2019-03-17 13:56:19 +00:00
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/* DirectPlay Lite
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* Copyright (C) 2018 Daniel Collins
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2018-09-15 23:24:54 +01:00
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#include <winsock2.h>
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#include <windows.h>
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#include <stdexcept>
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#include "EventObject.hpp"
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EventObject::EventObject(BOOL bManualReset, BOOL bInitialState)
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{
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handle = CreateEvent(NULL, bManualReset, bInitialState, NULL);
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if(handle == NULL)
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{
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throw std::runtime_error("Unable to create event object");
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}
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}
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EventObject::~EventObject()
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{
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CloseHandle(handle);
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}
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EventObject::operator HANDLE() const
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{
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return handle;
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}
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