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sb2-decomp/network.h

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C
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#include "dplay.h"
typedef struct
{
int nbSessions;
DPSESSIONDESC sessions[100];
}
NetSessionList;
typedef struct
{
byte bIsPresent;
byte ready;
byte unk_2;
byte unk_3;
byte ip[4];
short team;
char name[22];
}
NetPlayer;
typedef struct
{
byte type;
byte a;
short x;
short y;
short channel;
}
NetEvent;
typedef struct
{
byte type;
int packetsSent;
short x;
short y;
NetEvent event[5];
};
class CNetwork
{
public:
CNetwork();
~CNetwork();
BOOL Create();
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void FreeSessionList();
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void FreeSessionList2();
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void FreeField18();
BOOL EnumerateCallback(LPGUID lpguidSP, LPSTR lpSTName, DWORD dwMajorVersion, DWORD dwMinorVersion, NetSessionList* lpContext);
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protected:
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IDirectPlay2 m_pDP;
LPVOID m_pContext;
NetSessionList m_pSessions2;
LPVOID m_pUnkC;
addr m_pUnk18;
NetSessionList m_pSessions;
BOOL m_pUnk1C;
DPID m_pDPID;
NetPlayer m_players[4];
};