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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Cosmetic
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@ -1703,7 +1703,7 @@ void CEvent::RestoreGame()
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// Crée tous les boutons nécessaires à la phase en cours.
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// Crée tous les boutons nécessaires à la phase en cours.
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bool CEvent::CreateButtons()
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bool CEvent::CreateButtons ()
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{
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{
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Sint32 i = 0, message;
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Sint32 i = 0, message;
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POINT pos;
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POINT pos;
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@ -1906,8 +1906,8 @@ bool CEvent::DrawButtons()
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i = 0;
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i = 0;
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while (table[m_index].buttons[i].message != 0)
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while (table[m_index].buttons[i].message != 0)
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{
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{
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m_buttons[i].Draw();
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m_buttons[i].Draw ();
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i ++;
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++i;
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}
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}
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if (m_phase == WM_PHASE_PLAY)
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if (m_phase == WM_PHASE_PLAY)
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@ -2483,7 +2483,7 @@ void CEvent::WaitMouse (bool bWait)
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if (bWait)
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if (bWait)
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m_mouseSprite = SPRITE_WAIT;
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m_mouseSprite = SPRITE_WAIT;
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else
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else
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m_mouseSprite = MousePosToSprite (GetMousePos());
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m_mouseSprite = MousePosToSprite (GetMousePos ());
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m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
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m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
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m_pPixmap->ChangeSprite (m_mouseSprite);
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m_pPixmap->ChangeSprite (m_mouseSprite);
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}
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}
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@ -2497,7 +2497,7 @@ void CEvent::HideMouse (bool bHide)
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if (bHide)
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if (bHide)
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m_mouseSprite = SPRITE_EMPTY;
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m_mouseSprite = SPRITE_EMPTY;
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else
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else
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m_mouseSprite = MousePosToSprite (GetMousePos());
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m_mouseSprite = MousePosToSprite (GetMousePos ());
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m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
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m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
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m_pPixmap->ChangeSprite (m_mouseSprite);
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m_pPixmap->ChangeSprite (m_mouseSprite);
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}
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}
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