1
0
mirror of https://github.com/jummy0/sb2-decomp synced 2025-03-15 04:24:48 +01:00

Work done

This commit is contained in:
HMVocaloid 2024-06-01 20:56:16 -04:00
parent df44d886f2
commit 6c853aa35a
13 changed files with 435 additions and 203 deletions

View File

@ -17,11 +17,12 @@
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<Platform>x64</Platform>
</ProjectConfiguration>
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<ProjectGuid>{e424a3cb-c8b8-447c-be63-41a57e65b449}</ProjectGuid>
<RootNamespace>SpeedyEggbert2Source</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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@ -52,33 +53,36 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
@ -88,11 +92,11 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -102,11 +106,11 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
@ -116,66 +120,19 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<ClInclude Include="..\..\SE2 Source Code\button.h" />
<ClInclude Include="..\..\SE2 Source Code\ddraw.h" />
<ClInclude Include="..\..\SE2 Source Code\ddutil.h" />
<ClInclude Include="..\..\SE2 Source Code\decor.h" />
<ClInclude Include="..\..\SE2 Source Code\def.h" />
<ClInclude Include="..\..\SE2 Source Code\dplay.h" />
<ClInclude Include="..\..\SE2 Source Code\dsound.h" />
<ClInclude Include="..\..\SE2 Source Code\event.h" />
<ClInclude Include="..\..\SE2 Source Code\fifo.h" />
<ClInclude Include="..\..\SE2 Source Code\jauge.h" />
<ClInclude Include="..\..\SE2 Source Code\menu.h" />
<ClInclude Include="..\..\SE2 Source Code\misc.h" />
<ClInclude Include="..\..\SE2 Source Code\movie.h" />
<ClInclude Include="..\..\SE2 Source Code\network.h" />
<ClInclude Include="..\..\SE2 Source Code\pixmap.h" />
<ClInclude Include="..\..\SE2 Source Code\sound.h" />
<ClInclude Include="..\..\SE2 Source Code\text.h" />
<ClInclude Include="..\..\SE2 Source Code\wave.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Speedy Eggbert 2 Source.h" />
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<ClCompile Include="..\..\SE2 Source Code\blupi.cpp" />
<ClCompile Include="..\..\SE2 Source Code\button.cpp" />
<ClCompile Include="..\..\SE2 Source Code\ddutil.cpp" />
<ClCompile Include="..\..\SE2 Source Code\decblupi.cpp" />
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<ClCompile Include="Speedy Eggbert 2 Source.cpp" />
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<ResourceCompile Include="Speedy Eggbert 2 Source.rc" />
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<ItemGroup>
<Image Include="small.ico" />
<Image Include="Speedy Eggbert 2 Source.ico" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</ImportGroup>
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View File

@ -14,135 +14,4 @@
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
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<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
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<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Speedy Eggbert 2 Source.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\..\SE2 Source Code\sound.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="..\..\SE2 Source Code\wave.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\..\SE2 Source Code\button.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\..\SE2 Source Code\ddraw.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

View File

@ -20,6 +20,7 @@
#include "jauge.h"
#include "event.h"
#include "misc.h"
#include "network.h"
// Define Globals

View File

@ -228,6 +228,16 @@ void CButton::SetEnable(BOOL bEnable)
m_bEnable = bEnable;
}
void CButton::SetSomething(BOOL bSomething)
{
if (m_bSomething != bSomething)
{
m_bRedraw = TRUE;
}
m_bSomething = bSomething;
}
/*
// Needed Yet?

