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# dgVoodoo2
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Glide/DirectX implementation on D3D11/12
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<li>
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<ul>-Play your old Glide and DirectX games even on the latest, modern version of Windows.</ul>
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<ul>-Good compatiblity with the original libraries, I think.</ul>
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<ul>-You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</ul>
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<ul>-Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it</ul>
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<ul>-You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects</ul>
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<ul>-For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos</ul>
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<ul>-You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing</ul>
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</li>
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<ul>
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<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
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<li>Good compatiblity with the original libraries, I think.</li>
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<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
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<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it</li>
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<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects</li>
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<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos</li>
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<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing</li>
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</ul>
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