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sb2-decomp

Decompilation gameplay screenshot from October 29, 2024

Currently, no source code has been publicly released for Speedy Blupi. We are using the disassemblers Ghidra and IDA to inspect the game binaries, and comparing with the official Planet Blupi source code.

Some demangled symbol names are taken from the 2013 Windows Phone version of Speedy Blupi, which we inspected using ILSpy. Big thanks to Ч.У.Ш on the 4PDA forum for archiving this obscure version of the game!!!

Gameplay is functional, but defective and missing many features.

For personal convenience, this code uses the BASS and BASSMIDI audio library. The original behavior using Windows MCI can be restored in def.h by changing #define _BASS to false.

These files currently need the most attention, in order of priority:

  • event.cpp
  • decblupi.cpp
  • decio.cpp
  • decdesign.cpp
  • decblock.cpp
  • decmove.cpp
  • decnet.cpp
  • decor.cpp
  • misc.cpp

These files are tentatively complete, but require further testing:

  • blupi.cpp
  • button.cpp
  • jauge.cpp
  • menu.cpp
  • movie.cpp
  • network.cpp
  • pixmap.cpp
  • sound.cpp
  • wave.cpp
Description
WIP Source Tree for Speedy Eggbert (Blupi) 2
Readme GPL-3.0 1.2 GiB
Languages
C++ 74.1%
C 25.4%
Python 0.5%