager.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
static size_t getDisplayModesCount(IDXGIAdapter* adapter);

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
void AudioEngine::Initialize() {

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@ -1,6 +1,6 @@
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/gresource.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
BlendState::BlendState() : BlendState(nullptr) {}

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@ -1,5 +1,5 @@
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
static D3D11_DEPTH_STENCIL_DESC defaultDesc() {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/game/gdevicemanager.hpp"
namespace xna {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/graphics/displaymode.hpp"
namespace xna {

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@ -1,5 +1,5 @@
#include "xna/graphics/effect.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/common/math.hpp"
using DxBasicEffect = DirectX::BasicEffect;

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
Game::Game() {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/input/gamepad.hpp"
namespace xna {

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@ -1,7 +1,7 @@
#include "xna/game/gdevicemanager.hpp"
#include "xna/graphics/presentparams.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : _game(game)

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@ -3,7 +3,7 @@
#include "xna/content/readers/audio.hpp"
#include "xna/content/typereadermanager.hpp"
#include "xna/content/readers/default.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
void Platform::Init() {

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@ -1,5 +1,5 @@
#include "xna/input/keyboard.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
KeyboardState Keyboard::GetState() {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
MouseState Mouse::GetState() {

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@ -1,5 +1,5 @@
#include "xna/graphics/rasterizerstate.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
RenderTarget2D::RenderTarget2D() : Texture2D() {

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@ -1,6 +1,6 @@
#include "xna/graphics/samplerstate.hpp"
#include "xna/graphics/samplerstate.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
SamplerState::SamplerState() : SamplerState(nullptr){}

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/csharp/stream.hpp"
using DxSoundEffect = DirectX::SoundEffect;

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@ -6,7 +6,7 @@
#include "xna/graphics/viewport.hpp"
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include <functional>
using DxSpriteBatch = DirectX::SpriteBatch;

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@ -1,6 +1,6 @@
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
#include "xna/graphics/device.hpp"
namespace xna {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
Texture2D::~Texture2D() {

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@ -1,4 +1,4 @@
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
namespace xna {
GameWindow::GameWindow() {

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@ -53,7 +53,7 @@ using comptr = Microsoft::WRL::ComPtr<T>;
//---------------- INCLUDES ----------------//
#include "../xna.hpp"
#include "xna.hpp"
//---------------- CLASSES ----------------//

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@ -2,7 +2,7 @@
//
#include "xna/xna.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"
using namespace std;
using namespace xna;

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@ -1,2 +1,2 @@
#include "xna/xna.hpp"
#include "xna/platform/dx.hpp"
#include "xna/xna-dx.hpp"