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# dgVoodoo2
Glide/DirectX implementation on D3D11/12
-
--Play your old Glide and DirectX games even on the latest, modern version of Windows.
--Good compatiblity with the original libraries, I think.
--You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
--Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
--You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
--For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
--You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
-
+
+- Play your old Glide and DirectX games even on the latest, modern version of Windows.
+- Good compatiblity with the original libraries, I think.
+- You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
+- Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing it
+- You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects
+- For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos
+- You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing
+