Mathieu Schroeter
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350f31f17a
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Remove windows headers
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2017-02-10 00:14:28 +01:00 |
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Mathieu Schroeter
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71ba1194d1
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Remove absolutly all ddraw stuff from pixmap
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2017-02-05 10:48:20 +01:00 |
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Mathieu Schroeter
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44838d8156
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Remove more ddraw surfaces
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2017-02-05 10:08:30 +01:00 |
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Mathieu Schroeter
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cbd1348760
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Remove ddraw cursor
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2017-02-05 10:04:05 +01:00 |
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Mathieu Schroeter
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1e3b92218a
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Remove obsolete transparent stuff
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2017-02-05 10:01:32 +01:00 |
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Mathieu Schroeter
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ca0242bafe
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Remove more ddraw palette stuff
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2017-02-05 09:57:43 +01:00 |
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Mathieu Schroeter
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eeef84d4cd
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Remove ddraw clipper stuff
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2017-02-05 09:52:17 +01:00 |
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Mathieu Schroeter
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641ffc4b97
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Remove obsolete function
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2017-02-05 09:48:48 +01:00 |
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Mathieu Schroeter
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67573c7920
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Remove palette stuff
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2017-02-05 09:46:30 +01:00 |
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Mathieu Schroeter
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bc73c2fe7a
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Fix crash by removing ddraw function
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2017-02-05 09:25:32 +01:00 |
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Mathieu Schroeter
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ac144a0522
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Remove hwnd and related ddraw stuff
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2017-02-05 09:15:08 +01:00 |
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Mathieu Schroeter
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158470c386
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Remove a lot of useless mouse stuff
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2017-01-30 22:10:11 +01:00 |
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Mathieu Schroeter
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50f8a441ea
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Fix the minimap for SDL
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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a4e75756de
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WIP: adapt event stuff
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2017-01-30 21:53:12 +01:00 |
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Mathieu Schroeter
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3dd443d53d
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Remove stuff to control if the mouse is visible
With SDL it's useless because the mouse is not blit on the
renderer by our code.
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2017-01-26 19:07:32 +01:00 |
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Mathieu Schroeter
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d64f3751ef
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Add an initial real SDL mouse cursor support
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2017-01-26 18:58:14 +01:00 |
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Mathieu Schroeter
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201af8a462
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WIP: replace the surfaces by the textures
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2017-01-25 21:46:51 +01:00 |
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Mathieu Schroeter
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658b2f6972
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WIP: add experimental SDL support for video output
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2017-01-23 00:22:08 +01:00 |
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Mathieu Schroeter
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93047957fd
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Replace BOOL by bool
And replace structs that are stored from BOOL to int.
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2017-01-22 00:15:32 +01:00 |
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Mathieu Schroeter
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b0270ab432
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Import initial sources and assets
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2017-01-21 17:51:48 +01:00 |
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