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https://github.com/blupi-games/planetblupi
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Set the texture props each Cache calls
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@ -200,11 +200,6 @@ bool CPixmap::Cache (size_t channel, const char *pFilename, POINT totalDim,
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return false;
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}
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m_SDLTextureInfo[channel].target = true;
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m_SDLTextureInfo[channel].dimIcon = iconDim;
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m_SDLTextureInfo[channel].dimTotal = totalDim;
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m_SDLTextureInfo[channel].file = pFilename;
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SDL_SetTextureBlendMode (m_SDLTextureInfo[channel].texture,
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SDL_BLENDMODE_BLEND);
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}
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@ -216,6 +211,11 @@ bool CPixmap::Cache (size_t channel, const char *pFilename, POINT totalDim,
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SDL_SetRenderTarget (g_renderer, nullptr);
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}
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m_SDLTextureInfo[channel].target = true;
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m_SDLTextureInfo[channel].dimIcon = iconDim;
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m_SDLTextureInfo[channel].dimTotal = totalDim;
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m_SDLTextureInfo[channel].file = pFilename;
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SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[channel].texture);
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SDL_RenderCopy (g_renderer, texture, nullptr, nullptr);
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SDL_SetRenderTarget (g_renderer, nullptr);
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