View File

@ -23,6 +23,8 @@ public:
BOOL GetEnable();
void SetEnable(BOOL bEnable);
void SetSomething(BOOL bSomething);
BOOL GetHide();
void SetHide(BOOL bHide);

View File

@ -1619,6 +1619,16 @@ void CEvent::SetEnable(int button, BOOL bEnable)
m_buttons[index].SetEnable(bEnable);
}
void CEvent::SetSomething(int button, int bSomething)
{
int index;
index = GetButtonIndex(button);
if (index < 0) return;
m_buttons[index].SetSomething(bSomething);
}
int CEvent::GetMenu(int button)
{
int index;
@ -1652,7 +1662,33 @@ void CEvent::RestoreGame()
WaitMouse(FALSE);
}
void CEvent::SomethingDecor()
{
m_input = 0;
m_pDecor->TreatEvent();
}
// CNetwork function needs to be implemented
void CEvent::PauseStatus(UINT pause, int multiplayer)
{
UINT m_bPause;
m_bPause = pause;
m_pDecor->SetFieldCCA4(pause);
if (m_phase == WM_PHASE_PLAY ||
m_phase == WM_PHASE_PLAYTEST)
{
if (m_bPause = 0) {
m_pSound->RestartMusic();
}
else {
m_pSound->SuspendMusic();
}
}
}
void AddCheatCode(char *pDst, char *pSrc)
{
@ -1723,6 +1759,11 @@ BOOL CEvent::DrawButtons()
AddCheatCode(text, cheat_code[21]);
}
}
if (m_phase == WM_PHASE_INIT)
{
DrawTextNew(m_pPixmap, pos, "Version 2.0", FONTLITTLE);
}
}
int CEvent::MousePosToSprite(POINT pos)
@ -1976,6 +2017,23 @@ BOOL CEvent::GetPause()
return m_bPause;
}
int CEvent::SomethingMissions()
{
int tmp = m_mission;
if (tmp % 10 == 0 ||
tmp == 99)
{
m_mission = 1;
return tmp / 10;
}
else
{
m_mission = tmp / 10 * 10;
return (tmp < 0);
}
}
void CEvent::DemoRecStart()
{
m_pDemoBuffer = (DemoEvent*)malloc(MAXDEMO*sizeof(DemoEvent));

View File

@ -65,16 +65,20 @@ public:
UINT GetPhase();
void TryInsert();
void RestoreGame();
int SomethingMissions();
int GetButtonIndex(int button);
int GetState(int button);
void SetState(int button, int state);
BOOL GetEnable(int button);
void SetEnable(int button, BOOL bEnable);
void SetSomething(int button, int bSomething);
BOOL GetHide(int button);
void SetHide(int button, BOOL bHide);
int GetMenu(int button);
void SetMenu(int button, int menu);
void SomethingDecor();
void PauseStatus(UINT pause, int multiplayer);
BOOL DrawButtons();
int MousePosToSprite(POINT pos);

View File

@ -23,6 +23,20 @@ CNetwork::CNetwork()
m_field6_0x18;
}
CNetwork::~CNetwork()
{
}
void CNetwork::FreeSessionList()
{
if (m_pSessions != NULL)
{
free(m_pSessions);
}
m_pUnkC = NULL;
m_pSessions = NULL;
}
void TraceErrorDP(HRESULT hErr, char *sFile, int nLine)
{
char dperr[256];

View File

@ -5,6 +5,8 @@ public:
~CNetwork();
BOOL Create();
void FreeSessionList();
protected:
int m_field0_0x0;
int m_field8_0x20;

