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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-31 02:04:10 +02:00

16 Commits

Author SHA1 Message Date
FunkyFr3sh
4814054df5 remove duplicate code 2018-10-24 06:27:42 +02:00
FunkyFr3sh
35ac845688 use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
FunkyFr3sh
1d43b112c9 switch to gdi on failure 2018-09-30 01:02:48 +02:00
FunkyFr3sh
9400eb7b75 preparation for more opengl test functions 2018-09-17 21:27:34 +02:00
FunkyFr3sh
ac4f993976 separate opengl render code into multiple functions 2018-09-15 16:12:03 +02:00
FunkyFr3sh
d98cf4f6ea fix for non working vsync 2018-07-16 12:27:41 +02:00
FunkyFr3sh
203cee4d01 add QueryPerformanceCounter debug code 2018-05-31 03:38:33 +02:00
FunkyFr3sh
90758a08c8 move wglSwapIntervalEXT to opengl.c 2018-05-23 02:03:45 +02:00
FunkyFr3sh
d36d432c1a avoid deprecated functions if possible 2018-05-20 06:27:53 +02:00
FunkyFr3sh
07182e2055 use PFNGLACTIVETEXTUREPROC for glActiveTexture 2018-05-20 01:11:37 +02:00
FunkyFr3sh
51d499758d delete both shaders on failure 2018-05-13 19:43:03 +02:00
FunkyFr3sh
7223603a08 don't draw whole texture into framebuffer 2018-05-12 19:54:55 +02:00
FunkyFr3sh
f5384dc560 make sure we #define after #version 2018-05-12 18:16:17 +02:00
FunkyFr3sh
87450e320f preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders 2018-05-12 12:28:07 +02:00
FunkyFr3sh
d55a025ee2 detach shaders and delete program 2018-05-09 05:41:58 +02:00
FunkyFr3sh
b053bc377e OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders) 2018-05-09 05:09:57 +02:00