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planetblupi/src/progress.cxx

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/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
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#include <stdio.h>
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#include <stdlib.h>
#include "decor.h"
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#include "def.h"
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#include "misc.h"
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#include "pixmap.h"
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#include "progress.h"
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#include "sound.h"
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CJauge::CJauge ()
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{
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m_type = 0;
m_bHide = true;
m_pPixmap = nullptr;
m_pDecor = nullptr;
m_pSound = nullptr;
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}
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CJauge::~CJauge () {}
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// Crée un nouveau bouton.
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bool
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CJauge::Create (CPixmap * pPixmap, CSound * pSound, Point pos, Sint32 type)
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{
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m_pPixmap = pPixmap;
m_pSound = pSound;
m_type = type;
m_bHide = true;
m_pos = pos;
m_dim.x = DIMJAUGEX;
m_dim.y = DIMJAUGEY;
m_level = 0;
return true;
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}
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// Dessine un bouton dans son état.
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void
CJauge::Draw ()
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{
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Sint32 part;
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Rect rect;
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if (m_bHide) // bouton caché ?
{
rect.left = m_pos.x;
rect.right = m_pos.x + m_dim.x;
rect.top = m_pos.y;
rect.bottom = m_pos.y + m_dim.y;
m_pPixmap->DrawPart (-1, CHBACK, m_pos, rect); // dessine le fond
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return;
}
part = (m_level * (DIMJAUGEX - 6 - 4)) / 100;
rect.left = 0;
rect.right = DIMJAUGEX;
rect.top = DIMJAUGEY * 0;
rect.bottom = DIMJAUGEY * 1;
m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie noire
if (part > 0)
{
rect.left = 0;
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rect.right = 6 + part;
rect.top = DIMJAUGEY * m_type;
rect.bottom = DIMJAUGEY * (m_type + 1);
m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie colorée
}
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}
// Modifie le niveau.
void
CJauge::SetLevel (Sint32 level)
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{
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if (level < 0)
level = 0;
if (level > 100)
level = 100;
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m_level = level;
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}
// Modifie le type.
void
CJauge::SetType (Sint32 type)
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{
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m_type = type;
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}
bool
CJauge::GetHide ()
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{
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return m_bHide;
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}
void
CJauge::SetHide (bool bHide)
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{
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m_bHide = bHide;
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}
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Point
CJauge::GetPos ()
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{
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return m_pos;
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}