282
resource.h Normal file
View File

@ -0,0 +1,282 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Blupi.rc
//
#define TX_ACTION_GO 1
#define TX_ACTION_STOP 2
#define TX_ACTION_MANGE 3
#define TX_ACTION_CARRY 4
#define TX_ACTION_DEPOSE 5
#define TX_ACTION_ABAT 6
#define TX_ACTION_ROC 7
#define TX_ACTION_CULTIVE 8
#define TX_ACTION_BUILD1 9
#define TX_ACTION_BUILD2 10
#define TX_ACTION_BUILD3 11
#define TX_ACTION_BUILD4 12
#define TX_ACTION_BUILD5 13
#define TX_ACTION_BUILD6 14
#define TX_ACTION_MUR 15
#define TX_ACTION_PALIS 16
#define TX_ACTION_ABATn 17
#define TX_ACTION_ROCn 18
#define TX_ACTION_PONT 19
#define TX_ACTION_TOUR 20
#define TX_ACTION_BOIT 21
#define TX_ACTION_LABO 22
#define TX_ACTION_FLEUR 23
#define TX_ACTION_FLEURn 24
#define TX_ACTION_DYNAMITE 25
#define TX_ACTION_BATEAU 26
#define TX_ACTION_DJEEP 27
#define TX_ACTION_DRAPEAU 28
#define TX_ACTION_EXTRAIT 29
#define TX_ACTION_FABJEEP 30
#define TX_ACTION_FABMINE 31
#define TX_ACTION_FABDISC 32
#define TX_ACTION_REPEAT 33
#define TX_ACTION_QARMURE 34
#define TX_ACTION_FABARMURE 35
#define TX_IONAMEEX 100
#define TX_IOFREE 101
#define IDR_MENU 102
#define TX_TERMMIN 102
#define TX_TERMMAX 103
#define TX_BUTTON_JOUER 104
#define TX_BUTTON_APPRENDRE 105
#define TX_BUTTON_QUITTER 106
#define TX_BUTTON_PREVP 107
#define TX_BUTTON_NEXTP 108
#define TX_BUTTON_PLAYP 109
#define TX_BUTTON_BUILDP 110
#define TX_BUTTON_TERM 111
#define TX_BUTTON_READP 112
#define TX_BUTTON_WRITEP 113
#define TX_BUTTON_CANCELP 114
#define TX_BUTTON_CONTP 115
#define TX_BUTTON_REPEAT 116
#define TX_BUTTON_BUTTON 117
#define TX_BUTTON_CTERM 118
#define TX_BUTTON_TERMC 119
#define TX_BUTTON_TERMHBLUPI 120
#define TX_BUTTON_TERMHPLANCHE 121
#define TX_BUTTON_TERMFIRE 122
#define TX_BUTTON_TERMDEC 123
#define TX_BUTTON_TERMINC 124
#define TX_PAUSE 125
#define TX_JAUGE1 126
#define TX_JAUGE2 127
#define TX_BUTTON_SETUP 128
#define TX_BUTTON_MUSIC 129
#define TX_BUTTON_SETUP1 130
#define TX_BUTTON_SETUP2 131
#define TX_BUTTON_SETUP3 132
#define TX_BUTTON_SETUP4 133
#define TX_BUTTON_MUSIC1 134
#define TX_BUTTON_MUSIC2 135
#define TX_BUTTON_MUSIC3 136
#define TX_BUTTON_MUSIC4 137
#define TX_BUTTON_MUSIC5 138
#define TX_BUTTON_MUSIC6 139
#define TX_BUTTON_MUSIC7 140
#define TX_BUTTON_MUSIC8 141
#define TX_BUTTON_MUSIC9 142
#define TX_BUTTON_MUSIC10 143
#define TX_BUTTON_REGION 144
#define TX_BUTTON_TERMMBLUPI 145
#define TX_BUTTON_TERMKILL 146
#define TX_TERM 147
#define TX_BUTTON 148
#define TX_MUSIC 149
#define TX_SCHOOL 150
#define TX_MISSION 151
#define TX_IONAMEMI 152
#define TX_BUTTON_TERMHTOMATE 153
#define TX_BUTTON_SETUP5 154
#define TX_BUTTON_SETUP6 155
#define TX_BUTTON_SETUP7 156
#define TX_BUTTON_SETUP8 157
#define TX_OUI 158
#define TX_NON 159
#define TX_BUTTON_SETUP9 160
#define TX_BUTTON_SETUP10 161
#define TX_INFO_SETUP1 162
