FunkyFr3sh
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b04dc01104
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make opengl compatible with older versions than 2.0 (for 16bit games only)
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2018-11-15 06:16:09 +01:00 |
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FunkyFr3sh
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806746d364
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experimental 16bit color support (Dune 2000)
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2018-11-14 05:35:59 +01:00 |
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FunkyFr3sh
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bdb5675459
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make maxgameticks working via surface unlock for atomic bomberman
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2018-11-09 20:39:45 +01:00 |
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FunkyFr3sh
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b4e196ca79
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fix gdi flip bug
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2018-10-31 15:49:18 +01:00 |
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FunkyFr3sh
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0e6d415f63
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remove sleep hack and add a smarter game speed limiter that takes the games performance into account
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2018-10-31 11:48:41 +01:00 |
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FunkyFr3sh
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2d4841beda
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handle ddraw_surface_QueryInterface
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2018-10-31 00:33:21 +01:00 |
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FunkyFr3sh
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737a26bfb3
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add Dungeon Keeper preset + required hack
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2018-10-30 21:48:01 +01:00 |
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FunkyFr3sh
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82b245228c
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add dummy callback + new preset
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2018-10-30 19:38:32 +01:00 |
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FunkyFr3sh
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90a31e1daf
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limit resolutions in EnumDisplayModes to prevent crashes
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2018-10-30 17:54:14 +01:00 |
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FunkyFr3sh
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478d716a26
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init rgb palette on surface::SetPalette
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2018-10-30 15:54:52 +01:00 |
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FunkyFr3sh
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8ae70e454f
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fix DDSCAPS_PRIMARYSURFACE check in surface->release
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2018-10-30 14:05:43 +01:00 |
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FunkyFr3sh
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49c4fe826d
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fix debug define
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2018-10-30 12:43:44 +01:00 |
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FunkyFr3sh
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d79b2086cc
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make sure only 8bit video modes are used + add some more debugging code
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2018-10-30 08:29:19 +01:00 |
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FunkyFr3sh
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8f394009b1
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add AoE2 workaround
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2018-10-29 07:01:32 +01:00 |
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FunkyFr3sh
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7f0eef570b
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add partial support for DDBLT_KEYSRC
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2018-10-27 09:23:00 +02:00 |
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FunkyFr3sh
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8e53cdc5fa
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fix palette issues on GetDC
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2018-10-27 07:43:47 +02:00 |
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FunkyFr3sh
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202e4eb869
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improve logging
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2018-10-26 10:34:45 +02:00 |
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FunkyFr3sh
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88faf16fd9
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bump version
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2018-10-26 08:46:12 +02:00 |
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FunkyFr3sh
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2d1ab88f85
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partial support for DDBLTFAST_SRCCOLORKEY
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2018-10-26 08:33:09 +02:00 |
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FunkyFr3sh
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70492f6412
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highlight unsupported functions (for easier DebugString real-time filtering)
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2018-10-26 07:24:38 +02:00 |
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FunkyFr3sh
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cbc66c3bc2
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implement EnumDisplayModes and BltFast - Fixes DDBLT_COLORFILL with NULL rect - support resolution changes during runtime (AoE2)
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2018-10-26 05:27:10 +02:00 |
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FunkyFr3sh
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b9eda0f6af
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allow Sleep hack with GDI renderer
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2018-10-25 04:05:44 +02:00 |
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FunkyFr3sh
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4fe2bf7c99
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screenshots in .bmp format without libpng
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2018-10-24 09:01:24 +02:00 |
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FunkyFr3sh
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99ce582121
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experimental Direct3D 9 renderer
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2018-09-28 22:40:44 +02:00 |
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FunkyFr3sh
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2afe07189c
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check if surface was created on DDBLT_COLORFILL (caused a crash on ts-ddraw, might not be needed on cnc-ddraw)
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2018-09-25 02:01:55 +02:00 |
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FunkyFr3sh
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79fe86062f
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add "sleep" setting for CnC1
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2018-09-11 14:20:40 +02:00 |
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FunkyFr3sh
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f5698f2d0b
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fix gdi palette bug + refactoring
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2018-08-23 00:57:31 +02:00 |
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FunkyFr3sh
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a40392e11a
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only update textures if necessary
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2018-07-04 23:27:12 +02:00 |
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FunkyFr3sh
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4c2272a54e
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add support for DDBLT_COLORFILL
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2018-07-03 21:05:58 +02:00 |
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FunkyFr3sh
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ff7267d044
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try to use a single memcpy if possible - adds stretching support (not used in C&C games though)
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2018-07-03 20:54:05 +02:00 |
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FunkyFr3sh
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897fdb5bbb
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allocate memory for surfaces on CreateDIBSection failure
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2018-07-01 21:27:44 +02:00 |
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FunkyFr3sh
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7108f2af7a
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on screen debug
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2018-06-26 14:06:02 +02:00 |
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FunkyFr3sh
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fa54189259
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show opengl unavailable warning
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2018-06-22 04:27:34 +02:00 |
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FunkyFr3sh
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d1fb484e80
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prevent GPU from blocking main thread
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2018-05-10 14:45:39 +02:00 |
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FunkyFr3sh
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5a2748f3d1
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add visual studio project files
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2018-05-06 10:52:06 +02:00 |
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FunkyFr3sh
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e60db3ccb5
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adjust names
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2017-11-26 09:09:38 +01:00 |
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FunkyFr3sh
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c526cf63de
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log fps
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2017-11-26 08:49:30 +01:00 |
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FunkyFr3sh
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d0cf60b618
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temporarily revert rendering changes - need to find a better solution later
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2017-11-17 23:08:13 +01:00 |
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FunkyFr3sh
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153bfda117
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
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