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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/progress.cxx
Mathieu Schroeter 0bc1d00074 Cosmetic
2018-02-13 23:44:08 +01:00

133 lines
2.6 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include <stdio.h>
#include <stdlib.h>
#include "decor.h"
#include "def.h"
#include "misc.h"
#include "pixmap.h"
#include "progress.h"
#include "sound.h"
CJauge::CJauge ()
{
m_type = 0;
m_bHide = true;
m_pPixmap = nullptr;
m_pDecor = nullptr;
m_pSound = nullptr;
}
CJauge::~CJauge () {}
// Crée un nouveau bouton.
bool
CJauge::Create (CPixmap * pPixmap, CSound * pSound, Point pos, Sint32 type)
{
m_pPixmap = pPixmap;
m_pSound = pSound;
m_type = type;
m_bHide = true;
m_pos = pos;
m_dim.x = DIMJAUGEX;
m_dim.y = DIMJAUGEY;
m_level = 0;
return true;
}
// Dessine un bouton dans son état.
void
CJauge::Draw ()
{
Sint32 part;
Rect rect;
if (m_bHide) // bouton caché ?
{
rect.left = m_pos.x;
rect.right = m_pos.x + m_dim.x;
rect.top = m_pos.y;
rect.bottom = m_pos.y + m_dim.y;
m_pPixmap->DrawPart (-1, CHBACK, m_pos, rect); // dessine le fond
return;
}
part = (m_level * (DIMJAUGEX - 6 - 4)) / 100;
rect.left = 0;
rect.right = DIMJAUGEX;
rect.top = DIMJAUGEY * 0;
rect.bottom = DIMJAUGEY * 1;
m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie noire
if (part > 0)
{
rect.left = 0;
rect.right = 6 + part;
rect.top = DIMJAUGEY * m_type;
rect.bottom = DIMJAUGEY * (m_type + 1);
m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie colorée
}
}
// Modifie le niveau.
void
CJauge::SetLevel (Sint32 level)
{
if (level < 0)
level = 0;
if (level > 100)
level = 100;
m_level = level;
}
// Modifie le type.
void
CJauge::SetType (Sint32 type)
{
m_type = type;
}
bool
CJauge::GetHide ()
{
return m_bHide;
}
void
CJauge::SetHide (bool bHide)
{
m_bHide = bHide;
}
Point
CJauge::GetPos ()
{
return m_pos;
}