#define TX_INFO_SETUP2 163
#define TX_INFO_SETUP3 164
#define TX_INFO_SETUP4 165
#define TX_INFO_SETUP5 166
#define TX_INFO_SETUP6 167
#define TX_INFO_SETUP7 168
#define TX_INFO_SETUP8 169
#define TX_INFO_SETUP9 170
#define TX_INFO_SETUP10 171
#define TX_INFO_SETUP10b 172
#define TX_INFO_NOSCROLL 173
#define TX_BUTTON_REGION1 174
#define TX_BUTTON_REGION2 175
#define TX_BUTTON_REGION3 176
#define TX_BUTTON_REGION4 177
#define TX_REGION 178
#define TX_BUTTON_PLAY_STOP 179
#define TX_BUTTON_PLAY_SETUP 180
#define TX_BUTTON_PLAY_WRITE 181
#define TX_INSERT 182
#define TX_BUTTON_PREVH 183
#define TX_BUTTON_NEXTH 184
#define TX_BUTTON_TERMHMETAL 185
#define TX_BUTTON_HELP 186
#define TX_HELP 187
#define TX_BUTTON_PRIVE 188
#define TX_PRIVATE 189
#define TX_IONAMEPR 190
#define TX_PRIVATE_HACHBLUPI 191
#define TX_PRIVATE_HACHPLANCHE 192
#define TX_PRIVATE_HACHTOMATE 193
#define TX_PRIVATE_HACHMETAL 194
#define TX_PRIVATE_STOPFIRE 195
#define TX_PRIVATE_HOMEBLUPI 196
#define TX_PRIVATE_KILLROBOTS 197
#define TX_BUTTON_UNDO 198
#define TX_DEMO_END1 199
#define TX_DEMO_END2 200
#define TX_DEMO_END3 201
#define TX_DEMO_END4 202
#define TX_FULL_END1 203
#define TX_FULL_END2 204
#define TX_FULL_END3 205
#define TX_FULL_END4 206
#define TX_PRIVATE_OBJECTIF 207
#define TX_PRIVATE_NBBLUPI 208
#define TX_BUTTON_SKILL 209
#define TX_SKILL1 210
#define TX_SKILL2 211
#define TX_BUTTON_DEMO 212
#define TX_DEMOREC 213
#define TX_DEMOPLAY 214
#define TX_BUTTON_TERMHROBOT 215
#define TX_PRIVATE_HACHROBOT 216
#define TX_REPEAT_CULTIVE 500
#define TX_REPEAT_FLEUR 501
#define TX_REPEAT_FLEURQ 502
#define TX_REPEAT_FABMINE 503
#define TX_REPEAT_FABJEEP 504
#define TX_REPEAT_PALIS 505
#define TX_REPEAT_PALISQ 506
#define TX_REPEAT_PONT 507
#define TX_REPEAT_PONTQ 508
#define TX_REPEAT_BATEAU 509
#define TX_REPEAT_BATEAUQ 510
#define TX_REPEAT_FABARMURE 511
#define TX_DIRECT_N 512
#define TX_DIRECT_S 513
#define TX_DIRECT_E 514
#define TX_DIRECT_O 515
#define IDR_WAVE_BOING 1000
#define TX_ERROR_MISC 1000
#define IDR_WAVE_BLOW 1001
#define TX_ERROR_GROUND 1001
#define TX_ERROR_FREE 1002
#define TX_ERROR_PONTOP 1003
#define TX_ERROR_PONTTERM 1004
#define TX_ERROR_TOURISOL 1005
#define TX_ERROR_TOUREAU 1006
#define TX_ERROR_TELE2 1007
#define TX_OBJ_BLUPIm 2000
#define TX_OBJ_BLUPIf 2001
#define TX_OBJ_BLUPI 2002
#define TX_OBJ_BATEAU 2003
#define TX_OBJ_JEEP 2004
#define TX_OBJ_PIEGE 2005
#define TX_OBJ_POISON 2006
#define TX_OBJ_DYNAMITE 2007
#define TX_OBJ_MINE 2008
#define TX_OBJ_TOMATE 2009
#define TX_OBJ_POTION 2010
#define TX_OBJ_PLANCHE 2011
#define TX_OBJ_PIERRE 2012
#define TX_OBJ_DRAPEAU 2013
#define TX_OBJ_FER 2014
#define TX_OBJ_FLEUR1 2015
#define TX_OBJ_FLEUR2 2016
#define TX_OBJ_FLEUR3 2017
#define TX_OBJ_CABANE 2018
#define TX_OBJ_LABO 2019
#define TX_OBJ_MINEFER 2020
#define TX_OBJ_USINE 2021
