1
0
mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
2024-07-13 22:50:52 -03:00

51 lines
1.4 KiB
C++

#ifndef PLATFORMSTARTERKIT_ENEMY_HPP
#define PLATFORMSTARTERKIT_ENEMY_HPP
#include "headers.hpp"
#include "animation.hpp"
namespace PlatformerStarterKit {
//Facing direction along the X axis.
enum class FaceDirection {
Left = -1,
Right = 1,
};
class Level;
// A monster who is impeding the progress of our fearless adventurer.
class Enemy {
public:
Enemy(xna::sptr<PlatformerStarterKit::Level> const& level, xna::Vector2 const& position, xna::String const& spriteSet);
public:
xna::sptr<PlatformerStarterKit::Level> Level() const;
constexpr xna::Vector2 Position() const {
return position;
}
xna::Rectangle BoundingRectangle() const;
void LoadContent(xna::String const& spriteSet);
void Update(xna::GameTime const& gameTime);
void Draw(xna::GameTime const& gameTime, xna::SpriteBatch& spriteBatch);
private:
static constexpr float MaxWaitTime = 0.5f;
static constexpr float MoveSpeed = 128.0f;
xna::sptr<PlatformerStarterKit::Level> level;
xna::Vector2 position{};
xna::Rectangle localBounds{};
xna::sptr<Animation> runAnimation = nullptr;
xna::sptr<Animation> idleAnimation = nullptr;
AnimationPlayer sprite{};
FaceDirection direction = FaceDirection::Left;
float waitTime = 0.0F;
};
}
#endif