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mirror of https://github.com/dege-diosg/dgVoodoo2 synced 2024-07-08 20:51:02 +02:00

Updating docs to v2.71.2

This commit is contained in:
Dege 2020-10-15 16:41:36 +02:00
parent 2b8db63ab1
commit c0a4b4c407
4 changed files with 13 additions and 4 deletions

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@ -69,8 +69,8 @@ li {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
Released: <font color = "#FFFFFF">October 7, 2020</font><br>
<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
Released: <font color = "#FFFFFF">October 15, 2020</font><br>
Author: <font color = "#FFFFFF">Dege</font><br>
<br>
Copyright (c) 2013-2020<br>
@ -1031,6 +1031,15 @@ it and make your game/app crawl at speed near zero.
</u></font></h2>
<ul>
<li>
<font color="#FFFFFF">2.71.2</font>
<ul>
<li>Fixing blurry output of upscaled DDraw rendering</li>
<li>Restoring old window handling behavior for D3D11 (Age Of Wonders, but affects other games too)</li>
<li>Minor Glide debug layer improvement for nonstandard resolution/refresh rate parameters</li>
</ul>
</li>
<BR>
<li>
<font color="#FFFFFF">2.71.1</font>
<ul>

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@ -38,7 +38,7 @@ table, th, td {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: DirectX emulation related stuffs<br>
<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: DirectX emulation related stuffs<br>
<br>
===============================================================================<br>
</h2>

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@ -61,7 +61,7 @@ a:active {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide related stuffs<br>
<font color = "#FFFFFF">dgVoodoo 2.71.2</font>: Glide related stuffs<br>
<br>
===============================================================================<br>
</h2>