#define TX_OBJ_TOUR 2022
#define TX_OBJ_FEU 2023
#define TX_OBJ_ROBOT 2024
#define TX_OBJ_TRACKS 2025
#define TX_OBJ_BOMBE 2026
#define TX_OBJ_ARAIGNEE 2027
#define TX_OBJ_VIRUS 2028
#define TX_OBJ_ELECTRO 2029
#define TX_OBJ_ARBRE 2030
#define TX_OBJ_MUR 2031
#define TX_OBJ_ARBREb 2032
#define TX_OBJ_ROC 2033
#define TX_OBJ_OEUF 2034
#define TX_OBJ_PALISSADE 2035
#define TX_OBJ_ENNEMIp 2036
#define TX_OBJ_ENNEMI 2037
#define TX_OBJ_HERBE 2038
#define TX_OBJ_MOUSSE 2039
#define TX_OBJ_TERRE 2040
#define TX_OBJ_EAU 2041
#define TX_OBJ_RIVE 2042
#define TX_OBJ_MIXTE 2043
#define TX_OBJ_PONT 2044
#define TX_OBJ_COUVEUSE 2045
#define TX_OBJ_GLACE 2046
#define TX_OBJ_MAISON 2047
#define TX_OBJ_HACHURE 2048
#define TX_OBJ_MOUSSEb 2049
#define TX_OBJ_BOUQUET1 2050
#define TX_OBJ_BOUQUET2 2051
#define TX_OBJ_BOUQUET3 2052
#define TX_OBJ_DALLE 2053
#define TX_OBJ_ENNEMIs 2054
#define TX_OBJ_DISCIPLE 2055
#define TX_OBJ_METAL 2056
#define TX_OBJ_FUSEE 2057
#define TX_OBJ_TELEPORTE 2058
#define TX_OBJ_ARMURE 2059
#define TX_OBJ_DALLESPEC 2060
#define TX_OBJ_COUVTELE 2061
#define TX_OBJ_BATIMENT 2062
#define TX_OBJ_BATENNEMIS 2063
#define TX_OBJ_MURPAL 2064
#define TX_OBJ_OBJET 2065
#define TX_OBJ_ARME 2066
#define TX_OBJ_VEHICULE 2067
#define TX_OBJ_STARTFEU 2068
#define TX_OBJ_DELOBJ 2069
#define TX_OBJ_DELPERSO 2070
#define TX_OBJ_DELFEU 2071
#define TX_OBJ_PLANTE 2072
#define TX_OBJ_BARENNEMIS 2073
#define TX_WIN1 3000
#define TX_WIN2 3001
#define TX_WIN3 3002
#define TX_WIN4 3003
#define TX_WIN5 3004
#define TX_LOST1 3100
#define TX_LOST2 3101
#define TX_LOST3 3102
#define TX_LOST4 3103
#define TX_LOST5 3104
#define TX_LASTWIN1 3200
#define TX_LASTWIN2 3201
#define TX_LASTWIN3 3202
#define IDM_EXIT 40001
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 109
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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@ -103,6 +103,29 @@ void DrawText(CPixmap *pPixmap, POINT pos, char *pText, int font)
}
}
void DrawTextNew(CPixmap* pPixmap, POINT pos, char* pText, int font)
{
char text;
text = *pText;
while (text != '\0')
{
pText = pText + 1;
DrawChar(pPixmap, &pos, text, font);
text = *pText;
}
}
void DrawChar(CPixmap* pPixmap, POINT* pos, char c, int font)
{
int width;
UINT index;
index = (UINT)(BYTE)c;
pos->y = (int)table_offsets[index].charOffsetY + pos->y;
}
// Affiche un texte pench<63>.
void DrawTextPente(CPixmap *pPixmap, POINT pos, char *pText,

6
text.h
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@ -10,6 +10,12 @@
extern
void DrawText(CPixmap *pPixmap, POINT pos, char *pText, int font=0);
extern
void DrawTextNew(CPixmap *pPixmap, POINT pos, char* pText, int font = 0);
extern
void DrawChar(CPixmap* pPixmap, POINT pos, char* pText, int font = 0);
extern
void DrawTextPente(CPixmap *pPixmap, POINT pos, char *pText,
int pente, int font=0);