2018-05-06 10:52:06 +02:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ItemGroup>
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<ClCompile Include="src\debug.c" />
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<ClCompile Include="src\main.c" />
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<ClCompile Include="src\mouse.c" />
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2018-05-09 05:09:57 +02:00
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<ClCompile Include="src\opengl.c" />
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2018-05-06 10:52:06 +02:00
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<ClCompile Include="src\palette.c" />
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<ClCompile Include="src\render.c" />
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2018-09-28 22:40:44 +02:00
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<ClCompile Include="src\render_d3d9.c" />
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2018-05-06 10:52:06 +02:00
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<ClCompile Include="src\render_dummy.c" />
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<ClCompile Include="src\render_soft.c" />
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<ClCompile Include="src\surface.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="inc\clipper.h" />
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2018-10-15 03:31:57 +02:00
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<ClInclude Include="inc\render_d3d9.h" />
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2018-05-06 10:52:06 +02:00
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<ClInclude Include="inc\ddraw.h" />
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<ClInclude Include="inc\debug.h" />
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<ClInclude Include="inc\glext.h" />
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<ClInclude Include="inc\main.h" />
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2018-05-09 05:09:57 +02:00
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<ClInclude Include="inc\opengl.h" />
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2018-05-06 10:52:06 +02:00
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<ClInclude Include="inc\palette.h" />
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2018-10-06 12:24:43 +02:00
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<ClInclude Include="inc\openglshader.h" />
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<ClInclude Include="inc\d3d9shader.h" />
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2018-05-06 10:52:06 +02:00
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<ClInclude Include="inc\png.h" />
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<ClInclude Include="inc\pngconf.h" />
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<ClInclude Include="inc\surface.h" />
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<ClInclude Include="inc\zconf.h" />
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<ClInclude Include="inc\zlib.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ddraw.rc" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<RootNamespace>cnc_ddraw</RootNamespace>
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<ProjectGuid>{96094551-5D52-4EBD-BE4C-5291A03507FC}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)bin\Debug\</OutDir>
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<IntDir>$(SolutionDir)bin\Debug\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>ddraw</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)bin\Release\</OutDir>
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<IntDir>$(SolutionDir)bin\Release\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>ddraw</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>opengl32.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
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</Link>
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<PostBuildEvent>
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<Command>
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if exist "$(LocalDebuggerCommand)" if exist "$(LocalDebuggerWorkingDirectory)" (
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copy "$(TargetPath)" "$(LocalDebuggerWorkingDirectory)$(TargetFileName)"
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)
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</Command>
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</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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