Mathieu Schroeter
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643f5eead2
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Fix mask when building an object
It uses a white and black mask. See BuildIconMask for details.
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2017-07-22 18:08:50 +02:00 |
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Mathieu Schroeter
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8de7181458
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Remove useless mouse type code
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2017-03-03 22:44:09 +01:00 |
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Mathieu Schroeter
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fc37ddd017
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Reload the textures (target) when the window size changes
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2017-03-03 17:43:01 +01:00 |
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Mathieu Schroeter
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56794b45dd
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Set explicitly to false
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2017-03-03 07:35:40 +01:00 |
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Mathieu Schroeter
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ec06fcc410
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Set the texture props each Cache calls
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2017-03-03 07:34:58 +01:00 |
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Mathieu Schroeter
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c1875fd3ab
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Remove useless MAXIMAGE define
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2017-03-03 07:05:18 +01:00 |
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Mathieu Schroeter
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d652db22e2
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Use the TextureInfo struct for dimensions
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2017-03-03 06:56:32 +01:00 |
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Mathieu Schroeter
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3b027424a1
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Replace the static texture array by a map
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2017-03-02 22:37:17 +01:00 |
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Mathieu Schroeter
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cdc8234934
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Remove unused fullscreen bool
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2017-02-26 17:57:40 +01:00 |
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Mathieu Schroeter
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cceeed43f7
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Remove dead code
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2017-02-26 17:47:24 +01:00 |
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Mathieu Schroeter
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83b459f84f
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Rename cpp sources to cxx
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2017-02-24 18:50:03 +01:00 |
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