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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
This commit is contained in:
Mathieu Schroeter 2017-02-12 17:45:09 +01:00
parent a14440e1f6
commit f8ce7844cb

View File

@ -1703,7 +1703,7 @@ void CEvent::RestoreGame()
// Crée tous les boutons nécessaires à la phase en cours.
bool CEvent::CreateButtons()
bool CEvent::CreateButtons ()
{
Sint32 i = 0, message;
POINT pos;
@ -1906,8 +1906,8 @@ bool CEvent::DrawButtons()
i = 0;
while (table[m_index].buttons[i].message != 0)
{
m_buttons[i].Draw();
i ++;
m_buttons[i].Draw ();
++i;
}
if (m_phase == WM_PHASE_PLAY)
@ -2483,7 +2483,7 @@ void CEvent::WaitMouse (bool bWait)
if (bWait)
m_mouseSprite = SPRITE_WAIT;
else
m_mouseSprite = MousePosToSprite (GetMousePos());
m_mouseSprite = MousePosToSprite (GetMousePos ());
m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
m_pPixmap->ChangeSprite (m_mouseSprite);
}
@ -2497,7 +2497,7 @@ void CEvent::HideMouse (bool bHide)
if (bHide)
m_mouseSprite = SPRITE_EMPTY;
else
m_mouseSprite = MousePosToSprite (GetMousePos());
m_mouseSprite = MousePosToSprite (GetMousePos ());
m_pPixmap->SetMouseSprite (m_mouseSprite, m_bDemoPlay);
m_pPixmap->ChangeSprite (m_mouseSprite);
}