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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Fix use of uninitialized variables (thanks valgrind)

This commit is contained in:
Mathieu Schroeter 2017-02-12 17:44:25 +01:00
parent ebec94b32b
commit a14440e1f6

View File

@ -1,9 +1,8 @@
// Event.cpp
//
#include <stdlib.h>
#include <stdio.h>
#include <unordered_map>
#include <assert.h>
#include "gettext.h"
#include "blupi.h"
#include "def.h"
@ -1569,7 +1568,10 @@ void CEvent::Create (CPixmap *pPixmap, CDecor *pDecor,
Sint32 CEvent::GetButtonIndex (Sint32 button)
{
Sint32 i = 0;
int i = 0;
if (m_index < 0)
return -1;
while (table[m_index].buttons[i].message != 0)
{
@ -1679,6 +1681,9 @@ void CEvent::RestoreGame()
if (m_phase == WM_PHASE_PLAY)
{
if (m_index < 0)
return;
i = 0;
while (table[m_index].buttons[i].message != 0)
{
@ -1707,6 +1712,9 @@ bool CEvent::CreateButtons()
if (m_phase == WM_PHASE_PLAY)
bMinimizeRedraw = true;
if (m_index < 0)
return false;
while (table[m_index].buttons[i].message != 0)
{
pos.x = table[m_index].buttons[i].x;
@ -1892,6 +1900,8 @@ bool CEvent::DrawButtons()
SetEnable (WM_BUTTON10, bEnable);
}
assert (m_index >= 0);
// Dessine les boutons.
i = 0;
while (table[m_index].buttons[i].message != 0)
@ -2539,7 +2549,10 @@ bool CEvent::EventButtons (const SDL_Event &event, POINT pos)
}
else
{
Sint32 i = 0;
int i = 0;
assert (m_index >= 0);
while (table[m_index].buttons[i].message != 0)
{
const auto text = m_buttons[i].GetToolTips (pos);
@ -2632,7 +2645,10 @@ bool CEvent::EventButtons (const SDL_Event &event, POINT pos)
}
Sint32 i = 0;
int i = 0;
assert (m_index >= 0);
while (table[m_index].buttons[i].message != 0)
{
if (m_buttons[i].TreatEvent (event))
@ -2656,6 +2672,9 @@ bool CEvent::MouseOnButton (POINT pos)
{
Sint32 i;
if (m_index < 0)
return false;
i = 0;
while (table[m_index].buttons[i].message != 0)
{