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mirror of https://github.com/dege-diosg/dgVoodoo2 synced 2024-07-08 20:51:02 +02:00

Updating docs to 2.71.1

This commit is contained in:
Dege 2020-10-08 21:13:02 +02:00
parent e9ab4e45d2
commit 2b8db63ab1
5 changed files with 22 additions and 11 deletions

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@ -69,7 +69,7 @@ li {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide and DirectX API libraries implemented on D3D11/12<br>
Released: <font color = "#FFFFFF">October 7, 2020</font><br>
Author: <font color = "#FFFFFF">Dege</font><br>
<br>
@ -1031,7 +1031,14 @@ it and make your game/app crawl at speed near zero.
</u></font></h2>
<ul>
<li>
<li>
<font color="#FFFFFF">2.71.1</font>
<ul>
<li>A regression bug in DDraw causing crash is fixed</li>
</ul>
</li>
<BR>
<li>
<font color="#FFFFFF">2.71 - some modifications that should have been included in 2.7</font>
<ul>
<li>Support for true multimon DDraw applications (my test app)</li>
@ -1040,8 +1047,8 @@ it and make your game/app crawl at speed near zero.
<li>Some minor refactoring in the code</li>
<li>Fixing a DDraw bug causing crash (Will Rock)</li>
</ul>
</li>
<BR>
</li>
<BR>
<li>
<font color="#FFFFFF">2.7</font>
<ul>

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@ -38,7 +38,7 @@ table, th, td {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71</font>: DirectX emulation related stuffs<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: DirectX emulation related stuffs<br>
<br>
===============================================================================<br>
</h2>

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@ -61,7 +61,7 @@ a:active {
<h2 align="left">
===============================================================================<br>
<font color = "#FFFFFF">dgVoodoo 2.71</font>: Glide related stuffs<br>
<font color = "#FFFFFF">dgVoodoo 2.71.1</font>: Glide related stuffs<br>
<br>
===============================================================================<br>
</h2>

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@ -57,10 +57,10 @@
<BR>
Latest stable version:<BR>
<BR>
First version of D3D12 backend and a lot of bugfixing:
Minor incremental update to 2.7:
<BR>
<A href=".\bin\dgVoodoo2_7.zip">dgVoodoo v2.7</A>&nbsp; - for regular usage (released: 2020.09.14)<BR>
<A href=".\bin\dgVoodoo2_7_dbg.zip">dgVoodoo v2.7 (spec release with Debug Layer)</A>&nbsp; - for API tracing (released: 2020.09.14)
<A href=".\bin\dgVoodoo2_71_1.zip">dgVoodoo v2.71.1</A>&nbsp; - for regular usage (released: 08.10.2020)<BR>
<A href=".\bin\dgVoodoo2_71_1_dbg.zip">dgVoodoo v2.71.1 (spec release with Debug Layer)</A>&nbsp; - for API tracing (released: 08.10.2020)
<BR><BR>
<a href="../Gallery/DXGamesGallery.html">
See general test results
@ -84,8 +84,12 @@
</FONT>
<BR>
<BR>
Incremental update to 2.63.2:
D3D12 support added, improved fast videomemory access:<BR>
<A href=".\bin\dgVoodoo2_7.zip">dgVoodoo v2.7</A>&nbsp; - for regular usage (released: 14.09.2020)<BR>
<A href=".\bin\dgVoodoo2_7_dbg.zip">dgVoodoo v2.7 (spec release with Debug Layer)</A>&nbsp; - for API tracing (released: 14.09.2020)
<BR>
<BR>
Incremental update to 2.63.2:<BR>
<A href=".\bin\dgVoodoo2_64.zip">dgVoodoo v2.64</A>&nbsp; - for regular usage (re-released: 2020.06.17) - <b>password: shitgoogle</b><BR>
<A href=".\bin\dgVoodoo2_64_dbg.zip">dgVoodoo v2.64 (spec release with Debug Layer)</A>&nbsp; - for API tracing (re-released: 2020.06.17) - <b>password: shitgoogle</b>
<BR>

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@ -90,7 +90,7 @@
<li>Direct3D 9</li>
</ul>
<br>
<FONT SIZE="5">(Latest stable version: 2.71, released: 2020.10.07)</FONT><br>
<FONT SIZE="5">(Latest stable version: 2.71.1, released: 2020.10.08)</FONT><br>
<A href="dgVoodoo2.html">
<FONT SIZE="5">downloads</FONT><br>
</A>