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Updating docs to v2.71.2
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Readme.html
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Readme.html
@ -69,8 +69,8 @@ li {
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<h2 align="left">
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===============================================================================<br>
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<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
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Released: <font color = "#FFFFFF">October 7, 2020</font><br>
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<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
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Released: <font color = "#FFFFFF">October 15, 2020</font><br>
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Author: <font color = "#FFFFFF">Dege</font><br>
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<br>
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Copyright (c) 2013-2020<br>
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@ -1031,6 +1031,15 @@ it and make your game/app crawl at speed near zero.
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</u></font></h2>
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<ul>
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<li>
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<font color="#FFFFFF">2.71.2</font>
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<ul>
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<li>Fixing blurry output of upscaled DDraw rendering</li>
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<li>Restoring old window handling behavior for D3D11 (Age Of Wonders, but affects other games too)</li>
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<li>Minor Glide debug layer improvement for nonstandard resolution/refresh rate parameters</li>
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</ul>
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</li>
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<BR>
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<li>
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<font color="#FFFFFF">2.71.1</font>
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<ul>
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@ -38,7 +38,7 @@ table, th, td {
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<h2 align="left">
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===============================================================================<br>
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<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: DirectX emulation related stuffs<br>
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<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: DirectX emulation related stuffs<br>
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<br>
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===============================================================================<br>
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</h2>
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@ -61,7 +61,7 @@ a:active {
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<h2 align="left">
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===============================================================================<br>
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<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide related stuffs<br>
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<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: Glide related stuffs<br>
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<br>
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===============================================================================<br>
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</h2>
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